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According to a Linden I talked to when I was having similar KDU issues this is what happens:
1. The textures for your skin and clothes are sent to your viewer If you see a corrupted torso (as the photos suggest) then your video card is having problems creating the baked texture to send to everyone else. You say: "When I logged in for the first time on the new computer it says that my video card is not support by Second Life." – This may be why it's not supported. Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)
You are at 230734.3, 242721.5, 66.2 in Remembrance located at sim4352.agni.lindenlab.com (63.210.158.2:13001) CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (3495 MHz) Same issue with GTX 280 See jira issue
http://jira.secondlife.com/browse/VWR-7957 This issue occurs on any nvidia card running nvidia 177.xx drivers, which unfortunately are the only drivers for the GTX280 / GTX260. All clothing that has portions of the texture falling inside the standard UV map and not covered by transparency will render the texture regardless of any slider setting or stated specific clothing map (e.g. lower portion of jacket layer should not render portion of texture on lower legs / feet, shoe base should not render all the way to the torso). This is especially bad with clothing from content creators who use background textures in their clothing, expecting the viewer to ignore / cull portions of the texture by use of slider settings or the defined areas of the UV maps (e.g. jackets, socks, gloves, shoe base). Rebake does not have any effect...even cards 'supported' by LL using the 177.xx drivers will experience this issue. The card is not having problems rendering or uploading baked textures. Instead the viewer / driver / and graphics card are rendering textures incorrectly and creating 'bad' baked textures to share this issue with other viewers as well. Same issue with 9800GX2
Clearly it affect EVERY version of 177 drivers. Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release) You are at 231141.6, 242716.8, 44.4 in Reliance located at sim5928.agni.lindenlab.com (8.2.35.230:12035) CPU: Intel Core 2 Series Processor (2663 MHz) Yeah I have to agree Lauras, it's still unassigned. This must be the least of the worries atm. It makes it hard for a designer to work when there is issues like this. I have probably 20 skins I can't wear because of it.
We wont' even talk about the clothing that's been affected. I agree on the 177.xx drivers. crossing fingers they get to this soon. A temporary fix is to enable the advanced menu with ctrl+alt+shift+d
In the advanced menu, disable: advanced -> rendering -> features -> palletized textures This is only a temporary fix, as it reverts on each login. This issue should not have been resolved as "Fixed".
It looks likely that you have an NVIDIA graphics card with version 177 or 178 drivers. There are known avatar rendering issues for these driver versions:
The following workaround has been reported:
I'm marking this issue as a duplicate. Please look at |
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Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)
You are at 186461.0, 242253.7, 24.8 in FP Enigma located at sim5280.agni.lindenlab.com (8.2.33.27:13000)
Second Life Server 1.24.3.95195
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2833 MHz)
Memory: 2815 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 260/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.17784 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 3/10501 (0.0%)