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Issue Details (XML | Word | Printable)

Key: VWR-9078
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: imp trollop
Votes: 0
Watchers: 1
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1. Second Life Viewer - VWR

Optionaly Disable clothing clipping

Created: 07/Sep/08 01:46 PM   Updated: 09/Sep/08 04:06 PM
Component/s: Avatar/Character, Building (in-world), Graphics, Inventory
Affects Version/s: None
Fix Version/s: None

File Attachments: None
Image Attachments:

1. Snapshot_002.jpg
(25 kB)
Environment: any
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 Description  « Hide
A new nvidia driver bug (VWR-7957) gave me the idea to turn the bug into a feature, I propose that the clipping/sliders be optionally disabled on (new) clothing, via radio button or similar mechanism. to disable the clipping effect.

With the option to disable the clipping on any article of clothing (and obviously it falls on the clothing creator to decide weather to enable/disable this) you can use the entire avatar surface area to render the article of clothing (see attached screen shot).

In the attached shot (thanks to the VWR-7957 bug lol). I am wearing (in the screen shot) the tattoos are on the undergarment layers, the pink transparent body suit on the sock and glove layer (grin) and the black strap outfit on the shirt/pant layer.

If this were a feature, one could conceivably wear the entire outer garment on the jacket layer alone. it would ad much more depth to the layering possibilitys.

It shouldn't add any more work to processing either, since the entire texture is processed weather it is clipped or not, and the final baked texture is the same regardless of the layers used to create it.

And obviously it should not change the way existing clothing is, it should only be allowed on newly created clothing after the feature is implemented.



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Maggie Darwin added a comment - 08/Sep/08 08:10 AM
The depth it would add to the layering possibilities would be equaled only by the complication it would add to diagnosing user complains to clothing designers.

imp trollop added a comment - 09/Sep/08 08:48 AM - edited
I tend to disagree with you on that, I doubt it would cause any more complaints then any other new feature (flexy - scupties, heck even prim skirts and prim hair confuse new players) (thou it wouldnt work so well with the pants layer because of the flaring)

I have been a clothing designer in SL for nearly three years and if you look on the apez vendor site, my product lines dominate the 1st page if you filter by best selling woman's apparel, I've sold thousands of items.
99.9% of my customer service issues are delivery failures due to SL's unstable grid/database.

I could count the complaints that don't relate to delivery i get in a year on my fingers, but I'm a bit of a perfectionist when it comes to releasing stuff so that may be a factor.

And considering that I propose it be optional for designers to use and not effect current clothing it really is a moot argument, none would be required to use it, it could be treated as an advanced feature.

Maybe LL could assign a different color icon for clothing using it to differentiate it from standard clothing.

The only complaints i can think of this generating are ones from ppl wanting old product lines updated lol, and frankly that's just the nature of the business, keeping up with the next new trends. that just means using it as a marketing tool on new releases