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This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
Set region water level to 20.57 meters. Get camera view so camera is in the water looking upwards toward the sky.
Actual Behavior
This has to be the oddest error I've run across yet. If you are below water and looking up, you should see the water surface and the sky beyond. However, if your region water level is set to some values that have 2 digits after the decimal point, the surface is not visible, nor is the sky. For example a water level of 20.5 is fine, as is 20.6. However a water level of 20.57 and the surface disappears.
Expected Behavior
Water surface to always be visible (when appropriate graphics options are enabled.)
Water surface not visible looking up while underwater if water level has 2 digits after decimal
Type
Bug
Priority
Unset
Status
Closed
Resolution
Accepted
Reporter
Phate Shepherd (phate.shepherd)
Created at
2016-06-02T02:34:46Z
Updated at
2020-04-20T16:59:45Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2016-06-02T00:07:50.922-0500',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "This has to be the oddest error I've run across yet. If you are below water and looking up, you should see the water surface and the sky beyond. However, if your region water level is set to a value that has 2 digits after the decimal point, the surface is not visible, nor is the sky. For example a water level of 20.5 is fine, as is 20.6. However a water level of 20.57 and the surface disappears.",
'What were you doing when it happened?': 'Doing an underwater photoshoot on my sim.',
'What were you expecting to happen instead?': 'Water surface to always be visible (when appropriate graphics options are enabled.)',
'Where': 'Private sim',
}
The text was updated successfully, but these errors were encountered:
No errors generated by log relating to water and floating point precision.
I'm going out on a limb here, and have checked the code and seeing no reason why, I'm going to blame it on floating point precision. 20.5 = 20.5, 20.57 = 20.56999969482422. Probably in the shaders, I don't like shaders and they don't like me so I am not touching it.
Whirly Fizzle commented at 2016-06-02T16:04:45Z, updated at 2016-06-02T16:54:56Z
Wow good catch Phate!
You just solved a mystery for me too - we had someone contact Firestorm support about this problem & we didn't spot it was the water level causing it.
Just confirmed that was indeed this bug so thank you!
Steps to Reproduce
Set region water level to 20.57 meters. Get camera view so camera is in the water looking upwards toward the sky.
Actual Behavior
This has to be the oddest error I've run across yet. If you are below water and looking up, you should see the water surface and the sky beyond. However, if your region water level is set to some values that have 2 digits after the decimal point, the surface is not visible, nor is the sky. For example a water level of 20.5 is fine, as is 20.6. However a water level of 20.57 and the surface disappears.
Expected Behavior
Water surface to always be visible (when appropriate graphics options are enabled.)
Other information
Attachments
Links
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Original Jira Fields
The text was updated successfully, but these errors were encountered: