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This repository was archived by the owner on Mar 28, 2024. It is now read-only.
Please consider a bump in maximum animation size to accomodate animations for new Bento bones.
Why is this feature important to you? How would it benefit the community?
To be clear, i believe the max length of .anims is quite generous at 60s, however with recent changes to the avatar skeleton, even a 300 frame animation with hind limbs, tail, wings, Spine 1 & 2, using both location and rotation data will create a .anim file exceeding the current 120KB limit.
The attached animation is a sample of what I was trying to upload. It's a short looping animation for a current project that would be included as an AO stand - all in all I would consider it quite simple. If the uploader is choking on a file of this size, something more complex like a run or flying animation (which may not reduce well via time/scaling) will have greater difficulty uploading as well.
{
'Business Unit': ['Platform'],
'Date of First Response': '2016-06-02T15:47:00.467-0500',
'How would you like the feature to work?': 'Please consider a bump in maximum animation size to accomodate animations for new Bento bones.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': "To be clear, i believe the max length of .anims is quite generous at 60s, however with recent changes to the avatar skeleton, even a 300 frame animation with hind limbs, tail, wings, Spine 1 & 2, using both location and rotation data will create a .anim file exceeding the current 120KB limit. \r\n\r\nThe attached animation is a sample of what I was trying to upload. It's a short looping animation for a current project that would be included as an AO stand - all in all I would consider it quite simple. If the uploader is choking on a file of this size, something more complex like a run or flying animation may end up taking up much more memory and not be suitable for reduction via time/scaling. \r\n\r\n",
}
The text was updated successfully, but these errors were encountered:
How would you like the feature to work?
Please consider a bump in maximum animation size to accomodate animations for new Bento bones.
Why is this feature important to you? How would it benefit the community?
To be clear, i believe the max length of .anims is quite generous at 60s, however with recent changes to the avatar skeleton, even a 300 frame animation with hind limbs, tail, wings, Spine 1 & 2, using both location and rotation data will create a .anim file exceeding the current 120KB limit.
The attached animation is a sample of what I was trying to upload. It's a short looping animation for a current project that would be included as an AO stand - all in all I would consider it quite simple. If the uploader is choking on a file of this size, something more complex like a run or flying animation (which may not reduce well via time/scaling) will have greater difficulty uploading as well.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: