[BUG-11674] Textures with transparency render incorrectly on mesh #1815
Comments
Whirly Fizzle commented at 2016-04-01T04:19:35Z I suspect this is BUG-8801 |
Joanna Corith commented at 2016-04-01T13:05:00Z, updated at 2016-04-01T14:48:09Z A couple of weeks (1-2) ago same bug came crawling to me. Second Life 4.0.3 (312816) Mar 22 2016 15:54:35 (Second Life Release) CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (4200 MHz) OpenGL Version: 2.1 ATI-1.24.39 |
Noke Yuitza commented at 2016-04-01T13:14:53Z Is not just related to ATI graphics, nor macs. Since I've updated to last version of the SL Viewer and the transparency bug has come back for me too. My OS version and graphic card: |
Whirly Fizzle commented at 2016-04-01T13:42:43Z Can you give a Marketplace link (or creator name, item name & SLURL) for an object that reproduces it on the latest viewer but didn't reproduce it on earlier viewer versions? |
Joanna Corith commented at 2016-04-01T14:23:34Z, updated at 2016-04-01T14:24:46Z the hair on your screeny is this one: https://marketplace.secondlife.com/p/edeLsToRe-man-mesh-hair-Tom-incl-all-colors-HUD-Special-Rigged-Fitted-Mesh-Hair/7298855 :) it was also the one, that used to be okay before. |
Whirly Fizzle commented at 2016-04-01T14:58:52Z Thanks! That hair is OK on my Windows box with ALM enabled and disabled. Second Life 4.0.3 (312816) Mar 22 2016 14:59:25 (Second Life Release)
Release Notes
You are at 89.9, 115.1, 22.0 in Testylvania Sandbox located at sim8922.agni.lindenlab.com (216.82.41.98:12035)
SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/90/115/22
(global coordinates 332,634.0, 306,291.0, 22.0)
Second Life Server 16.03.04.312045
Retrieving...
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.95 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2
Windows Graphics Driver Version: 10.18.0013.6472
OpenGL Version: 4.5.0 NVIDIA 364.72
libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1h zlib/1.2.8
J2C Decoder Version: KDU v7.2
Audio Driver Version: FMOD Ex 4.44.31
LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32)
Voice Server Version: Vivox 4.6.0017.22050
Built with MSVC version 1800
Packets Lost: 513/14,018 (3.7%) The only way I can think of to make that hair mess up on my system is to wear a large sized system hair textured with an alpha texture. So if you are seeing this hair broken on a Windows box, check to see if changing hairbase fixes it. |
ChickenPots commented at 2016-04-08T23:24:02Z I'm having the same issue!! https://jira.secondlife.com/browse/BUG-11745 |
Steps to Reproduce
Viewing mesh hair.
Actual Behavior
Mesh hair renders incorrectly on Mac. See the provided snapshot. This occurs when all shaders are disabled as well as all shaders enabled.
Expected Behavior
I was expecting the mesh to render properly without appearing to break in several places.
Other information
This seems to be specific to Macs with ATI graphics cards.
Attachments
Original Jira Fields
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