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[BUG-225784] [EEP] BUG-225446 regression - HUDs are again affected by environment setting #4497

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sl-service-account opened this issue Nov 8, 2018 · 3 comments

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@sl-service-account
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sl-service-account commented Nov 8, 2018

Steps To Reproduce

  • BUG-225446 has regressed on EEP viewer Second Life Release 5.1.9.519298 (64bit)
    Or possibly this is a new bug, because the effect on EEP viewers is much worse then on release.

  • Wear some non-full bright HUDs & examine how they render under different EEP environment settings.

  • In the attached gifs, I'm using this HUD: https://marketplace.secondlife.com/p/SCYTHIRE-GROUP-TITLER-ANIMATOR/15710062

    Observed Behaviour

  • Parts of the HUD are totally black when the environment is set to certain settings - most settings actually, even midday.

  • This gif shows the problem: https://gyazo.com/20054f32747794d5f173c1f48886d89f

  • Bug repros with ALM enabled & ALM disabled.

    Expected Behaviour

  • HUDs should not be affected by environment settings.

  • The HUD I'm using to repro this isn't affected as badly on default release (Second Life Release 5.1.9.519298 (64bit))

  • Behaviour on default release: https://gyazo.com/dc8c24c56f86a7f9098483e987e15f6c

  • On default release, at least you can see the text on the buttons. On the EEP viewer, the affected HUD buttons are just black.

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Original Jira Fields
Field Value
Issue BUG-225784
Summary [EEP] BUG-225446 regression - HUDs are again affected by environment setting
Type Bug
Priority Unset
Status Accepted
Resolution Triaged
Labels whirly-eep
Reporter Whirly Fizzle (whirly.fizzle)
Created at 2018-11-08T20:34:10Z
Updated at 2020-06-15T23:19:37Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2020-03-03T18:53:03.942-0600',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Filling in...',
  'What were you doing when it happened?': '...',
  'What were you expecting to happen instead?': '....',
  'Where': 'http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/92/100/22',
}
@sl-service-account
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Whirly Fizzle commented at 2018-11-15T15:50:32Z

Still repros on Second Life Project EEP 5.1.10.521639 (64bit)

@sl-service-account
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Kitty Barnett commented at 2020-05-05T16:27:28Z, updated at 2020-05-05T16:31:13Z

HUDs are definitely affected by something...

Repro:

  • rez a prim

  • attach to HUD (for instance, Center 2)

  • find a transparent texture in your inventory

  • drag the texture from inventory onto the prim

  • image-2020-05-05-18-24-41-812.png

  • right-click the HUD attached prim and it turns almost completely dark

  • image-2020-05-05-18-25-21-010.png

    View of the texture in the texture preview floater:

    image-2020-05-05-18-25-58-544.png

    Once broken, the brightness of the HUD will change with the sun direction (for instance moving it to south-west brightened it but still far removed from what it should look like):

    image-2020-05-05-18-27-10-781.png

    More info:

  • Repros consistently on Second Life Release 6.4.1.540593 (64bit)

  • Repros on ALM and Atmospheric shaders but not Basic shaders

  • This bug makes a lot of clothing retexturing HUDs nearly unusable

@sl-service-account
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Whirly Fizzle commented at 2020-06-15T22:50:10Z, updated at 2020-06-15T23:19:38Z

Just to note: Setting the HUD full bright doesn't fix the bug.
This HUD is full bright: https://gyazo.com/93b228a904e29e1e17e5762efcbc9a53

Same full bright HUD - slowly changing the sun position
https://gyazo.com/1eb79cad5d9de2a7b225313eee08f80e

HUD is VISTA ANIMATIONS *HUD 4.14*XUEL AO-P4 v1
https://marketplace.secondlife.com/p/NEW-VISTA-ANIMATIONS-XUEL-AO-boxs/8152428

Edit to add
I think this may be a different HUD bug to Kitties above because this repros on a default prim HUD with the default wood texture too!
The HUD prim to the right of the Vista HUD is textured with default plywood, no transparency.
https://gyazo.com/5a74e4bd33ee8e8e337c4a8a14355f9d
I'm just changing the sun position in the gif

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