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Issue Details (XML | Word | Printable)

Key: VWR-925
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Critical Critical
Assignee: Runitai Linden
Reporter: Gillian Waldman
Votes: 44
Watchers: 12
Operations

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1. Second Life Viewer - VWR

WindLight: Enabling Atmospheric Shaders disables shader water on various NVIDIA GPUs

Created: 29/May/07 06:57 PM   Updated: 11/Jun/09 10:42 AM
Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: First Look: WindLight

Environment:
CPU: Intel Pentium Pro (Unknown model) (1728 MHz)
Memory: 2047 M
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7900 GS/PCI/SSE2
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.10_0000000000)

Nvidia specific information:
Processor: GeForce GO 7900GS
Video BIOS: 5.71.22.16.13
IRQ: 16
Bus: PCI Express x16
Memory: 256mb
Forceware version: 84.69
TV encoder type: NVIDIA Integrated
Issue Links:
Duplicate
 
Relates

Linden Lab Issue ID: DEV-792


 Description  « Hide
Summary was: Ripple water is gone in WindLight with Windows XP SP2, GeForce GO Nvidia 7900GS (with latest drivers (84.69)

Ripple water is replaced by a very bright blue, non ripple water and although it's checked in my preferences, it's grayed out as though it's not recognizing my card (Nvidia 7900) supports it
See snapshots :
http://www.sluniverse.com/snapshots/173710.jpg
http://www.sluniverse.com/snapshots/173704.jpg

This is with latest drivers.

In production viewer, my water looks like this:
http://www.sluniverse.com/snapshots/173274.jpg



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Raudf Fox added a comment - 29/May/07 07:35 PM
In my case, I disabled the ripple and now, when I try to re-enable it, the viewer crashes. Ripples are fine in regular viewer. Might be related to your problem.

I'm running Win XP SP2
Radeon X300
Pentium 4 3.00ghz
1 GB RAM


Torley Linden added a comment - 30/May/07 01:18 PM
I want us to keep a close eye on this, others having same probs, please chime in. Thanx.

Veeyawn Spoonhammer added a comment - 30/May/07 05:34 PM
Oddly, when I first ran the FirstLook viewer I could not choose Ripple Water however, I just did. And it looks lovely. Here's my info:

CPU: Intel Pentium Pro (Unknown model) (2394 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI FireGL V3400 Pentium 4 (SSE2)
OpenGL Version: 2.0.5886
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.10_0000000000)
Packets Lost: 77/14240 (0.5%)
Viewer Digest: 711e08e4-f474-cce5-b7a5-cf13145d208d


Gillian Waldman added a comment - 30/May/07 06:12 PM
Interesting Veeyawn - in my case, it's grayed out (even though it's selected already but still not showing the ripples - just sickly blue)...I have tried everything to get it to come on because my card is a very capable one and is totally up to date on drivers. It's a nvidia 7900...showing beautiful ripples in the production viewer. I hope more people add their info here - there are a lot of the same complaints being show on Snapzilla...I did post the link to the bug report so hoping more people chime in with specs.

Cory Edo added a comment - 30/May/07 06:43 PM
Commenting because I also have an nVidia 7900 card, in this case the 7900 GTX (512 memory) with the latest official drivers and the ripple water shows up fine for me. Strange...

Gillian Waldman added a comment - 30/May/07 09:28 PM
Thanks, Cory. Perhaps there's a bigger difference between the GeForce GO 7900 GS and 7900GTX. I am running the 84.69 drivers, which are the latest available for this card.

The rig is a Dell Inspiron E1705 so there are going to be a lot of folks running this out there I should think.


Sly Axon added a comment - 30/May/07 11:04 PM
I'm having the same problem as well. I tried manually disabling and renabling ripple water via the debug menu to no avail. Below are my system specs.

Hewlett-Packard - DV8000T
Processor: Genuine Intel(R) CPU T2600 @ 2.16GHz (2 CPUs)
Memory: 2046MB RAM
Hard Drive: 100 GB
Video Card: NVIDIA GeForce Go 7600 - 258MB Dedicated
Monitor: 17" Widescreen BrightView Main display - 15" LCD display for IRC, etc.


Gillian Waldman added a comment - 31/May/07 09:35 AM
Added Nvidia specific info in "environment" above

WorkingOnIt Linden added a comment - 31/May/07 11:50 AM
Good to see the feedback here, I'll sync this internally so we can investigate specifics. Further feedback always appreciated, THANK YOU.

Wrom Morrison added a comment - 31/May/07 03:14 PM
This bug happens on any Nvidia driver > 93.71.

I use 158.27 WHQL usually and this bug was observed (under XP), uninstalled that and tried out 93.71 and this bug was not seen.

GO drivers are 84.69 thus this bug shows in that too. I think there might be a workaround by using the 93.71 OpenGL ICD with any driver that has this bug.


Myla Soothsayer added a comment - 01/Jun/07 06:10 PM
I am using the latest drivers from nvidia, and I am experiencing this same issue, unfortunately. Also, when I enable RenderGlow, the client crashes instantly, but does not on the main. Ripple Water is checked off, but grayed out. I tried enabling and disabling ripple water by hand through tweaking with some text files... but to no avail. The shaders are never to be seen.

Processor: Genuine Intel(R) CPU T2300 @ 1.66GHz (2 CPUs)
Memory: 1024MB RAM
Hard Drive: 60 GB
Video Card: NVIDIA GeForce Go 7600 - 128MB Dedicated


Adec Alexandria added a comment - 04/Jun/07 11:19 AM
Sorry you guys are having problems with this client .... I see the ripples fine, hope they get this sorted for you ....

fyi heres my specs that DO work ... :

CPU: Intel Pentium Pro (Unknown model) (1662 MHz)
Memory: 1022 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7400/PCI/SSE2
OpenGL Version: 2.1.0
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.10_0000000000)
Packets Lost: 11/7708 (0.1%)
Viewer Digest: 711e08e4-f474-cce5-b7a5-cf13145d208d

Nvidia specific information:
Processor: GeForce GO 7400
Video BIOS: 5.72.22.26.b3
IRQ: 7
Bus: PCI Express x16
Dedicated Video Memory: 64mb
Forceware version: 97.46


Torley Linden added a comment - 05/Jun/07 12:34 PM
Thank-you for the info thus far. Here's what we'll need for further diagnosis: those of you who don't have ripple water when you should, please send me your "SecondLife.log" file. Info on how to find it is here:

» http://secondlife.com/knowledgebase/article.php?id=318

You can either attach your log to this issue, or if you'd prefer to send to me privately, email torley at lindenlab dot com with the subject line "VWR-925" so I can get it to our devs ASAP.


Gillian Waldman added a comment - 05/Jun/07 12:53 PM
Will do, Torley. I won't be home and able to get in world until later tonight ET (US) but will do so as soon as I can tonight.

Gillian Waldman added a comment - 05/Jun/07 06:36 PM
Logs sent by e-mail. Thanks!

Torley Linden added a comment - 06/Jun/07 07:57 AM
Gillian, I got it! Thanks. And important caveat that Gillian gave me a heads-up about: run the WindLight viewer just before sending me that log. You can probably even leave WindLight open after logging in, then attach the text file to an email.

Torley Linden added a comment - 26/Jun/07 06:57 AM
Should be Fixed Internally, "water shader uses less varying state now". Watch for it in the next public release of First Look: WindLight, or you can check it out beforehand if you want to build a viewer: http://blog.secondlife.com/2007/06/14/windlight-update/

Gillian Waldman added a comment - 03/Jul/07 04:46 PM
Thanks Torley - hope so Ripple water as an option was grayed out...hope it recognizes that the Nvidia GeForce GO 7900GS can indeed render ripple water beautifully in the production viewer.

Gillian Waldman added a comment - 15/Nov/07 04:04 AM
This is not fixed. With a fairly high end graphics card (Nvidia GeForce Go 7900) with latest drivers (see the entry) and Windows XP, water is still like a bic pen spill, yet renders perfectly in the main client and always has.

Torley Linden added a comment - 15/Nov/07 09:59 AM
Argh, thanks Gillian – I saw your comment on my personal blog too.

Who else is still having a similar/same problem? I'll keep an eye on this.


Gillian Waldman added a comment - 15/Nov/07 10:03 AM
I linked to another report on this and if you read the blog, there are numerous reports of the same issue but people don't know how to use JIRA.

Torley Linden added a comment - 15/Nov/07 10:32 AM
I hope to get to summarizing those blog comments soon amidst the WindLight fever today, and hopefully even ease more Residents into the Issue Tracker – thank-you again!

Cinos Field added a comment - 15/Nov/07 02:53 PM
Geforce 8600GTS has the same problem.

Debbie Trilling added a comment - 15/Nov/07 04:38 PM
See also https://jira.secondlife.com/browse/VWR-3128 which may be a duplicate of this but is certainly very similar.

Vista Ultimate 32bit
2x 8600 GTS in SLi configuration but with SLi disabled: Latest nvidia drivers dated 06/11/2007 v6375

HELP/ABOUT SECOND LIFE:
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 274039.7, 286737.8, 28.4 in Comatose located at sim5020.agni.lindenlab.com (8.2.32.21:13003)
Second Life Server 1.18.5.73200

CPU: Intel Core 2 Series Processor (3318 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GTS/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/1359 (0.0%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365

FURTHER INFO:
ASUS Striker Extreme motherboard
E6600 dual-core 2400Mhz overclocked to 3320Mhz
800Mhz DDR2 overclocked to 900Mhz
No overclocking on PCI-E buses or graphic cards themselves

NVIDIA INFO:
2x GeForce 8600 GTS
ForceWare version 163.75
Total available graphics 1535MB
Dedicated video memory 256MB
System video memory 0MB
Video BIOS version 60.84.18.00.08
IRQ 16
Bus PCI Express x16

OBSERVATION:
This reminds me of the same issue we had late-2006/early-2007 where, when tp'ing over to a sim, water would not appear until you opened the 'World | Region/Estate' dialog window. I'm not suggesting that it is the same cause (I have no idea if it is or not), merely pointing out that from a user perspective the symptoms look similar.


Darm Yaffle added a comment - 15/Nov/07 08:20 PM
Have same card Geforce 7900 GTO-SLI and same Issue, however have made some progress on it.

Tracked down a lead on the Water issue with Geforce 7900 series. Its somethign to do with Shaders. When i uncheck Atmospheric Shaders i get the advanced Water Rendering, If i check it i get the advanced atmosphere rendering but Water rendering goes back to the flat water.


Seifert Surface added a comment - 15/Nov/07 10:15 PM
Same thing as Darm Yaffle here. Unchecking atmos shaders makes the water reflections work.

CPU: AMD (Unknown model) (2400 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7950 GTX/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.1

Geforce ForceWare version: 86.63, which is the latest available for my laptop.


Gillian Waldman added a comment - 16/Nov/07 03:44 AM
Yes - unchecking shaders gives you water but no sky....

Haravikk Mistral added a comment - 16/Nov/07 03:56 AM
Torley, do you have an alternative e-mail address? I can't get e-mail through to you via your lindenlab dot com address (correctly replacing at and dot of course =), I get complaints that the mail-box is disabled and to use contact at lindenlab dot com or to log a support ticket instead.

Onder Skall added a comment - 16/Nov/07 04:24 AM
Yup, I have the same issue. Made a blog post about it with pictures: http://slgames.wordpress.com/2007/11/15/windlight-awesome-but-tread-with-caution

CPU: Pentium(R) 2.8 Ghz
Memory: 2Gb
OS: Microsoft Windows XP Service Pack 2 Media Center Edition
Graphics: GeForce 6200SE TurboCache with 256Mb of RAM

Oh and it's an HP Media Center PC if that matters..


stevenSDF Fisher added a comment - 16/Nov/07 07:04 AM
Thanks for that Darm, unchecking atmospheric shaders also got the water working for me.

== Specs ==
SecondLife 1.18.5 (73655) Nov 13 2007
Dell XPS M1710
CPU: Intel Core 2 - 2,163 MHz
RAM: 1GB
OS: Windows XP
GFX Card: nVidia GeForce Go 9700 GTX/PCI/SSE2


Gillian Waldman added a comment - 16/Nov/07 07:12 AM
Yes but no sky - I am see you can't have both. Uncheck for water/no sky; check for sky/no water.

CanTell Mizser added a comment - 16/Nov/07 08:07 AM
Same here. Under preferences I can only activate either atmospheric shaders to see the clouds but no water reflection or deactivate it to see water reflections but no clouds.

WinXP SP2
Intelcore 2, CPU 640, 2.13 GHz
2 Gig RAM
NVidia Geforce 7500LE


Torley Linden added a comment - 16/Nov/07 12:27 PM
@Haravikk: That is really weird, I have a "Resident" email address but I'm using that for anything official. Please try torley at lindenlab dot com again ? (I tried emailing myself and didn't get an error, may've been a transient problem.)

Thanks for the continued feedback; please make sure you're on the latest stable drivers too (like some earlier commenters have verified), I ran into some folks who were seeing various shader-related problems until they upgraded.

The ugly water here looks like non-shader water. (Note we call the advanced, more beautiful water "shader water" instead of "ripple water" now.)

Thanks for your patience, and I'm going to retitle this issue to sum up what we've learned so far and ask our devs' wisdom further...


stevenSDF Fisher added a comment - 16/Nov/07 04:28 PM
Hi Torley, I'm using the 8.4.6.9 (01/05/2006) drivers for my card. I checked the site and they seem to be the latest?

The water only falls back to non-shader water when the environment shaders are on, as soon as they're turned off the water springs to life, as shader water, reflections and all.


Ashrilyn Hayashida added a comment - 17/Nov/07 12:48 AM
For what it's worth, I can enable and see both shader water, along with its reflections of avatars, objects, the sun, etc., as well as clouds, and I have a GeForce 7900 GS.

Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GS/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)

I am using NVidia's ForceWare drivers, version 163.75


florenze kerensky added a comment - 17/Nov/07 10:00 AM
I too have to choose tween pretty water OR pretty skies. Checking both and i end up with horrid water

Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 262460.3, 250658.8, 21.9 in Iridium located at sim4863.agni.lindenlab.com (64.129.47.117:13006)
Second Life Server 1.18.5.73200

CPU: Intel Core 2 Series Processor (1663 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7600/PCI/SSE2
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 7/7360 (0.1%)

Geforce ForceWare version: 86.63, which is the latest available for my laptop.


Kim Anubis added a comment - 17/Nov/07 11:12 AM
I can check shaders for cool skies, or uncheck them for cool water, but I am one of the unfortunates who can't see both at the same time. cries

CPU: Intel Core Series Processor (1828 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7600/PCI/SSE2
OpenGL Version: 2.0.1

Driver is 84.54, latest and greatest available to me. I am pretty certain I downloaded it from HP rather than from NVidia (but the all-night system recovery when I did it is a bit blurry), which is what NVidia's site tells me to do. Supposedly the driver is optimized for my 8380us HP Pavilion Media Center laptop.


Darm Yaffle added a comment - 17/Nov/07 02:26 PM
Ok more information on this.

I was using the 84.98 Driver and upgraded to the 91.47 drivers and got both shaders working at same time.

However.

The 91.47 drivers double the memory clock speed, and was over heating the Card, had to lower the memory clock from 1530 to 680.


Torley Linden added a comment - 19/Nov/07 02:19 PM
I know some of you have already done this, but if you have NOT, please do a total uninstall of WindLight and reinstall it. (Why? Because if you previously installed an older version of WindLight, the shader files may be mixed up.) Let me know if that makes a difference.

Thanks for the additional info, we're continuing to watch this.


Bodhi Moo added a comment - 19/Nov/07 04:29 PM
Hello

I have the same problem. Here is my system

Unchecking atmos shaders makes the water reflections work.

Video Card: NVIDIA GeForce Go 7900 GS
driver is the latest NVIDIA told me 8.4.6.3
Inspiron 9400 dualcore 2x 2 Ghz
2GB Ram

Bodhi


Joshua Nightshade added a comment - 19/Nov/07 04:57 PM
Same issue; both on XP and Vista.

dual GeForce Go 7950 GTX in SLI (on the XP side, no SLI on Vista side) with 512megs each. Was an issue in both the very latest driver out and the revision right before that. .09 and .04 respectively I think.

I'm also having anything shiny turn transparent as well.


Amaya Mabellon added a comment - 19/Nov/07 06:08 PM
Man, finally some people with the same issue, unfortunately.
My problem is exactly like Gillian Waldman is having, it's SO annoying to have a nice sky and ugly water, or nice water and ugly sky.

Heres my specs if this helps out any:

Processor: AMD Turion(tm) 64 Mobile Technology ML-44, MMX, 3DNow, ~2.4GHz
Memory: 2048MB RAM
Video Card: NVIDIA GeForce Go 7900 GS (Latest Driver: 8.4.7.4) - SLI Enabled
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)


stevenSDF Fisher added a comment - 20/Nov/07 03:57 AM
I had it uninstalled to begin with. However, I tried again, making sure everything was deleted too, this made no difference though.

Gillian Waldman added a comment - 20/Nov/07 05:24 AM
No difference here either - it was completely uninstalled beforehand. I did check again and reinstalled. Same issues unfortunately.

FlipperPA Peregrine added a comment - 20/Nov/07 08:43 AM
Thanks to some help from Joshua, I've gotten this up and running on my laptop with a 512 meg nVidia 7950 GTX Go. The driver the works is the latest stable one (165.01) off of Laptop Drivers, with a hacked INF file. I've zipped it all up and put it here:

http://www.SLTrivia.com/nVidia.165.01.zip

No guarantees - your mileage may vary, and don't blame me if your machine becomes unusable! You should only attempt to use these drivers if you're fairly technically adept.

Regards,

-Flip


rena kuhn added a comment - 20/Nov/07 11:10 PM
I have similar problems. When I enable the atmosperic rendering it kills the ripple water and reflection.

Here's my hardware:

CPU: AMD (Unknown model) (1808 MHz) - [actually an AMD Turion(tm) 64 X2 Mobile Technology TL-56]
Memory: 1023 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7200/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)


Nisa Maverick added a comment - 21/Nov/07 06:07 AM
Ok Torley I have exactly the same prob here with the shaders.

CPU: Intel Pentium 4 (Unknown model) (2660 MHz)
Memory: 1022 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 LE/PCI/SSE2
OpenGL Version: 2.0.1


alan edelman added a comment - 21/Nov/07 05:32 PM
Worse problem - MacBookPro17", never before installed client prior to WindLight, have private island. There's like a 512M box outside my 256M region. The 512M box is single color, no animation. Beyond the 512M box, you see all the windlight animations, with very strange video artifacts. Remember what random memory squares looked like displayed on the graphics card? like multicolor fuzz? When you play with the sliders and make it darker, the artifacts become very clear. On Glassy, they're not visible until you make it darker etc.
Imagine flying at about 200M so you can get this perspective (since I can't post a picture) this example:

_____________________________________________________________ - Horizon

 
The Windlight stuff, with video memory artifacts
___________________________________________________  
  • "apparent" 512M Boundary
     
     
  Absolutely nothing, solid color, color changes when you  
  load different effects but still solid color  
     
  _____________________________  
  • 256M Boundary
    Terrain textures for the island    
    which are screwed up too, I now    
    have snow at 23M high    

Chipset Model: ATY,RadeonX1600
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x71c5
Revision ID: 0x0000
ROM Revision: 113-xxxxxx-158
EFI Driver Version: 01.00.158
Displays:
Color LCD:
Display Type: LCD
Resolution: 1680 x 1050
Depth: 32-bit Color
Built-In: Yes
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Display Connector:
Status: No display connected


alan edelman added a comment - 21/Nov/07 05:33 PM
Sorry about last post, didn't know this board stripped out repetitive spaces. It was supposed to be 3 boxes inside each other.

TigroSpottystripes Katsu added a comment - 22/Nov/07 04:43 PM
doesn't seem to happen with me

TigroSpottystripes Katsu added a comment - 22/Nov/07 04:43 PM
doesn't seem to happen with me
Second Life 1.18.5 (74061) Nov 19 2007 10:10:17 (Second Life WindLight)

Second Life Server 1.18.5.73200

CPU: Intel Pentium 4 (Unknown model) (2999 MHz)
Memory: 1535 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 8756/611181 (1.4%)
Viewer Digest: 78614e89-9589-3717-3290-feeb83e37a22


cindy rosewood added a comment - 23/Nov/07 03:59 PM
Same problem with the shaders... I cannot have windlight and nice water at the same time

Second Life 1.18.5 (74061) Nov 19 2007 10:10:17 (Second Life WindLight)

CPU: Intel Core 2 Series Processor (1995 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7700/PCI/SSE2
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 984/462848 (0.2%)
Viewer Digest: 78614e89-9589-3717-3290-feeb83e37a22


Gillian Waldman added a comment - 25/Nov/07 07:30 AM
I believe this bug is specific to Nvidia GO GPUs under XP.

Torley Linden added a comment - 26/Nov/07 01:44 PM
Nisa Maverick let me know her problem (on 7300 LE) was resolved by updating drivers.

@alan edelman: Thanks, but please don't file different issues here; make a new, separate issue.


stevenSDF Fisher added a comment - 26/Nov/07 04:27 PM
I have the latest drivers I can find for my card, as I said above, the problem still happens.

Atsuko Otsuka added a comment - 26/Nov/07 05:54 PM
There is an issue with the ATi HD2900XT, Water shaders do not work. Tried only running either the atmospheric shaders or the water ones but the water does not enable.

Gillian Waldman added a comment - 27/Nov/07 04:53 AM
84.69 drivers are the latest available for my card. If I am to update to something else, Nvidia will have to produce it. This laptop is less than one year old with a GeForce Go 7900GS.

teejay dojoji added a comment - 27/Nov/07 01:38 PM
Having the same exact problem with nVidia quatro FX 2500 M (laptop). Water looks like blue playdough-even at night-and the settings are not effective in changing the appearance.

Faye Gelfand added a comment - 29/Nov/07 11:23 AM
Same exact issue here along with the rest.

My specs taken from the SL About thing:

CPU: Intel Core Series Processor (1830 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7800/PCI/SSE2

Running on a Dell laptop, Inspiron E1705. Latest drivers installed which is the 84.69 that Gillian has as well. It's either pretty sky or pretty water, but for us, we'd like both.


Torley Linden added a comment - 29/Nov/07 01:18 PM
We're continuing to track this hot problem, and we're hoping to test on NVIDIA Go hardware in-house soon. We don't have a Go laptop yet, but we've ordered one.

We plan on fixing this – thanks for your info, patience, and hanging in there! (And a big thanks to Gillian for being the first to report this, and then reopen it.)


dizzy mandala added a comment - 04/Dec/07 06:53 PM
I have the same problem; turning on atmospheric shaders gives me blah water even with all the water options selected. Turning off atmospheric shaders gives me blah skies but the water looks right.

geforce 6800, NOT on a laptop. I'm not sure about the rest of the geek stuff (borrowed computer).


Maghnus Balogh added a comment - 04/Dec/07 08:22 PM
For me this is based directly on my OpenGL version. Currently I have 2.0.1, and I have this issue. If I upgrade to the latest drivers, with OpenGL 2.1.1, then the issue is resolved, but those drivers cause a number of other issues for me in particular and not only with SL.

Second Life 1.18.6 (74965) Dec 4 2007 17:30:45 (Second Life WindLight)

CPU: Intel Pentium 4 (Unknown model) (3400 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GS/PCI/SSE2
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: 95ff6646-33fa-a548-0358-b60653b2ffe9


Memnoch Matzerath added a comment - 04/Dec/07 08:31 PM
Same issue, BUT turning off atmospheric shaders does nothing for me. Two versions or so prior I could see the water fine.

CPU: Intel Core 2 Series Processor (1994 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8400M GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 77/17222 (0.4%)
Viewer Digest: e1d191d1-0f4d-065a-3565-53fbb9937365


Prolific Writer added a comment - 05/Dec/07 06:22 AM
Same Issue, and turning off atmospheric shaders does allow me to view the ripple water. It is a bit irritating to have to choose between the new water and new sky.

My specs:

CPU: Inted Core Duo Processor 2GHz
Memory: 2 GB RAM
Graphics Card Vendor: NVIDA Corporation
Graphics Card: Quadro FX 350M (512mb)
OS: Windows XP Service Pack 2


Torley Linden added a comment - 05/Dec/07 07:42 AM
Thanks for the continued system info, each and everyone!

Runitai Linden let me know he recently acquired an 7900 Go system – in hopes of experiencing the same problems detailed above – and will be tracking down this issue as soon as he gets his dev environment setup. Stay tuned...


Jorgen Friis added a comment - 05/Dec/07 08:28 AM
Same either water or sky issue on an NVidia GeForce Go 7600. Using latest drivers from notebook manufacturer (Asus, model A8Jm).

CPU: Intel Core Series Processor (1828 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7600/PCI/SSE2
OpenGL Version: 2.0.1


Gillian Waldman added a comment - 06/Dec/07 05:40 PM
FANTASTIC news!!! Can't wait to see if it's squashed!

Torley Linden added a comment - 06/Dec/07 05:44 PM
========-
[UPDATE] GOOD NEWS forthcoming... Runitai Linden investigated this hot bug on the new 7900 Go laptop he acquired, and after much collective anxiousness here – it should be fixed in the next WindLight update. We're doing these updates pretty frequently, so check http://blog.secondlife.com for further details (and the WindLight viewer itself will prompt you when there's a new version). Thanks to everyone who helped us track down a pattern of the affected GPUs; your votes + comments are appreciated.
========-

Seigmancer Nino added a comment - 08/Dec/07 02:29 AM
I got the new Nvidia 8800GT 512mb video card and tested out Windlight..

Just wondering if Windlook, 'any version' supports my Nvidia 8800 GT 512mb video card?
Not seeing any of the amazing effects I've seen in screenshots.

When "atmospheric shaders" are turned ON , Everything looks like normal SL except, "shiny" textures are transparent, some textures do not show at all. Water is not shiny, no visible sun, slower performance then SL.

When 'atmospheric shaders' are turned OFF, It looks like plain old SL, runs about 15fps slower then normal. Only noticeable difference is the water goes on forever on the horizon.

This is how it looks...
[IMG]http://img137.imageshack.us/img137/3831/snapshot001qr6.jpg[/IMG]
[IMG]http://img64.imageshack.us/img64/9500/snapshot002hq5.jpg[/IMG]

CPU: Intel Core2Quad Q6600
Memory: 2 GB RAM
Graphics Card Vendor: PNY-Nvidia
Graphics Card: 8800 GT 512MB Performance Edition
OS: Windows XP Service Pack 2
Direct X 9.0c Installed

What's worse is that I don't even have ripple water / avatar vertex program or bump mapped cloth in REGULAR SL...
I'm a bit disappointed, this video card was supposed to be an Upgrade, not a downgrade..
Outside of SL it was a huge upgrade, but why can't that extend into SL, it is after brand new, top of the line.

Is there ANYTHING I can do to fix this? Please, any ideas.. email me.


Torley Linden added a comment - 10/Dec/07 01:18 PM
@Seigmancer: Can you please confirm what version of NVIDIA drivers you're using? It doesn't sound like it's the exact same issue as this one – Runitai Linden has a 8800GT which doesn't exhibit the same problems.

Seigmancer Nino added a comment - 10/Dec/07 05:22 PM
Im using 169.04.

But i've also tried 169.02

What version would Runitai be using?


Seigmancer Nino added a comment - 11/Dec/07 04:28 PM
I've just tested the new 169.21 drivers from Dec 11, 2007, no change all the options are grayed out in SL, and the same problems in Windlight as mentioned above in my last post.

When you get a chance Torely can you let me know what version of drivers Runitai is using also what brand of Nvdia 8800GT, as well as OS.

Thanks.


Torley Linden added a comment - 13/Dec/07 01:19 PM
@Seigmancer: I saw your comments in VWR-3164 and will reply there...

rena kuhn added a comment - 14/Dec/07 06:47 AM
Upgraded my my hardware recently (2GB RAM now), updated all my GFX Drivers and even a new BIOS update via HP.
Still doesn't work for me.

Here's my new hardware:

CPU: AMD (Unknown model) (1808 MHz) - [actually an AMD Turion(tm) 64 X2 Mobile Technology TL-56]
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7200/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)

I wonder if it has something to do with the open GL version. :\


joschua sachertorte added a comment - 15/Dec/07 12:35 PM
Still no shader water for me.

Geforce go 7600 (running on drivers from http://www.laptopvideo2go.com/
The official drivers from HP don't work either.

Is the fix still internal?


Illumine Demina added a comment - 16/Dec/07 12:18 AM
Didn't see a better place for this, so...

I installed Windlight 1.18.5 (75173) and was blown away thank you!
Skies were awesome and water reflections were omg wow.
Then I upgraded my NVIDIA driver and water went completely flat and no reflection.
Thought you might like to know

Environment:

NVidia GeForce 8800 GTX 768MB
SUPERB: driver 6.14.10.9794 dated 2/23/2007
BROKEN: driver 6.14.11.6906 dated 11/6/2007 (latest and greatest afaik)
on a Dell XPS 710 Quad 4GB and XP SVP2


Illumine Demina added a comment - 16/Dec/07 12:21 AM
oops... should have added (re previous post just above):

rolled back the driver and yep, recovered my awesome skys and water.


Memnoch Matzerath added a comment - 16/Dec/07 08:59 PM
Update from my last post.

I did a heck of a rollback on those naughty drivers for the 8400M GT. Skies and water are fine now in the current windlight viewer.

Works Fine: 7.15.5665 from 9/19/2007
Ugly water and broken shaders: 7.15.11.6743 from 11/7/2007


Maghnus Balogh added a comment - 18/Dec/07 07:39 AM
With the current release, Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight), this issue is resolved for me. I'm still using the same ForeWare drivers 84.21 drivers.

CPU: Intel Pentium 4 (Unknown model) (3400 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GS/PCI/SSE2
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 4/21171 (0.0%)
Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0


stevenSDF Fisher added a comment - 18/Dec/07 08:38 AM
Confirming that it is now working on my card.

Well done and many thanks!


Torley Linden added a comment - 18/Dec/07 10:53 AM
Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.18.5 (75762). Download link and more info here:

» http://blog.secondlife.com/2007/12/17/new-windlight-viewer-extended-commentary-75762/

Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight for continued WindLight updates!


Seigmancer Nino added a comment - 18/Dec/07 10:56 PM
This newest WL update has fixed half the problems on my side, I am impressed.
The sky works properly and it looks quite stunning, only thing missing is the shiny water/reflections and that hazy effect.

Great work!


CanTell Mizser added a comment - 19/Dec/07 06:32 AM
Yes I tried it yesterday with latest release and it's finally working with my NVidia Geforce 7500 LE!! I was glad to finally see the sky and shiny water at the same time.. nice!!

Unfortunately, another problem occured in which parts of my seating couch in my lounge are glowing! Really weird, but I'll have to open up another issue tracker for this, or check if this has been already reported.


Monalisa Robbiani added a comment - 27/Dec/07 11:19 PM
Oh no!! I love this windlight but after a driver update the water is gone!! It looks like pre windlight.

Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight)
CPU: Intel Core 2 Series Processor (2131 MHz)
Memory: 1021 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON X700 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 2097/341455 (0.6%)
Viewer Digest: 6b35fccc-b104-8755-e4b8-145f94ebc10d

Can I downgrade somehow? :/