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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
RC_RJECT_ANIMESH should be added to the reject types so that llCastRay can detect or reject animesh objects for the purpose of raycast detection.
Why is this feature important to you? How would it benefit the community?
By having raycast detection and rejection of animesh objects, items like weapons could use llCastRay to ignore or specifically target animated mesh objects. By rejecting RC_REJECT_AGENTS, RC_REJECT_PHYSICAL, RC_REJECT_NONPHYSICAL, and RC_REJECT_LAND.a raycasting gun could detect animesh objects used as nonplayer characters or creatures for hunting.
Having animesh detection would make targetting animesh easier then having to use llGetObjectDetails to go through the list of returned results and filtering by object name or object description to determine if the target is the one you're seeking.
Original Jira Fields
Field
Value
Issue
BUG-139300
Summary
[Animesh] Add RC_REJECT_ANIMATED to llCastRay RC_REJECT_TYPES
Type
New Feature Request
Priority
Unset
Status
Accepted
Resolution
Accepted
Reporter
Duckie Dickins (duckie.dickins)
Created at
2017-10-26T20:57:07Z
Updated at
2017-11-01T18:15:40Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2017-10-26T19:25:46.624-0500',
'How would you like the feature to work?': 'RC_RJECT_ANIMESH should be added to the reject types so that llCastRay can detect or reject animesh objects for the purpose of raycast detection.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': "By having raycast detection and rejection of animesh objects, items like weapons could use llCastRay to ignore or specifically target animesh objects. By rejecting RC_REJECT_AGENTS, RC_REJECT_PHYSICAL, RC_REJECT_NONPHYSICAL, and RC_REJECT_LAND.a raycasting gun could detect animesh objects used as nonplayer characters or creatures for hunting.\r\n\r\nHaving animesh detection would make targetting animesh easier then having to use llGetObjectDetails to go through the list of returned results and filtering by object name or object description to determine if the target was is the one you're seeking.",
}
The text was updated successfully, but these errors were encountered:
Also I think the nomenclature should be RC_REJECT_ANIMATED as "Animesh" is more of a project name or trademark while "AnimatedObject" is part of the actual internal class name.
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How would you like the feature to work?
RC_RJECT_ANIMESH should be added to the reject types so that llCastRay can detect or reject animesh objects for the purpose of raycast detection.
Why is this feature important to you? How would it benefit the community?
By having raycast detection and rejection of animesh objects, items like weapons could use llCastRay to ignore or specifically target animated mesh objects. By rejecting RC_REJECT_AGENTS, RC_REJECT_PHYSICAL, RC_REJECT_NONPHYSICAL, and RC_REJECT_LAND.a raycasting gun could detect animesh objects used as nonplayer characters or creatures for hunting.
Having animesh detection would make targetting animesh easier then having to use llGetObjectDetails to go through the list of returned results and filtering by object name or object description to determine if the target is the one you're seeking.
Original Jira Fields
The text was updated successfully, but these errors were encountered: