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[BUG-226540] [EEP] When basic shaders are disabled, any texture with alpha renders as the water texture. #5057

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sl-service-account opened this issue Mar 16, 2019 · 0 comments

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sl-service-account commented Mar 16, 2019

Steps To Reproduce

  • Login on the EEP viewer.

  • Rez a box & set it to have 2% transparency.

  • Rez another box & add any alpha texture set to alpha blending.

  • Disable Basic Shaders.

    Observed Behaviour

  • On the EEP viewer when Basic Shaders are disabled, any texture with transparency will render an animated blue water texture.

  • Bug does not reproduce on non-EEP viewers.

    Expected Behaviour

    Textures with transparency should not rnder an animated water texture when Basic Shaders are disabled.

    Other information

  • Bug also reproduces on current EEP - RC: Second Life Release 6.1.1.525044 (64bit)

Attachments

Original Jira Fields
Field Value
Issue BUG-226540
Summary [EEP] When basic shaders are disabled, any texture with alpha renders as the water texture.
Type Bug
Priority Unset
Status Closed
Resolution Accepted
Labels whirly-eep
Reporter Whirly Fizzle (whirly.fizzle)
Created at 2019-03-16T11:03:54Z
Updated at 2020-06-15T15:23:37Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Filling in...',
  'What were you doing when it happened?': '....',
  'What were you expecting to happen instead?': '....',
  'Where': 'Any region, EEP or legacy.',
}
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