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Issue Details (XML | Word | Printable)

Key: VWR-9775
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: WorkingOnIt Linden
Reporter: Ramzi Linden
Votes: 0
Watchers: 1
Operations

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1. Second Life Viewer - VWR

Camera Flaw: Moving an object while sitting on it causes violent camera jitter

Created: 13/Oct/08 06:01 PM   Updated: 27/Oct/08 10:50 AM
Component/s: Graphics, User Interface
Affects Version/s: 1.21 Release Candidate
Fix Version/s: None

Time Tracking:
Not Specified

Issue Links:
Relates

Linden Lab Issue ID: DEV-22247


 Description  « Hide
Originally reported by Ochi Wolfe in VWR-9770 as #2. "Camera gets jerky when moving an object on which the own avatar is sitting."

Repro:
1. Set your Preferences > Input and Camera > Camera Smoothing to some value >0.
2. Rezz a cube.
3. Stay in Build mode, and sit on the cube
4. Move the cube by sliding the red, green, or blue axes arrows (for an easy dramatic effect, use the red-green corner arrow)
OBSERVE: shaky cam
= EXPECTED: I expect the prim and avatar sitting on it to move around smoothly.

Ochi made a video of this (jump to point 1:55) at http://www.youtube.com/watch?v=6_e2Be-sGUo

This definitely seems related to the setting in Preferences > Input and Camera > Camera Smoothing.

  • Setting this value to 9 (the highest) seems to cause extremely shaky cam.
  • Setting this value to 2 or 3 (somewhat low) seems to only slightly improve the shakiness.
  • Setting this value to 0.3 (very low) seems to much improve the shakiness.
  • Setting this value to 0 (turn OFF Camera Smoothing) seems to solve the problem. This can be used as a temporary workaround.


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Joeseph Albanese added a comment - 24/Oct/08 06:58 PM
Isn't this the same as VWR-9260?

Ramzi Linden added a comment - 27/Oct/08 10:50 AM
Thanks, you're correct. Let's track this bug in its original report VWR-9260.