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Hmm! Thanks for the enlightening response Kevin...especially the URL. I've made the change to my OS boot options and will report on the results after "stress-testing" SL (by visiting busy/high-texture sims).
My understanding has always been, though, that WinXP does support 4GB of memory - but can actually only recognize 3GB as available to itself. That's the main reason I upgraded my memory from 2GB to 3GB, rather than going for 4GB. I've never before heard that a single application running under Windows was only allowed a 2GB maximum of addressable space. Also - come to think of it - SL has always crashed for me at the physical 2GB limit, regardless of how much of that 2GB was in use by the OS itself and/or other applications (I sometimes have Firefox etc. open in the background). I don't have any other software that's memory-hungry enough to actually see if memory usage ever dips into the third gig of RAM - otherwise I could at least demonstrate the problem isn't SL-specific. At this point I still believe it is...regardless, we'll see what the 3GB boot option does for me. I'm marking this resolved... the new version 1.18.4.3 doesn't seem to exhibit this specific issue anymore even though SL still won't use more than 2GB out of my 3GB (not that I'm complaining about that, mind you
Unless somebody else has something to add here, I'm closing this issue as I'm happy for the moment. _ I am still experiencing this very issue.
I think the problem lies in how my OS (Vista 64bit) handles RAM allocation. I tweaked Vista to reduce memory usage to the maximum, but what I experience is very weird. When I run with 2 gigs only As far as I have all 4 gigs of ram in my machine, instead of taking advance of it, as soon as the 2 gigs "limit" of usage is broken, I experience freezing and crashes... Weird, cause it only happens with SL client. This issue was resolved as "Needs More Info" during a batch clean-up of PJIRA issues.
Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported. It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened: To reopen, please do all of the following: (1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com (2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23 (3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report (4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage Thank you for helping us improve Second Life! |
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Try http://searchwincomputing.techtarget.com/tip/0,289483,sid68_gci1108831,00.html
to allow a single program to use all 3gb of the memory.
I'll leave the issue open for now though, because crashing once it reaches the 2gb limit would mean a memory leak, even though the limit itself isn't a bug.