|
|
|
I want us to keep a close eye on this, others having same probs, please chime in. Thanx.
Oddly, when I first ran the FirstLook viewer I could not choose Ripple Water however, I just did. And it looks lovely. Here's my info:
CPU: Intel Pentium Pro (Unknown model) (2394 MHz) Interesting Veeyawn - in my case, it's grayed out (even though it's selected already but still not showing the ripples - just sickly blue)...I have tried everything to get it to come on because my card is a very capable one and is totally up to date on drivers. It's a nvidia 7900...showing beautiful ripples in the production viewer. I hope more people add their info here - there are a lot of the same complaints being show on Snapzilla...I did post the link to the bug report so hoping more people chime in with specs.
Thanks, Cory. Perhaps there's a bigger difference between the GeForce GO 7900 GS and 7900GTX. I am running the 84.69 drivers, which are the latest available for this card.
The rig is a Dell Inspiron E1705 so there are going to be a lot of folks running this out there I should think. I'm having the same problem as well. I tried manually disabling and renabling ripple water via the debug menu to no avail. Below are my system specs.
Hewlett-Packard - DV8000T Added Nvidia specific info in "environment" above
Good to see the feedback here, I'll sync this internally so we can investigate specifics. Further feedback always appreciated, THANK YOU.
This bug happens on any Nvidia driver > 93.71.
I use 158.27 WHQL usually and this bug was observed (under XP), uninstalled that and tried out 93.71 and this bug was not seen. GO drivers are 84.69 thus this bug shows in that too. I think there might be a workaround by using the 93.71 OpenGL ICD with any driver that has this bug. I am using the latest drivers from nvidia, and I am experiencing this same issue, unfortunately. Also, when I enable RenderGlow, the client crashes instantly, but does not on the main. Ripple Water is checked off, but grayed out. I tried enabling and disabling ripple water by hand through tweaking with some text files... but to no avail. The shaders are never to be seen.
Processor: Genuine Intel(R) CPU T2300 @ 1.66GHz (2 CPUs) Sorry you guys are having problems with this client .... I see the ripples fine, hope they get this sorted for you ....
fyi heres my specs that DO work ... : CPU: Intel Pentium Pro (Unknown model) (1662 MHz) Nvidia specific information: Thank-you for the info thus far. Here's what we'll need for further diagnosis: those of you who don't have ripple water when you should, please send me your "SecondLife.log" file. Info on how to find it is here:
» http://secondlife.com/knowledgebase/article.php?id=318 You can either attach your log to this issue, or if you'd prefer to send to me privately, email torley at lindenlab dot com with the subject line " Will do, Torley. I won't be home and able to get in world until later tonight ET (US) but will do so as soon as I can tonight.
Logs sent by e-mail. Thanks!
Gillian, I got it! Thanks. And important caveat that Gillian gave me a heads-up about: run the WindLight viewer just before sending me that log. You can probably even leave WindLight open after logging in, then attach the text file to an email.
Should be Fixed Internally, "water shader uses less varying state now". Watch for it in the next public release of First Look: WindLight, or you can check it out beforehand if you want to build a viewer: http://blog.secondlife.com/2007/06/14/windlight-update/
Thanks Torley - hope so
This is not fixed. With a fairly high end graphics card (Nvidia GeForce Go 7900) with latest drivers (see the entry) and Windows XP, water is still like a bic pen spill, yet renders perfectly in the main client and always has.
Argh, thanks Gillian – I saw your comment on my personal blog too.
Who else is still having a similar/same problem? I'll keep an eye on this. I linked to another report on this and if you read the blog, there are numerous reports of the same issue but people don't know how to use JIRA.
I hope to get to summarizing those blog comments soon amidst the WindLight fever today, and hopefully even ease more Residents into the Issue Tracker – thank-you again!
Geforce 8600GTS has the same problem.
See also https://jira.secondlife.com/browse/VWR-3128
Vista Ultimate 32bit HELP/ABOUT SECOND LIFE: You are at 274039.7, 286737.8, 28.4 in Comatose located at sim5020.agni.lindenlab.com (8.2.32.21:13003) CPU: Intel Core 2 Series Processor (3318 MHz) FURTHER INFO: NVIDIA INFO: OBSERVATION: Have same card Geforce 7900 GTO-SLI and same Issue, however have made some progress on it.
Tracked down a lead on the Water issue with Geforce 7900 series. Its somethign to do with Shaders. When i uncheck Atmospheric Shaders i get the advanced Water Rendering, If i check it i get the advanced atmosphere rendering but Water rendering goes back to the flat water. Same thing as Darm Yaffle here. Unchecking atmos shaders makes the water reflections work.
CPU: AMD (Unknown model) (2400 MHz) Geforce ForceWare version: 86.63, which is the latest available for my laptop. Yes - unchecking shaders gives you water but no sky....
Torley, do you have an alternative e-mail address? I can't get e-mail through to you via your lindenlab dot com address (correctly replacing at and dot of course =), I get complaints that the mail-box is disabled and to use contact at lindenlab dot com or to log a support ticket instead.
Yup, I have the same issue. Made a blog post about it with pictures: http://slgames.wordpress.com/2007/11/15/windlight-awesome-but-tread-with-caution
CPU: Pentium(R) 2.8 Ghz Oh and it's an HP Media Center PC if that matters.. Thanks for that Darm, unchecking atmospheric shaders also got the water working for me.
== Specs == Yes but no sky - I am see you can't have both. Uncheck for water/no sky; check for sky/no water.
Same here. Under preferences I can only activate either atmospheric shaders to see the clouds but no water reflection or deactivate it to see water reflections but no clouds.
WinXP SP2 @Haravikk: That is really weird, I have a "Resident" email address but I'm using that for anything official. Please try torley at lindenlab dot com again ? (I tried emailing myself and didn't get an error, may've been a transient problem.)
Thanks for the continued feedback; please make sure you're on the latest stable drivers too (like some earlier commenters have verified), I ran into some folks who were seeing various shader-related problems until they upgraded. The ugly water here looks like non-shader water. (Note we call the advanced, more beautiful water "shader water" instead of "ripple water" now.) Thanks for your patience, and I'm going to retitle this issue to sum up what we've learned so far and ask our devs' wisdom further... Hi Torley, I'm using the 8.4.6.9 (01/05/2006) drivers for my card. I checked the site and they seem to be the latest?
The water only falls back to non-shader water when the environment shaders are on, as soon as they're turned off the water springs to life, as shader water, reflections and all. For what it's worth, I can enable and see both shader water, along with its reflections of avatars, objects, the sun, etc., as well as clouds, and I have a GeForce 7900 GS.
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight) I am using NVidia's ForceWare drivers, version 163.75 I too have to choose tween pretty water OR pretty skies. Checking both and i end up with horrid water
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight) You are at 262460.3, 250658.8, 21.9 in Iridium located at sim4863.agni.lindenlab.com (64.129.47.117:13006) CPU: Intel Core 2 Series Processor (1663 MHz) Geforce ForceWare version: 86.63, which is the latest available for my laptop. I can check shaders for cool skies, or uncheck them for cool water, but I am one of the unfortunates who can't see both at the same time. cries
CPU: Intel Core Series Processor (1828 MHz) Driver is 84.54, latest and greatest available to me. I am pretty certain I downloaded it from HP rather than from NVidia (but the all-night system recovery when I did it is a bit blurry), which is what NVidia's site tells me to do. Supposedly the driver is optimized for my 8380us HP Pavilion Media Center laptop. Ok more information on this.
I was using the 84.98 Driver and upgraded to the 91.47 drivers and got both shaders working at same time. However. The 91.47 drivers double the memory clock speed, and was over heating the Card, had to lower the memory clock from 1530 to 680. I know some of you have already done this, but if you have NOT, please do a total uninstall of WindLight and reinstall it. (Why? Because if you previously installed an older version of WindLight, the shader files may be mixed up.) Let me know if that makes a difference.
Thanks for the additional info, we're continuing to watch this. Hello
I have the same problem. Here is my system Unchecking atmos shaders makes the water reflections work. Video Card: NVIDIA GeForce Go 7900 GS Bodhi Same issue; both on XP and Vista.
dual GeForce Go 7950 GTX in SLI (on the XP side, no SLI on Vista side) with 512megs each. Was an issue in both the very latest driver out and the revision right before that. .09 and .04 respectively I think. I'm also having anything shiny turn transparent as well. Man, finally some people with the same issue, unfortunately.
My problem is exactly like Gillian Waldman is having, it's SO annoying to have a nice sky and ugly water, or nice water and ugly sky. Heres my specs if this helps out any: Processor: AMD Turion(tm) 64 Mobile Technology ML-44, MMX, 3DNow, ~2.4GHz I had it uninstalled to begin with. However, I tried again, making sure everything was deleted too, this made no difference though.
No difference here either - it was completely uninstalled beforehand. I did check again and reinstalled. Same issues unfortunately.
Thanks to some help from Joshua, I've gotten this up and running on my laptop with a 512 meg nVidia 7950 GTX Go. The driver the works is the latest stable one (165.01) off of Laptop Drivers, with a hacked INF file. I've zipped it all up and put it here:
http://www.SLTrivia.com/nVidia.165.01.zip No guarantees - your mileage may vary, and don't blame me if your machine becomes unusable! You should only attempt to use these drivers if you're fairly technically adept. Regards, -Flip I have similar problems. When I enable the atmosperic rendering it kills the ripple water and reflection.
Here's my hardware: CPU: AMD (Unknown model) (1808 MHz) - [actually an AMD Turion(tm) 64 X2 Mobile Technology TL-56] Ok Torley I have exactly the same prob here with the shaders.
CPU: Intel Pentium 4 (Unknown model) (2660 MHz) Worse problem - MacBookPro17", never before installed client prior to WindLight, have private island. There's like a 512M box outside my 256M region. The 512M box is single color, no animation. Beyond the 512M box, you see all the windlight animations, with very strange video artifacts. Remember what random memory squares looked like displayed on the graphics card? like multicolor fuzz? When you play with the sliders and make it darker, the artifacts become very clear. On Glassy, they're not visible until you make it darker etc.
Imagine flying at about 200M so you can get this perspective (since I can't post a picture) this example: _____________________________________________________________ - Horizon
Chipset Model: ATY,RadeonX1600 Sorry about last post, didn't know this board stripped out repetitive spaces. It was supposed to be 3 boxes inside each other.
doesn't seem to happen with me
doesn't seem to happen with me
Second Life 1.18.5 (74061) Nov 19 2007 10:10:17 (Second Life WindLight) Second Life Server 1.18.5.73200 CPU: Intel Pentium 4 (Unknown model) (2999 MHz) Same problem with the shaders... I cannot have windlight and nice water at the same time
Second Life 1.18.5 (74061) Nov 19 2007 10:10:17 (Second Life WindLight) CPU: Intel Core 2 Series Processor (1995 MHz) I believe this bug is specific to Nvidia GO GPUs under XP.
Nisa Maverick let me know her problem (on 7300 LE) was resolved by updating drivers.
@alan edelman: Thanks, but please don't file different issues here; make a new, separate issue. I have the latest drivers I can find for my card, as I said above, the problem still happens.
There is an issue with the ATi HD2900XT, Water shaders do not work. Tried only running either the atmospheric shaders or the water ones but the water does not enable.
84.69 drivers are the latest available for my card. If I am to update to something else, Nvidia will have to produce it. This laptop is less than one year old with a GeForce Go 7900GS.
Having the same exact problem with nVidia quatro FX 2500 M (laptop). Water looks like blue playdough-
Same exact issue here along with the rest.
My specs taken from the SL About thing: CPU: Intel Core Series Processor (1830 MHz) Running on a Dell laptop, Inspiron E1705. Latest drivers installed which is the 84.69 that Gillian has as well. It's either pretty sky or pretty water, but for us, we'd like both. We're continuing to track this hot problem, and we're hoping to test on NVIDIA Go hardware in-house soon. We don't have a Go laptop yet, but we've ordered one.
We plan on fixing this – thanks for your info, patience, and hanging in there! (And a big thanks to Gillian for being the first to report this, and then reopen it.) I have the same problem; turning on atmospheric shaders gives me blah water even with all the water options selected. Turning off atmospheric shaders gives me blah skies but the water looks right.
geforce 6800, NOT on a laptop. I'm not sure about the rest of the geek stuff (borrowed computer). For me this is based directly on my OpenGL version. Currently I have 2.0.1, and I have this issue. If I upgrade to the latest drivers, with OpenGL 2.1.1, then the issue is resolved, but those drivers cause a number of other issues for me in particular and not only with SL.
Second Life 1.18.6 (74965) Dec 4 2007 17:30:45 (Second Life WindLight) CPU: Intel Pentium 4 (Unknown model) (3400 MHz) Same issue, BUT turning off atmospheric shaders does nothing for me. Two versions or so prior I could see the water fine.
CPU: Intel Core 2 Series Processor (1994 MHz) Same Issue, and turning off atmospheric shaders does allow me to view the ripple water. It is a bit irritating to have to choose between the new water and new sky.
My specs: CPU: Inted Core Duo Processor 2GHz Thanks for the continued system info, each and everyone!
Runitai Linden let me know he recently acquired an 7900 Go system – in hopes of experiencing the same problems detailed above – and will be tracking down this issue as soon as he gets his dev environment setup. Stay tuned... Same either water or sky issue on an NVidia GeForce Go 7600. Using latest drivers from notebook manufacturer (Asus, model A8Jm).
CPU: Intel Core Series Processor (1828 MHz) FANTASTIC news!!! Can't wait to see if it's squashed!
[UPDATE] GOOD NEWS forthcoming... Runitai Linden investigated this hot bug on the new 7900 Go laptop he acquired, and after much collective anxiousness here – it should be fixed in the next WindLight update. We're doing these updates pretty frequently, so check http://blog.secondlife.com I got the new Nvidia 8800GT 512mb video card and tested out Windlight..
Just wondering if Windlook, 'any version' supports my Nvidia 8800 GT 512mb video card? When "atmospheric shaders" are turned ON , Everything looks like normal SL except, "shiny" textures are transparent, some textures do not show at all. Water is not shiny, no visible sun, slower performance then SL. When 'atmospheric shaders' are turned OFF, It looks like plain old SL, runs about 15fps slower then normal. Only noticeable difference is the water goes on forever on the horizon. This is how it looks... CPU: Intel Core2Quad Q6600 What's worse is that I don't even have ripple water / avatar vertex program or bump mapped cloth in REGULAR SL... Is there ANYTHING I can do to fix this? Please, any ideas.. email me. @Seigmancer: Can you please confirm what version of NVIDIA drivers you're using? It doesn't sound like it's the exact same issue as this one – Runitai Linden has a 8800GT which doesn't exhibit the same problems.
Im using 169.04.
But i've also tried 169.02 What version would Runitai be using? I've just tested the new 169.21 drivers from Dec 11, 2007, no change all the options are grayed out in SL, and the same problems in Windlight as mentioned above in my last post.
When you get a chance Torely can you let me know what version of drivers Runitai is using also what brand of Nvdia 8800GT, as well as OS. Thanks. @Seigmancer: I saw your comments in
Upgraded my my hardware recently (2GB RAM now), updated all my GFX Drivers and even a new BIOS update via HP.
Still doesn't work for me. Here's my new hardware: CPU: AMD (Unknown model) (1808 MHz) - [actually an AMD Turion(tm) 64 X2 Mobile Technology TL-56] I wonder if it has something to do with the open GL version. :\ Still no shader water for me.
Geforce go 7600 (running on drivers from http://www.laptopvideo2go.com/ Is the fix still internal? Didn't see a better place for this, so...
I installed Windlight 1.18.5 (75173) and was blown away thank you! Environment: NVidia GeForce 8800 GTX 768MB oops... should have added (re previous post just above):
rolled back the driver and yep, recovered my awesome skys and water. Update from my last post.
I did a heck of a rollback on those naughty drivers for the 8400M GT. Skies and water are fine now in the current windlight viewer. Works Fine: 7.15.5665 from 9/19/2007 With the current release, Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight), this issue is resolved for me. I'm still using the same ForeWare drivers 84.21 drivers.
CPU: Intel Pentium 4 (Unknown model) (3400 MHz) Confirming that it is now working on my card.
Well done and many thanks! Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.18.5 (75762). Download link and more info here:
» http://blog.secondlife.com/2007/12/17/new-windlight-viewer-extended-commentary-75762/ Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight This newest WL update has fixed half the problems on my side, I am impressed.
The sky works properly and it looks quite stunning, only thing missing is the shiny water/reflections and that hazy effect. Great work! Yes I tried it yesterday with latest release and it's finally working with my NVidia Geforce 7500 LE!! I was glad to finally see the sky and shiny water at the same time.. nice!!
Unfortunately, another problem occured in which parts of my seating couch in my lounge are glowing! Really weird, but I'll have to open up another issue tracker for this, or check if this has been already reported. Oh no!! I love this windlight but after a driver update the water is gone!! It looks like pre windlight.
Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) Can I downgrade somehow? :/ |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm running Win XP SP2
Radeon X300
Pentium 4 3.00ghz
1 GB RAM