Skip to content
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.

[BUG-215951] Option to allow nearest neighbour on textured faces #3455

Closed
1 task
sl-service-account opened this issue Mar 24, 2018 · 1 comment
Closed
1 task

Comments

@sl-service-account
Copy link

sl-service-account commented Mar 24, 2018

How would you like the feature to work?

I would like a checkbox on the Texture tab of the edit floater to disable the default texture filtering and switch to "Nearest Neighbor".

Ideally there should be accompanying primitive param accessible from script, and similar option for normal & specular maps.

Why is this feature important to you? How would it benefit the community?

This would allow the creation of efficient "Pixel Art" as textures, such as used in the lesser known game, Minecraft.

Attached images are a recreation of this effect in Second Life.

In all pictures, one cube is a standard parametric prim, the other is 3072 tris mesh with a special UV map (The only alternate solution is to use high resolution textures to retain the pixel edge sharpness).

The texture map used on the first image is a 512x512 atlas containing a grid of 16x16 tiles. The second image with 3 cubes are all from the same lossless 32 x 32 atlas containing 2x2 tiles.

Attachments

Links

Duplicates

Original Jira Fields
Field Value
Issue BUG-215951
Summary Option to allow nearest neighbour on textured faces
Type New Feature Request
Priority Unset
Status Closed
Resolution Unactionable
Created at 2018-03-24T18:37:58Z
Updated at 2021-09-03T19:25:10Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2018-03-28T13:08:06.018-0500',
  'How would you like the feature to work?': 'I would like a checkbox on the Texture tab of the edit floater to disable the default texture filtering and switch to "Nearest Neighbor".\r\n\r\nIdeally there should be accompanying primitive param accessible from script, and similar option for normal & specular maps.',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'This would allow the creation of efficient "Pixel Art" as textures, such as used in the lesser known game, Minecraft.\r\n\r\nAttached images are a recreation of this effect in Second Life.\r\n\r\nIn all pictures, one cube is a standard parametric prim, the other is 3072 tris mesh with a special UV map (The only alternate solution is to use high resolution textures to retain the pixel edge sharpness).\r\n\r\nThe texture map used on the first image is a 512x512 atlas containing a grid of 16x16 tiles. The second image with 3 cubes are all from the same lossless 32 x 32 atlas containing 2x2 tiles.\r\n',
}
@sl-service-account
Copy link
Author

Dan Linden commented at 2018-03-28T18:08:06Z

Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.

Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests

Thanks again for your interest in improving Second Life.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant