
| Key: |
VWR-858
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| Type: |
Sub-task
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Tybalt Brando
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| Votes: |
38
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| Watchers: |
8
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If you were logged in you would be able to see more operations.
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Issue Links:
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Relates
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This issue Relates to:
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VWR-1387 Sculpted Prims: Ability to import .JT files
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VWR-1111 Scuplted Prims: Ability to Import .3DS Files
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VWR-2527 Sculpted Prims: Ability to Import .DXF Files
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VWR-1110
Scuplted Prims: Ability to Import .OBJ Files
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This issue is related to by:
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VWR-1111 Scuplted Prims: Ability to Import .3DS Files
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VWR-1387 Sculpted Prims: Ability to import .JT files
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VWR-2527 Sculpted Prims: Ability to Import .DXF Files
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VWR-1110
Scuplted Prims: Ability to Import .OBJ Files
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MISC-830 Asset Exchange: COLLAborative Design Activity (COLLADA)
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SVC-2634 Import & Export...Interoperability of 3d Models...for non-technical discussion
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects have proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
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Description
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects have proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________ |
Show » |
made changes - 07/Jun/07 07:30 AM
| Field |
Original Value |
New Value |
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Link
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This issue is related to by VWR-1110
[ VWR-1110
]
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made changes - 07/Jun/07 07:31 AM
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Summary
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Give the ability to import .obj,.3dm, or .3ds
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Give the ability to import 3dm, or .3ds
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made changes - 07/Jun/07 07:33 AM
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Link
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This issue is related to by VWR-1111
[ VWR-1111
]
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made changes - 07/Jun/07 07:35 AM
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Summary
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Give the ability to import 3dm, or .3ds
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Sculpted Prims: Ability to import 3DM files
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Description
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Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
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Provide a feature to enable .3DM file file import to sculpt map. An 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
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made changes - 07/Jun/07 01:10 PM
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Description
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Provide a feature to enable .3DM file file import to sculpt map. An 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
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made changes - 26/Jun/07 11:25 AM
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Link
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This issue is related to by VWR-1387
[ VWR-1387
]
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made changes - 12/Aug/07 03:11 PM
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Description
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.
Polygon limiting may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
|
made changes - 12/Aug/07 03:16 PM
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Description
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.
Polygon limiting may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
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made changes - 12/Aug/07 03:18 PM
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Description
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated yet not connected to others in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
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made changes - 12/Aug/07 03:23 PM
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Description
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
|
made changes - 12/Aug/07 03:24 PM
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Description
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .obj,3dm, or .3ds files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
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made changes - 19/Sep/07 02:01 PM
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Link
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This issue is related to by VWR-2527
[ VWR-2527
]
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made changes - 19/Sep/07 02:06 PM
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Link
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This issue duplicates VWR-1110
[ VWR-1110
]
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made changes - 19/Sep/07 02:06 PM
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Link
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This issue duplicates VWR-1111
[ VWR-1111
]
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made changes - 19/Sep/07 02:06 PM
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Link
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This issue duplicates VWR-1387
[ VWR-1387
]
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made changes - 19/Sep/07 02:06 PM
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Link
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This issue duplicates VWR-2527
[ VWR-2527
]
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made changes - 19/Sep/07 02:08 PM
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Link
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This issue Relates to VWR-1110
[ VWR-1110
]
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made changes - 19/Sep/07 02:08 PM
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Link
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This issue Relates to VWR-1111
[ VWR-1111
]
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made changes - 19/Sep/07 02:08 PM
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Link
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This issue Relates to VWR-1387
[ VWR-1387
]
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made changes - 19/Sep/07 02:08 PM
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Link
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This issue Relates to VWR-2527
[ VWR-2527
]
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made changes - 24/Sep/07 11:03 PM
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Link
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This issue duplicates VWR-1110
[ VWR-1110
]
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made changes - 24/Sep/07 11:03 PM
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Link
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This issue duplicates VWR-1111
[ VWR-1111
]
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made changes - 24/Sep/07 11:03 PM
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Link
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This issue duplicates VWR-1387
[ VWR-1387
]
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made changes - 24/Sep/07 11:03 PM
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Link
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This issue duplicates VWR-2527
[ VWR-2527
]
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made changes - 23/Nov/07 06:18 PM
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Description
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Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects had proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
|
Provide a feature to import a .3DM file directly into a sculpt map in Second Life. A 3DM file is a save format for the data that makes up the appearance of an object. Currently, people have to use several programs to convert their objects from their favorite 3D modeler program into a sculpt map.
Please give us the ability to import .OBJ, 3DM, or .3DS files. Sculpting with textures is entirely too time consuming and does not produce very good looking "organic" prims.
__________________________
Also including the ability to detach (unlink) certain objects associated with others (meaning in the same file as separate objects that should be able to move sepereately) in the object making it easier to upload sets of objects if necessary.
Polygon (and etc.) limits may also be a good idea as to prevent overloads and/or lag, or even crashing in the worst case scenario.
It will be necessary to make these objects have proper collision detection. No "invisible box" problems, like there are with sculpted objects. This is very annoying to deal with in Second Life as it limits capability, efficiency, and creativity.
-theGenius Indigo
(PS: UVW texture mapping capability would be nice too. [However this would work...not sure myself.])
__________________________
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made changes - 01/Dec/07 10:27 AM
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Link
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This issue is related to by MISC-830
[ MISC-830
]
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made changes - 22/Dec/07 01:13 AM
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Workflow
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jira
[ 11701
]
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jira-2007-12-21
[ 21316
]
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made changes - 22/Dec/07 01:35 AM
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Workflow
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jira
[ 21316
]
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jira-2007-12-21
[ 22555
]
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made changes - 22/Dec/07 02:54 PM
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Workflow
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jira-2007-12-21
[ 22555
]
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jira-2007-12-22
[ 30230
]
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made changes - 22/Dec/07 03:14 PM
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Workflow
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jira-2007-12-21
[ 30230
]
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jira-2007-12-22
[ 31511
]
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made changes - 22/Dec/07 07:58 PM
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Workflow
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jira-2007-12-22
[ 31511
]
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jira-2007-12-22a
[ 37125
]
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made changes - 22/Dec/07 08:17 PM
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Workflow
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jira-2007-12-22
[ 37125
]
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jira-2007-12-22a
[ 38100
]
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made changes - 22/Dec/07 09:14 PM
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Workflow
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jira-2007-12-22
[ 38100
]
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jira-2007-12-22a
[ 41037
]
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made changes - 22/Dec/07 09:32 PM
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Workflow
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jira-2007-12-22
[ 41037
]
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jira-2007-12-22a
[ 41968
]
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made changes - 11/Jul/08 10:22 AM
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Link
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This issue is duplicated by SVC-2634
[ SVC-2634
]
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made changes - 11/Jul/08 10:25 AM
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Link
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This issue is duplicated by SVC-2634
[ SVC-2634
]
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made changes - 11/Jul/08 10:26 AM
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Link
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This issue is related to by SVC-2634
[ SVC-2634
]
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made changes - 11/Jul/08 11:57 AM
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Parent
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VWR-8145
[ 23920
]
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Issue Type
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New Feature
[ 2
]
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Sub-task
[ 5
]
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made changes - 13/Nov/08 10:59 AM
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Workflow
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jira-2007-12-22a
[ 41968
]
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jira-2008-11-14
[ 61791
]
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made changes - 13/Nov/08 11:15 AM
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Workflow
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jira-2007-12-22a
[ 61791
]
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jira-2008-11-14
[ 66845
]
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made changes - 13/Nov/08 04:29 PM
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Workflow
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jira-2008-11-14
[ 66845
]
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jira-2008-11-14a
[ 86774
]
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made changes - 13/Nov/08 04:40 PM
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Workflow
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jira-2008-11-14
[ 86774
]
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jira-2008-11-14a
[ 90004
]
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made changes - 13/Nov/08 04:51 PM
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Workflow
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jira-2008-11-14
[ 90004
]
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jira-2008-11-14a
[ 93615
]
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made changes - 13/Nov/08 05:03 PM
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Workflow
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jira-2008-11-14
[ 93615
]
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jira-2008-11-14a
[ 98260
]
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made changes - 13/Nov/08 05:20 PM
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Workflow
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jira-2008-11-14
[ 98260
]
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jira-2008-11-14a
[ 104693
]
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made changes - 13/Nov/08 05:36 PM
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Workflow
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jira-2008-11-14
[ 104693
]
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jira-2008-11-14a
[ 110761
]
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made changes - 13/Nov/08 05:51 PM
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Workflow
|
jira-2008-11-14
[ 110761
]
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jira-2008-11-14a
[ 115692
]
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made changes - 13/Nov/08 06:11 PM
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Workflow
|
jira-2008-11-14
[ 115692
]
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jira-2008-11-14a
[ 123044
]
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made changes - 13/Nov/08 06:26 PM
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Workflow
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jira-2008-11-14
[ 123044
]
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jira-2008-11-14a
[ 128940
]
|
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