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[BUG-11836] [ BENTO ] Increase max animation size #1955

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sl-service-account opened this issue Apr 25, 2016 · 2 comments
Open

[BUG-11836] [ BENTO ] Increase max animation size #1955

sl-service-account opened this issue Apr 25, 2016 · 2 comments

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@sl-service-account
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sl-service-account commented Apr 25, 2016

How would you like the feature to work?

Please consider a bump in maximum animation size to accomodate animations for new Bento bones.

Why is this feature important to you? How would it benefit the community?

To be clear, i believe the max length of .anims is quite generous at 60s, however with recent changes to the avatar skeleton, even a 300 frame animation with hind limbs, tail, wings, Spine 1 & 2, using both location and rotation data will create a .anim file exceeding the current 120KB limit.

The attached animation is a sample of what I was trying to upload. It's a short looping animation for a current project that would be included as an AO stand - all in all I would consider it quite simple. If the uploader is choking on a file of this size, something more complex like a run or flying animation (which may not reduce well via time/scaling) will have greater difficulty uploading as well.

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Original Jira Fields
Field Value
Issue BUG-11836
Summary [ BENTO ] Increase max animation size
Type New Feature Request
Priority Unset
Status Accepted
Resolution Accepted
Created at 2016-04-25T23:00:53Z
Updated at 2016-06-23T22:52:26Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2016-06-02T15:47:00.467-0500',
  'How would you like the feature to work?': 'Please consider a bump in maximum animation size to accomodate animations for new Bento bones.',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': "To be clear, i believe the max length of .anims is quite generous at 60s, however with recent changes to the avatar skeleton, even a 300 frame animation with hind limbs, tail, wings, Spine 1 & 2, using both location and rotation data will create a .anim file exceeding the current 120KB limit. \r\n\r\nThe attached animation is a sample of what I was trying to upload. It's a short looping animation for a current project that would be included as an AO stand - all in all I would consider it quite simple. If the uploader is choking on a file of this size, something more complex like a run or flying animation may end up taking up much more memory and not be suitable for reduction via time/scaling. \r\n\r\n",
}
@sl-service-account
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Whirly Fizzle commented at 2016-06-02T20:47:00Z

Attached "scratch - anim file too large.anim" example from @teager

@sl-service-account
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Whirly Fizzle commented at 2016-06-23T22:52:27Z

The RC's next week will raise the size limit to 250kb.

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