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Issue Details (XML | Word | Printable)

Key: VWR-858
Type: Sub-task Sub-task
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Tybalt Brando
Votes: 38
Watchers: 8
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VWR-8145

Sculpted Prims: Ability to import 3DM files

Created: 25/May/07 04:51 PM   Updated: 11/Jul/08 11:57 AM
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Component/s: Building (in-world)
Affects Version/s: 1.16.0.x
Fix Version/s: None

Issue Links:
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 Description  « Hide
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects have proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Dzonatas Sol made changes - 07/Jun/07 07:30 AM
Field Original Value New Value
Link This issue is related to by VWR-1110 [ VWR-1110 ]
Dzonatas Sol made changes - 07/Jun/07 07:31 AM
Summary Give the ability to import .obj,.3dm, or .3ds Give the ability to import 3dm, or .3ds
Dzonatas Sol made changes - 07/Jun/07 07:33 AM
Link This issue is related to by VWR-1111 [ VWR-1111 ]
Dzonatas Sol made changes - 07/Jun/07 07:35 AM
Summary Give the ability to import 3dm, or .3ds Sculpted Prims: Ability to import 3DM files
Description Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims. Provide a feature to enable .3DM file file import to sculpt map. An 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Dzonatas Sol made changes - 07/Jun/07 01:10 PM
Description Provide a feature to enable .3DM file file import to sculpt map. An 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Burhop Piccard made changes - 26/Jun/07 11:25 AM
Link This issue is related to by VWR-1387 [ VWR-1387 ]
theGenius Indigo made changes - 12/Aug/07 03:11 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.

Polygon limiting may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
theGenius Indigo made changes - 12/Aug/07 03:16 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.

Polygon limiting may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
theGenius Indigo made changes - 12/Aug/07 03:18 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
theGenius Indigo made changes - 12/Aug/07 03:23 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
theGenius Indigo made changes - 12/Aug/07 03:24 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
Miller Rust made changes - 19/Sep/07 02:01 PM
Link This issue is related to by VWR-2527 [ VWR-2527 ]
Miller Rust made changes - 19/Sep/07 02:06 PM
Link This issue duplicates VWR-1110 [ VWR-1110 ]
Miller Rust made changes - 19/Sep/07 02:06 PM
Link This issue duplicates VWR-1111 [ VWR-1111 ]
Miller Rust made changes - 19/Sep/07 02:06 PM
Link This issue duplicates VWR-1387 [ VWR-1387 ]
Miller Rust made changes - 19/Sep/07 02:06 PM
Link This issue duplicates VWR-2527 [ VWR-2527 ]
Miller Rust made changes - 19/Sep/07 02:08 PM
Link This issue Relates to VWR-1110 [ VWR-1110 ]
Miller Rust made changes - 19/Sep/07 02:08 PM
Link This issue Relates to VWR-1111 [ VWR-1111 ]
Miller Rust made changes - 19/Sep/07 02:08 PM
Link This issue Relates to VWR-1387 [ VWR-1387 ]
Miller Rust made changes - 19/Sep/07 02:08 PM
Link This issue Relates to VWR-2527 [ VWR-2527 ]
Miller Rust made changes - 24/Sep/07 11:03 PM
Link This issue duplicates VWR-1110 [ VWR-1110 ]
Miller Rust made changes - 24/Sep/07 11:03 PM
Link This issue duplicates VWR-1111 [ VWR-1111 ]
Miller Rust made changes - 24/Sep/07 11:03 PM
Link This issue duplicates VWR-1387 [ VWR-1387 ]
Miller Rust made changes - 24/Sep/07 11:03 PM
Link This issue duplicates VWR-2527 [ VWR-2527 ]
theGenius Indigo made changes - 23/Nov/07 06:18 PM
Description Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.

Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________

Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.

Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.

It will be necessary to make these objects have proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.

-theGenius Indigo

(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
Dzonatas Sol made changes - 01/Dec/07 10:27 AM
Link This issue is related to by MISC-830 [ MISC-830 ]
Rob Linden made changes - 22/Dec/07 01:13 AM
Workflow jira [ 11701 ] jira-2007-12-21 [ 21316 ]
Rob Linden made changes - 22/Dec/07 01:35 AM
Workflow jira [ 21316 ] jira-2007-12-21 [ 22555 ]
Rob Linden made changes - 22/Dec/07 02:54 PM
Workflow jira-2007-12-21 [ 22555 ] jira-2007-12-22 [ 30230 ]
Rob Linden made changes - 22/Dec/07 03:14 PM
Workflow jira-2007-12-21 [ 30230 ] jira-2007-12-22 [ 31511 ]
Rob Linden made changes - 22/Dec/07 07:58 PM
Workflow jira-2007-12-22 [ 31511 ] jira-2007-12-22a [ 37125 ]
Rob Linden made changes - 22/Dec/07 08:17 PM
Workflow jira-2007-12-22 [ 37125 ] jira-2007-12-22a [ 38100 ]
Rob Linden made changes - 22/Dec/07 09:14 PM
Workflow jira-2007-12-22 [ 38100 ] jira-2007-12-22a [ 41037 ]
Rob Linden made changes - 22/Dec/07 09:32 PM
Workflow jira-2007-12-22 [ 41037 ] jira-2007-12-22a [ 41968 ]
Theory Shaw made changes - 11/Jul/08 10:22 AM
Link This issue is duplicated by SVC-2634 [ SVC-2634 ]
Theory Shaw made changes - 11/Jul/08 10:25 AM
Link This issue is duplicated by SVC-2634 [ SVC-2634 ]
Theory Shaw made changes - 11/Jul/08 10:26 AM
Link This issue is related to by SVC-2634 [ SVC-2634 ]
Strife Onizuka made changes - 11/Jul/08 11:57 AM
Parent VWR-8145 [ 23920 ]
Issue Type New Feature [ 2 ] Sub-task [ 5 ]
Sue Linden made changes - 13/Nov/08 10:59 AM
Workflow jira-2007-12-22a [ 41968 ] jira-2008-11-14 [ 61791 ]
Sue Linden made changes - 13/Nov/08 11:15 AM
Workflow jira-2007-12-22a [ 61791 ] jira-2008-11-14 [ 66845 ]
Sue Linden made changes - 13/Nov/08 04:29 PM
Workflow jira-2008-11-14 [ 66845 ] jira-2008-11-14a [ 86774 ]
Sue Linden made changes - 13/Nov/08 04:40 PM
Workflow jira-2008-11-14 [ 86774 ] jira-2008-11-14a [ 90004 ]
Sue Linden made changes - 13/Nov/08 04:51 PM
Workflow jira-2008-11-14 [ 90004 ] jira-2008-11-14a [ 93615 ]
Sue Linden made changes - 13/Nov/08 05:03 PM
Workflow jira-2008-11-14 [ 93615 ] jira-2008-11-14a [ 98260 ]
Sue Linden made changes - 13/Nov/08 05:20 PM
Workflow jira-2008-11-14 [ 98260 ] jira-2008-11-14a [ 104693 ]
Sue Linden made changes - 13/Nov/08 05:36 PM
Workflow jira-2008-11-14 [ 104693 ] jira-2008-11-14a [ 110761 ]
Sue Linden made changes - 13/Nov/08 05:51 PM
Workflow jira-2008-11-14 [ 110761 ] jira-2008-11-14a [ 115692 ]
Sue Linden made changes - 13/Nov/08 06:11 PM
Workflow jira-2008-11-14 [ 115692 ] jira-2008-11-14a [ 123044 ]
Sue Linden made changes - 13/Nov/08 06:26 PM
Workflow jira-2008-11-14 [ 123044 ] jira-2008-11-14a [ 128940 ]