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lorissia fraisse added a comment - 26/May/07 07:15 PM
I agree that this is a concern. I have an item that I sell with textures to change , and those textures are no transfer. The item can no longer be modified by the next owner with the textures I provided because no-transfer textures aren't showing up in the texture picker even if you search by name. Any workarounds for this would be very helpful
lorissia fraisse made changes - 26/May/07 07:15 PM
I agree with this. There is nothing worse than nor being able to find a texture when you need it.
Right now i can not get any textures to come up int he picker at all. It is total broken. Bottom line, if a texture is in my inventory, it must show in the texture picker. Permisions are irralavant, if i own a texture i should be able to use it. Darling Brody ps. i would vote twice for fixing all texture picker problems! Issue raised to critical and updated to reflect the fact that there has been NO resolution whatsoever in 1.17 release. I've waited 2 weeks to do major work with a large folder of no-transfer textures, being told that this was "fixed internally" and we had to wait for next release. This has obviously not been touched at all in 1.17. I'd actually call the issue "blocker" for me, but only raising it one notch to critical.
Dallas Seaton made changes - 14/Jun/07 09:29 AM
McCabe Maxsted made changes - 30/Jun/07 04:05 PM
McCabe Maxsted made changes - 30/Jun/07 04:13 PM
Nicholaz Beresford made changes - 06/Jul/07 08:40 AM
As of today this issue still hasn't been resolved in the viewer. My original post was in May. Any prognosis on when this might be fixed?
Someone helped me with a work around today when I couldn't select a No Transfer texture from the texture picker, and I couldn't drag it to the texture tab from my inventory.
To apply a No Transfer texture to a prim, just drag the texture from your inventory onto the actual face of the prim you want to apply the image to. Your prim will complain with: "Object shouts: Unable to add item!" After the texture has been rezed on an object you can use the eye-dropper tool to select the texture for other faces of the prim, just like you would with any other texture. Hope this helps someone as much as it helped me. Thanks Penny.
The issue I'm having is that I am holding up products for sale as I would have to educate every buyer on how to use this workaround. I created the product when this was working properly and customers don't want to hear it's an SL bug, not a texture problem. This is a problem, I would think, for any builder who doesn't want to give out their textures full perm or include a couple hundred variations of the product depending on which 'color' the person would want to have it in. I guess I have to go back to the drawing board and just maybe make a scripted way for changing the texture. I was really hoping for a solution by now. An interesting point for you.
it's as easy as print screen and reupload, to get full perms on a texture Setting no copy, or no transfer, is IRRELEVANT. If you want texture setting, use scripts and set by UUID. Or make the textures full perms. This is a really annoying bug for me as I have a ton of no-trans textures I just can't use in the texture picker.
McCabe Maxsted made changes - 13/Sep/07 02:50 AM
A workaround would be to drag the texture from your inventory onto the prim, although it will shout "Can't add to contents". Last time I checked it did apply the texture on the desired face.
lindenrobot made changes - 17/Sep/07 03:39 PM
Rob Linden made changes - 22/Dec/07 01:13 AM
Rob Linden made changes - 22/Dec/07 01:35 AM
Rob Linden made changes - 22/Dec/07 02:54 PM
Rob Linden made changes - 22/Dec/07 03:14 PM
Rob Linden made changes - 22/Dec/07 07:58 PM
Rob Linden made changes - 22/Dec/07 08:17 PM
Rob Linden made changes - 22/Dec/07 09:14 PM
Rob Linden made changes - 22/Dec/07 09:32 PM
McCabe Maxsted made changes - 30/Jan/08 05:39 AM
Another tip which the builder who gave me the textures said .. and it works.. is when you drag the texture from your inventory, just hold down the 'shift' key and it will apply that texture to all faces of the object.
Ashrilyn Hayashida made changes - 23/Feb/08 08:29 PM
Looking at line 98-99 in llpanelface.cpp (1.19.1.4 RC):
<code> // Don't allow (no copy) or (no transfer) textures to be selected during immediate mode mTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); </code> Looks as if this was implemented on purpose. Is there a good reason for that? Signpost, Felix, I believe major changes to the texture picker were implemented (unwisely in my opinion) due to the paranoid delusions of a vocal minority of content creators, this appears to be a side effect of them and/or part of them.
Dons her aluminized flame-proof oversuit and makes sure it's properly fitted and sealed
Ok, I have to say that I'm strongly against this fix as there is a reason for a texture to be no transfer, as in, IT'S FOR YOUR EYES ONLY! Looking at the comments I counted 5, FIVE, F _ I _ V _ E people who wanted to circumvent the no transfer setting on textures, and a few who actually wanted to redistribute them in or on items they were intending to place for sale, can we say possible DMCA.... C'mon peeps, you can't cry foul in one topic and then try and do the same thing later that you were crying foul about earlier. And the reason they SHOULDN'T show up in the texture picker is so they can NOT be placed on a prim for others to see, (remember, for your eyes only), which would technicaly be considered transferring the texture in question. So, anyone out there wanna give me a yes copy/NO transfer item so I can turn around and try and get Linden Lab to make it so I can give/sell it to lots of someone elses? Votes a really big NO for this being broken into allowing the transfer of no transfer textures. Sorry, I'm just completely amazed that this has recieved the votes it has....
Umm, now we have quite a confusion here. Keisha you don't need that suit (lol), but I believe you're wrong here: No transfer means you're not to resell or give it away. That is to protect the creator's business interest. It does not mean FYEO. It never meant to prevent you from applying it to your buildings. Hasn't that been discussed to death already? What you are describing is a different kind of setting, let's call it 'private'. You can feature request it, if it hasn't been done before. (Btw if that were to make sense, we should be able to
Whichever the case, it certainly makes no sense that the behaviour is inconsistent between the texture picker widget and the inventory drag&drop. But since it still works, imho this is a minor flaw, not a critical bug. If the above is all it takes to fix it then this is trivial (I have not tried compiling with the filter disabled). I have a bunch of textures that I bought for personal builds, and these textures are set "no transfer" by their creator. Fine. that's his prerogative. I've spoken to the creator of these textures, and we agree that anything I build with his textures are not to be distributed. That's okay with me.
The only way I have found to get around the problem of not being able to choose these textures from the Picker is to drag the texture onto a prim, which then puts a copy of the texture inside the prim. This isn't a big deal to me, but it's an annoying way to have to do it. Couldn't we see a transfer of properties, where if a builder uses "no transfer" textures, the prim itself becomes "no transfer" because of the texture? This would be similar to cases where a prim is holding a collection of items and one (or more) of its contents have restrictions on its permissions... Oh-- I have seen this in 1.19.1 and 1.20RC0, as well. Keisha:
"And the reason they SHOULDN'T show up in the texture picker is so they can NOT be placed on a prim for others to see, (remember, for your eyes only), which would technicaly be considered transferring the texture in question. So, anyone out there wanna give me a yes copy/NO transfer item so I can turn around and try and get Linden Lab to make it so I can give/sell it to lots of someone elses? " With all due respect, that's just stupid! Placing them on MY prim, in MY build, on MY land is certainly not "technically transferring them" whether others can "see" them or not. There's a HUGE difference between "seeing" something and "owning" something. Your analogy above would be better stated by saying that if the item you own is NO transfer, then you won't be allowed to rez it for your own use, because after all, someone else will SEE the item, and we can't have that, right? RIDICULOUS! I have a large NO transfer home which I purchased, which came with a set of NO transfer textures to allow me to do matching textures on my NO transfer home should I make modifications to it. I in no way will be circumventing DMCA if I apply those textures to mods on my home - after all, they're already covering my home in the first place! "there is a reason for a texture to be no transfer, as in, IT'S FOR YOUR EYES ONLY!" Once again, NO Keisha, its not for my eyes only, its for my ownership only. This is a designed workaround for an old bug. The quick fix is to turn off "Apply immediately" by default. The longer explanation is as follows:
We don't have a mechanism to preview a texture on an object, so the live preview ("Apply immediately") functionality actually applies the texture via the normal mechanism. This also supports live collaboration, or WYSIWEG (what you see is what everyone gets) since anything you preview becomes visible to others around you. This is usually not important, so I think we can live with it turned off by default to fix this bug. Anyway, if you do this with a no transfer texture, then the texture is removed from your inventory and appears in the object's inventory. We would then have to ensure that you get that texture back if you ever change your mind. And there are too many edge cases (object being deleted, moving out of range, your client crashing, etc) for us to guarantee that we give you the texture back. So we purposefully filter out no transfer textures when that checkbox is checked. I'm somewhat confused as to why you'd need to have the texture inside the prim at all. Is it to make sure prims textured with no transfer textures can't be sold/given out?
I think you're thinking of no copy/no transfer textures, too. With no trans textures, the texture is still in your inv, but since it's copy you'll still have it even if the prim is lost forever. The workaround I use is simply dragging no transfer textures onto prims, but it's hard to remember what I have when I do most of my texturing via the texture picker. Is this something an OS developer could work on, do you think? You're right. I mistook this case for no-copy textures, where I remember having a specific work around for that issue (not showing them in the picker). But as far as no transfer, I don't quite know what's going on.
JetZep Zabelin made changes - 24/Jul/08 01:15 AM
Sue Linden made changes - 13/Nov/08 10:59 AM
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Sue Linden made changes - 13/Nov/08 06:26 PM
It was possible to select and use no-trans textures from the texture picker until some update from LL in 2008. They changed that, and it is very correct as per the permission system now, but it had an awkward side effect. It practically cut texture makers business by half : it's not possible anymore to sell textures for applying on goods that will be sold unless you make the textures transferable... and risk of seeing the textures resold as is.
What does that mean ? In sandboxes right now, beginners are taught how to take snapshots of textures they bought so that they can enter the builders world... I would like to confirm that the fact that a texture is No-transfer does NOT mean you cannot use it on your own content. This is allowed, and should be allowed. So long as the creation contains at least one no-transfer texture however, the content itself (folded permissions) shall be no-transfer. To enforce this, any prim that contains a no-transfer texture has a copy of it's texture put in inventory. If this inventory item is removed, all slides with that texture revert to plywood.
Given this, they should appear in the texture picker as well. There is no reason for them not to. Just to add a simple thought:
If it'd be bad to use no-transfer textures on objects you own... what should you use them on? // Don't allow (no copy) or (no transfer) textures to be selected during immediate mode For this fix, setImmediateFilterPermMask simply needs to be set to mTextureCtrl->setImmediateFilterPermMask(PERM_COPY); Then, no-transfer textures should show again, even with 'apply immediately' turned on. This also affects llPanelLandMedia.cpp for media textures, llPanelObject.cpp for sculpts, llFloaterLand.cpp for parcel images. In those three cases, setNonImmediateFilterPermMask is also set to PERM_COPY |PERM_TRANSFER. I presume this should be simply PERM_COPY to only prevent selecting no-copy textures here, as well. On a note, the appearance editor lists all kinds of textures, even no-copy, in the texture picker for new outfits. Texture Designers are more willing to let us use their textures for our classes if we pass them on without transfer perms enabled. This is great for teacher who haven't the time or talent to create textures for their classes.
But this limitation impacts the way the texture is applied in classes.
Alexa Linden made changes - 23/Jun/09 01:58 PM
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Ellla McMahon made changes - 12/Jul/09 04:03 AM
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