A new nvidia driver bug (
VWR-7957) gave me the idea to turn the bug into a feature, I propose that the clipping/sliders be optionally disabled on (new) clothing, via radio button or similar mechanism. to disable the clipping effect.
With the option to disable the clipping on any article of clothing (and obviously it falls on the clothing creator to decide weather to enable/disable this) you can use the entire avatar surface area to render the article of clothing (see attached screen shot).
In the attached shot (thanks to the VWR-7957 bug lol). I am wearing (in the screen shot) the tattoos are on the undergarment layers, the pink transparent body suit on the sock and glove layer (grin) and the black strap outfit on the shirt/pant layer.
If this were a feature, one could conceivably wear the entire outer garment on the jacket layer alone. it would ad much more depth to the layering possibilitys.
It shouldn't add any more work to processing either, since the entire texture is processed weather it is clipped or not, and the final baked texture is the same regardless of the layers used to create it.
And obviously it should not change the way existing clothing is, it should only be allowed on newly created clothing after the feature is implemented.