You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
I'd like spinny tools for sun and moon. I was unsure if I should have filed these as two separate JIRAs or one but they seem rather related...
Basically foremost, I'd like the ability to set a random omega value for the sun/moon texture. It would then rotate to whatever arbitrary speed specified by the windlight sky.
Also while we are making things spin I'd like the ability to point the top of the sun/moon texture in an arbitrary direction relative to the cardinal axis.
Why is this feature important to you? How would it benefit the community?
A spinning sun/moon can add some animation to the sky without doing real animation work outside of spinning a texture.
If you let us point them in arbitrary directions we can have the moon face its bright side towards the sun when we put lunar phases into play.
Original Jira Fields
Field
Value
Issue
BUG-225780
Summary
EEP Rotating Sun/Moon, Alignment tool(s)
Type
New Feature Request
Priority
Unset
Status
Closed
Resolution
Unactionable
Labels
whirly-eep
Created at
2018-11-08T03:11:25Z
Updated at
2020-06-15T15:23:11Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2018-11-14T12:58:09.069-0600',
'How would you like the feature to work?': "I'd like spinny tools for sun and moon. I was unsure if I should have filed these as two separate JIRAs or one but they seem rather related...\r\n\r\nBasically foremost, I'd like the ability to set a random omega value for the sun/moon texture. It would then rotate to whatever arbitrary speed specified by the windlight sky. \r\n\r\nAlso while we are making things spin I'd like the ability to point the top of the sun/moon texture in an arbitrary direction relative to the cardinal axis. ",
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': 'A spinning sun/moon can add some animation to the sky without doing real animation work outside of spinning a texture.\r\n\r\nIf you let us point them in arbitrary directions we can have the moon face its bright side towards the sun when we put lunar phases into play.\r\n',
}
The text was updated successfully, but these errors were encountered:
Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time. Please use the existing EEP functionality to simulate different sun/moon textures.
Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests
Thanks again for your interest in improving Second Life.
How would you like the feature to work?
I'd like spinny tools for sun and moon. I was unsure if I should have filed these as two separate JIRAs or one but they seem rather related...
Basically foremost, I'd like the ability to set a random omega value for the sun/moon texture. It would then rotate to whatever arbitrary speed specified by the windlight sky.
Also while we are making things spin I'd like the ability to point the top of the sun/moon texture in an arbitrary direction relative to the cardinal axis.
Why is this feature important to you? How would it benefit the community?
A spinning sun/moon can add some animation to the sky without doing real animation work outside of spinning a texture.
If you let us point them in arbitrary directions we can have the moon face its bright side towards the sun when we put lunar phases into play.
Original Jira Fields
The text was updated successfully, but these errors were encountered: