Skip to content
This repository has been archived by the owner on Feb 28, 2024. It is now read-only.

[BUG-226341] EEP issue with water #4909

Closed
sl-service-account opened this issue Feb 14, 2019 · 2 comments
Closed

[BUG-226341] EEP issue with water #4909

sl-service-account opened this issue Feb 14, 2019 · 2 comments

Comments

@sl-service-account
Copy link

sl-service-account commented Feb 14, 2019

What just happened?

So I'm stuck with EEP on my sim I guess, after spending many hours getting windlight just right.
The main issue is that water has no clouding effect now from above. I have to have it either crystal-clear, or no transparency at all. There is no adjusting clarity from the surface, so my water looks absurd on my sim. On windlight, I could get partial transparency so you could see a little under the surface, like partial dock stilts, which was very realistic. This is on either ultra or low settings, it looks the same. I feel like closing my sim until this gets fixed, it looks awful no matter what I try :(
Also, it's making my terrain very washed out, while making landscaping stark and dark. It's just a mess overall and I can't fix it. The attached pictures were all on ultra setting, and the difference should be obvious which were taken on Firestorm with windlight, and the EEP viewer. Both are identical environment settings, what is set on the sim. The main "bug" is how the water fog isn't functioning right. As in, not at all, from above.

What were you doing when it happened?

Just going about my business, obviously this started when the sim was restarted and the EEP implemented.

What were you expecting to happen instead?

I was excited about EEP, and thought it would make things even more realistic with some adjusting on my part. Instead, it made my sim a disaster, after a lot of hard work I put in to get it how I was happy, before.

Other information

Regions should have more flexibility on setting default windlight or EEP. Being forced to use this new environment, on a viewer I strongly dislike, especially when I think the effect is worse, doesn't make me a happy camper.

Attachments

Original Jira Fields
Field Value
Issue BUG-226341
Summary EEP issue with water
Type Bug
Priority Unset
Status Closed
Resolution Duplicate
Labels whirly-eep
Reporter Morena Tully (morena.tully)
Created at 2019-02-14T10:54:42Z
Updated at 2020-06-15T15:23:02Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2019-02-14T16:57:08.044-0600',
  "Is there anything you'd like to add?": "Regions should have more flexibility on setting default windlight or EEP. Being forced to use this new environment, on a viewer I strongly dislike, especially when I think the effect is worse, doesn't make me a happy camper.",
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'So I\'m stuck with EEP on my sim I guess, after spending many hours getting windlight just right.\r\n The main issue is that water has no clouding effect now from above. I have to have it either crystal-clear, or no transparency at all. There is no adjusting clarity from the surface, so my water looks absurd on my sim. On windlight, I could get partial transparency so you could see  a little under the surface, like partial dock stilts, which was very realistic. This is on either ultra or low settings, it looks the same. I feel like closing my sim until this gets fixed, it looks awful no matter what I try :(   \r\n  Also, it\'s making my terrain very washed out, while making landscaping stark and dark. It\'s just a mess overall and I can\'t fix it. The attached pictures were all on ultra setting, and the difference should be obvious which were taken on Firestorm with windlight, and the EEP viewer. Both are identical environment settings, what is set on the sim. The main "bug" is how the water fog isn\'t functioning right. As in, not at all, from above.',
  'What were you doing when it happened?': 'Just going about my business, obviously this started when the sim was restarted and the EEP implemented.',
  'What were you expecting to happen instead?': 'I was excited about EEP, and thought it would make things even more realistic with some adjusting on my part. Instead, it made my sim a disaster, after a lot of hard work I put in to get it how I was happy, before.',
  'Where': 'http://maps.secondlife.com/secondlife/Buttercup/203/125/20',
}
@sl-service-account
Copy link
Author

Morena Tully commented at 2019-02-14T13:28:23Z

OK I found a workaround for the sun position at least. If I set region environment to the sky I want, apply it, it makes the sun go somewhere else. But if I leave it, then change the water setting separately, when I apply the new water, the sun moves to where it's supposed to be. So I'm content for now, because on my viewer, things look mostly the same as they used to. That's all I wanted, to not have to change things.

@sl-service-account
Copy link
Author

Dan Linden commented at 2019-02-14T22:57:08Z

Duplicates SL-10181. This should be addressed in the next build of the EEP viewer.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant