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I also noticed this, especially in the Beta grid, where the quality of the sculpties were way off of the original quality of my prim.
http://i37.tinypic.com/2zr476w.png This image is an example of a column I was making. I made it once, and it had a clean shape, with straight lines. Then I uploaded another one, with some changes. It looks bad... Both sculpt maps has the same treatment: edited and created in Wings, then alpha protected with Photoshop. This first happened to me when I was testing this same column in the Beta Grid. But I didn't care much because I thought i was something about that grid. Only today (Sept. 17) I noticed the same crumpled look on this sculpty, when using the 1.21 RC, and later confirmed that it happens to me in the 1.20 aswell. Considering the way i make my sculpties, and the fact that the rest of mine don't crumple like this, I don't think this is a problem with the sculpt map. Yes, it is currently a problem. I think this is a priority, since people waste a good ammount of money on doing several uploads.
Please see this Meta Issue VWR-5647 Sculpted Prims Need More Linden Lab Development
There are a number of open and active issues which you could add your comments and votes to. Please add your full computer environment Help > About Second Life, this will include the Viewer you are using and the region and Grid you are having an issue with. These seem the most active VWR-3798 Sculpt textures not loading for many minutes, APPEAR to have too low a priority in the interest list.
VWR-7490 Sculpties look mangled and distorted You may consider Closing - Duplicate this issue. Thank you : ) i have the same problem... i have had the problem for a while... i only seem to have the problem on my laptop... i can see sculpty prims fine on my families other computer... on my laptop all sculpt objects come out as a garbled mess... they USED to work on my laptop though...
i dont know what to do to fix this... Sculpted prims don't render for me at all on an ATI Mobility Radeon HD 2600 card.
I've tried everything (different graphics card quality options etc.), and other computers on the same internet connetion can see the same prims fine. This issue was resolved as "Needs More Info" during a batch clean-up of PJIRA issues.
Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported. It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened: To reopen, please do all of the following: (1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com (2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23 (3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report (4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage Thank you for helping us improve Second Life! Some sculptie render badly in SL viewer v. 1.23.4.
I remember they used to render well before this viewer update. Also, if i use the Kirsten S18 viewer (latest version 1.18.0) the prims render correctly. Other people seems to be unaffected by this. This happens while viewing the prim at any distance. I tried to reset cache, but doesn't help. Please check the attached screenshots: I'm running Windows Vista 32bit, 3 GB RAM, Intel Core 2 Duo 2.66, ATI HD3870 with latest drivers (9.7). If your running 9.7 drivers on and ATI card it would be best to drop the AI back down to standard as this will fix it
Thanks, that did fix the problem.
I guess it affects all ATI cards using that catalyst feature version. |
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This looks similar to what happens to sculpted prims in
VWR-2404, but this was fixed in 1.20 RC7.