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This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
Have ALM enabled & shadows set to Sun, Moon & Projectors on both viewers.
Set draw distance to 64m or lower on both viewers - not necessary to reproduce but makes the bug easier to see.
Use a windlight/environment setting that is dark enough to see lighting effects - midnight is fine, or use/import the attached windlight xml from BUG-226511
Set camera to face the chicken house & zoom camera view close to & further away from the chicken house.
Compare what you see on the EEP build & on default release.
Observed Behaviour
On the EEP viewer, when your camera is further away from the house, you will see the area under the house light up brightly.
See Fig 1 attached for behaviour on EEP.
The higher your draw distance, the further away your camera has to be to see the bright light under the house.
On default release, there is no bright light under the house at any camera distance.
See Fig 2 attached for behaviour on default release.
It looks like the EEP viewer is rendering some projector light sources as point light sources at the cusp of draw distance & greater, however I'm not sure that theory is correct as I cannot reproduce that theory when trying to set up a simple repro scene from scratch.
Expected Behaviour
There should not be bright lighting rendered under the house as your camera moves further away.
This is a follow up on BUG-226511
Rider said BUG-226511 should be fixed on EEP build Second Life Release 6.1.1.525205 (64bit), however it seems to only be partially fixed.
Steps To Reproduce
Log 2 avatars into http://maps.secondlife.com/secondlife/Athena%20Island/95/204/22, one on EEP build Second Life Release 6.1.1.525205 (64bit) & one on default release.
Have ALM enabled & shadows set to Sun, Moon & Projectors on both viewers.
Set draw distance to 64m or lower on both viewers - not necessary to reproduce but makes the bug easier to see.
Use a windlight/environment setting that is dark enough to see lighting effects - midnight is fine, or use/import the attached windlight xml from BUG-226511
Set camera to face the chicken house & zoom camera view close to & further away from the chicken house.
Compare what you see on the EEP build & on default release.
Observed Behaviour
On the EEP viewer, when your camera is further away from the house, you will see the area under the house light up brightly.
See Fig 1 attached for behaviour on EEP.
The higher your draw distance, the further away your camera has to be to see the bright light under the house.
On default release, there is no bright light under the house at any camera distance.
See Fig 2 attached for behaviour on default release.
It looks like the EEP viewer is rendering some projector light sources as point light sources at the cusp of draw distance & greater, however I'm not sure that theory is correct as I cannot reproduce that theory when trying to set up a simple repro scene from scratch.
Expected Behaviour
There should not be bright lighting rendered under the house as your camera moves further away.
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Original Jira Fields
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