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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Just as visual measurements are displayed for resizing/repositioning prims, I'd like to see a similar visual measurement displayed for avatar shape editing. An in-world overlay over your avatar as you are making changes to your shape. Just like the grid used in the object editor, this overlay would reflect in-world measurements so the user can visually see how large or small their avatar is. This completely circumvents the problems with using AgentHeight or any other scripted size calculations.
Perhaps this overlay could be displayed when positioning attachments as well, as users may wish to see how attachments such as unrigged mesh heads alter their avatar size.
The attached JPEG demonstrates this as a quick mockup image.
In addition, as stated in other Jira tickets, the height currently displayed as a number in the appearance editor window is incorrect and only creates more confusion and problems. So when this more useful visual guide is introduced the old, incorrect, height display should be removed.
Why is this feature important to you? How would it benefit the community?
It's a visual design issue. When creating any content in Second Life, from a house to your own avatar, it helps to have this information in front of you otherwise you end up with visual inconsistencies that negatively impact how good Second Life looks and how you interact with your environment.
It is also a content creation issue. Nearly all content creators use their own avatar as their sole point of reference for scale when creating content. This is true whether you're talking animations or houses. This can result in houses where the windows are way above the average avatar's heads, or staircases where each step comes up to their knees. Or animations created for specific avatar sizes but incorrectly labeled when sold due to the existing confusion.
We see problems like the above every day in Second Life. Fixing this now would lead to generally better consistency for new content going forward.
Using a visual guide like this also works with all avatars, even those whose size is altered by deformers and attachments. An issue often cited regarding the numerical display.
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'How would you like the feature to work?': "Just as visual measurements are displayed for resizing/repositioning prims, I'd like to see a similar visual measurement displayed for avatar shape editing. An in-world overlay over your avatar as you are making changes to your shape.\r\n\r\nPerhaps this overlay could be displayed when positioning attachments as well, as users may wish to see how attachments such as unrigged mesh heads alter their avatar size.\r\n\r\nThe attached JPEG demonstrates this as a quick mockup image.\r\n\r\n In addition, as stated in other Jira tickets, the height currently displayed as a number in the appearance editor window is incorrect and only creates more confusion and problems. So when this more useful visual guide is introduced the old, incorrect, height display should be removed.",
'Original Reporter': 'Penny Patton (penny.patton)',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': "It's a visual design issue. When creating any content in Second Life, from a house to your own avatar, it helps to have this information in front of you otherwise you end up with visual inconsistencies that negatively impact how good Second Life looks and how you interact with your environment.\r\n\r\nIt is also a content creation issue. Nearly all content creators use their own avatar as their sole point of reference for scale when creating content. This is true whether you're talking animations or houses. This can result in houses where the windows are way above the average avatar's heads, or staircases where each step comes up to their knees. Or animations created for specific avatar sizes but incorrectly labeled when sold due to the existing confusion.\r\n\r\n We see problems like the above every day in Second Life. Fixing this now would lead to generally better consistency for new content going forward. \r\n\r\n Using a visual guide like this also works with all avatars, even those whose size is altered by deformers and attachments. An issue often cited regarding the numerical display.",
}
The text was updated successfully, but these errors were encountered:
How would you like the feature to work?
Just as visual measurements are displayed for resizing/repositioning prims, I'd like to see a similar visual measurement displayed for avatar shape editing. An in-world overlay over your avatar as you are making changes to your shape. Just like the grid used in the object editor, this overlay would reflect in-world measurements so the user can visually see how large or small their avatar is. This completely circumvents the problems with using AgentHeight or any other scripted size calculations.
Perhaps this overlay could be displayed when positioning attachments as well, as users may wish to see how attachments such as unrigged mesh heads alter their avatar size.
The attached JPEG demonstrates this as a quick mockup image.
In addition, as stated in other Jira tickets, the height currently displayed as a number in the appearance editor window is incorrect and only creates more confusion and problems. So when this more useful visual guide is introduced the old, incorrect, height display should be removed.
Why is this feature important to you? How would it benefit the community?
It's a visual design issue. When creating any content in Second Life, from a house to your own avatar, it helps to have this information in front of you otherwise you end up with visual inconsistencies that negatively impact how good Second Life looks and how you interact with your environment.
It is also a content creation issue. Nearly all content creators use their own avatar as their sole point of reference for scale when creating content. This is true whether you're talking animations or houses. This can result in houses where the windows are way above the average avatar's heads, or staircases where each step comes up to their knees. Or animations created for specific avatar sizes but incorrectly labeled when sold due to the existing confusion.
We see problems like the above every day in Second Life. Fixing this now would lead to generally better consistency for new content going forward.
Using a visual guide like this also works with all avatars, even those whose size is altered by deformers and attachments. An issue often cited regarding the numerical display.
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The text was updated successfully, but these errors were encountered: