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I would reopen this bug because it is consistent in all versions of the viewer, snowglobe, emerald etc.
The client side graphics begins to slow down especially if you leave the client running for several hours, it will get to the point of very low frame rates. I am unsure if there is something leaking or not but in Linux I do have to override GNU libc's check of malloc leaks. (export MALLOC_CHECK_=0 to turn off these checks). However, it might be that instead of SL crashing it just begins to slow down due to leaks of some sort. I do not know if this is the case in Windows builds but in Linux this is noticed. This is independent of which video card I am using. Built with GCC version 40402 Second Life Server 1.32.1.138516 CPU: Intel(R) Core(TM)2 Duo CPU T9400 @ 2.53GHz libcurl Version: libcurl/7.18.2 OpenSSL/0.9.8k zlib/1.2.3.3 c-ares/1.6.0 libidn/1.15 libssh2/1.2.1 |
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Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported.
It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened:
(1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com
, and test if you can still reproduce the bug using Viewer 1.23.
(2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23
(3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report
(4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage
Thank you for helping us improve Second Life!