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[BUG-214788] [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick #3445

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sl-service-account opened this issue Mar 22, 2018 · 2 comments

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@sl-service-account
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sl-service-account commented Mar 22, 2018

Steps to Reproduce

  1. Login to the Viewer.
  2. Select 'Develop' -> 'Avatar' -> 'Character Tests' -> 'Test Male' avatar.
  3. Create any prim object on the ground and wear it.
  4. Right-click on the attached object and select 'Edit'.
  5. Select 'Texture' tab and click on texture preview.
  6. Select 'Bake' radio button.
  7. Select any Bake texture.
  8. Open 'Inventory' floater and drag&drop any non-bake texture to the Bake texture pick.

Actual Behavior

The Bake texture drop-down value changes to 'None', but the Bake texture pick is still active and the non-bake texture is shown in the preview window.

Expected Behavior

If a user chooses drag & drop texturing from inventory, the radio button should immediately return to Inventory texture picking interface and cease using Bakes.

Other information

According to the test plan: https://docs.google.com/document/d/1qfv1bCBb_wVRQq4yw537oLJ1KEWV77gYDkNYpiaWGtI/edit#heading=h.5n04od70kuz
Test case №12
The expected behavior is not entirely clear from the test plan.
Based on the logic that the textures should be independent - described such alleged behavior.

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Original Jira Fields
Field Value
Issue BUG-214788
Summary [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick
Type Bug
Priority Unset
Status Needs More Info
Resolution Unresolved
Labels bakesonmesh
Reporter DmitryS ProductEngine (dmitrys.productengine)
Created at 2018-03-22T12:48:39Z
Updated at 2018-03-31T18:09:31Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2018-03-30T10:08:59.841-0500',
  "Is there anything you'd like to add?": 'According to the test plan: https://docs.google.com/document/d/1qfv1bCBb_wVRQq4yw537oLJ1KEWV77gYDkNYpiaWGtI/edit#heading=h.5n04od70kuz\r\nTest case №12\r\nThe expected behavior is not entirely clear from the test plan. \r\nBased on the logic that the textures should be independent - described such alleged behavior.',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': "The Bake texture drop-down value changes to 'None', but the Bake texture pick is still active and in the preview window the non-bake texture is shown.",
  'What were you doing when it happened?': "1. Login to the Viewer.\r\n2. Select 'Develop' -> 'Avatar' -> 'Character Tests' -> 'Test Male' avatar.\r\n3. Create any prim object on the ground and wear it.\r\n4. Right-click on the attached object and select 'Edit'.\r\n5. Select 'Texture' tab and click on texture preview.\r\n6. Select 'Bake' radio button.\r\n7. Select any Bake texture.\r\n8. Open 'Inventory' floater and drag&drop any non-bake texture to the Bake texture pick.",
  'What were you expecting to happen instead?': "'The user can not drag&drop the non-bake texture into the Bake texture pick. Select the Inventory texture pick' warning should be shown.\r\nOr should be automatically switching the Bake texture pick to the Inventory texture pick.",
}
@sl-service-account
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Whirly Fizzle commented at 2018-03-30T15:09:00Z

Still repros on Second Life Project BakesOnMesh 5.1.3.513886 (64bit)

@sl-service-account
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Whirly Fizzle commented at 2018-03-31T18:09:32Z

Still repros on http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_BakesOnMesh/5.1.3.513936

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