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Key: VWR-8394
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Argent Stonecutter
Votes: 31
Watchers: 8
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1. Second Life Viewer - VWR

Allow portions of the avatar mesh to be eliminated.

Created: 28/Jul/08 10:59 AM   Updated: 30/Aug/09 04:29 PM
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Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: None

Issue Links:
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 Description  « Hide
This is an alternative to VWR-812. There seems to be a number of issues related to the use of alpha in avatar layers, and since the avatar already has a provision for beng "truncated" (the head is omitted in mouselook, something that you could only see on First Look 57575 when looking into a mirror in Mouselook), it occurs to me that it might be simpler to have a set of flags on the shape of the avatar (or a new asset - visibility):

Omit body parts:

[] Head
[x] Right Hand
[x] Right Forearm
[x] Right Upper Arm
[] Left Hand
[] Left Forearm
[] Left Upper Arm
[] Torso (should this be further editable?)
[] Right Foot
[] Right Lower Leg
[] Right Upper Leg
[] Left Foot
[] Left Lower Leg
[] Left Upper Leg

If all the components are checked, the avatar might be represented by a "Baby Ruth" cloud that could be hidden inside a prim.

Advantages over VWR-812:

(1) No need to calculate an avatar mesh that won't be displayed.
(2) Allows for asymmetrical avatars ... the texture layers for avatars do not permit both left and right arms or legs to be hidden separately.
(3) Eliminates alpha layering issues.
(4) eliminates display weirdnesses (for example, seeing internal parts of the head through the 'hidden' back of the skull.
(5) Lower overhead to implement (needs only a few bytes).

If it's part of the Shape asset:

(6) No new asset needed.

Disadvantages:

(1) Less fine grained control.
(2) Doesn't act as a stalking-horse for improved clothing layers.

=============
Alternate user interface - sliders:

[0]========================[100%] Left Arm
[0]=====---------------------------------[20%] Right Arm
[0]========================[100%] Left Leg
[0]========================[100%] Right Leg
[0]========================[100%] Head
[0]========================[100%] Torso

Advantages:

  • Finer grained control


 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Argent Stonecutter made changes - 28/Jul/08 11:01 AM
Field Original Value New Value
Link This issue Relates to VWR-812 [ VWR-812 ]
Argent Stonecutter made changes - 01/Aug/08 05:49 AM
Description This is an alternative to VWR-812. There seems to be a number of issues related to the use of alpha in avatar layers, and since the avatar already has a provision for beng "truncated" (the head is omitted in mouselook, something that you could only see on First Look 57575 when looking into a mirror in Mouselook), it occurs to me that it might be simpler to have a set of flags on the *shape* of the avatar:

Omit body parts:

[] Head
[x] Right Hand
[x] Right Forearm
[x] Right Upper Arm
[] Left Hand
[] Left Forearm
[] Left Upper Arm
[] Torso (should this be further editable?)
[] Right Foot
[] Right Lower Leg
[] Right Upper Leg
[] Left Foot
[] Left Lower Leg
[] Left Upper Leg

If all the components are checked, the avatar might be represented by a "Baby Ruth" cloud that could be hidden inside a prim.

Advantages over VWR-812:

(1) No need to calculate an avatar mesh that won't be displayed.
(2) Allows for asymmetrical avatars ... the texture layers for avatars do not permit both left and right arms or legs to be hidden separately.
(3) Eliminates alpha layering issues.
(4) eliminates display weirdnesses (for example, seeing internal parts of the head through the 'hidden' back of the skull.
(5) No new asset needed.
(6) Lower overhead to implement (needs only a few extra bytes in the Body asset).

Disadvantages:

(1) Less fine grained control.
(2) Doesn't act as a stalking-horse for improved clothing layers. :)
This is an alternative to VWR-812. There seems to be a number of issues related to the use of alpha in avatar layers, and since the avatar already has a provision for beng "truncated" (the head is omitted in mouselook, something that you could only see on First Look 57575 when looking into a mirror in Mouselook), it occurs to me that it might be simpler to have a set of flags on the *shape* of the avatar (or a new asset - visibility):

Omit body parts:

[] Head
[x] Right Hand
[x] Right Forearm
[x] Right Upper Arm
[] Left Hand
[] Left Forearm
[] Left Upper Arm
[] Torso (should this be further editable?)
[] Right Foot
[] Right Lower Leg
[] Right Upper Leg
[] Left Foot
[] Left Lower Leg
[] Left Upper Leg

If all the components are checked, the avatar might be represented by a "Baby Ruth" cloud that could be hidden inside a prim.

Advantages over VWR-812:

(1) No need to calculate an avatar mesh that won't be displayed.
(2) Allows for asymmetrical avatars ... the texture layers for avatars do not permit both left and right arms or legs to be hidden separately.
(3) Eliminates alpha layering issues.
(4) eliminates display weirdnesses (for example, seeing internal parts of the head through the 'hidden' back of the skull.
(5) Lower overhead to implement (needs only a few bytes).

If it's part of the Shape asset:

(6) No new asset needed.

Disadvantages:

(1) Less fine grained control.
(2) Doesn't act as a stalking-horse for improved clothing layers. :)
Argent Stonecutter made changes - 11/Aug/08 09:07 AM
Description This is an alternative to VWR-812. There seems to be a number of issues related to the use of alpha in avatar layers, and since the avatar already has a provision for beng "truncated" (the head is omitted in mouselook, something that you could only see on First Look 57575 when looking into a mirror in Mouselook), it occurs to me that it might be simpler to have a set of flags on the *shape* of the avatar (or a new asset - visibility):

Omit body parts:

[] Head
[x] Right Hand
[x] Right Forearm
[x] Right Upper Arm
[] Left Hand
[] Left Forearm
[] Left Upper Arm
[] Torso (should this be further editable?)
[] Right Foot
[] Right Lower Leg
[] Right Upper Leg
[] Left Foot
[] Left Lower Leg
[] Left Upper Leg

If all the components are checked, the avatar might be represented by a "Baby Ruth" cloud that could be hidden inside a prim.

Advantages over VWR-812:

(1) No need to calculate an avatar mesh that won't be displayed.
(2) Allows for asymmetrical avatars ... the texture layers for avatars do not permit both left and right arms or legs to be hidden separately.
(3) Eliminates alpha layering issues.
(4) eliminates display weirdnesses (for example, seeing internal parts of the head through the 'hidden' back of the skull.
(5) Lower overhead to implement (needs only a few bytes).

If it's part of the Shape asset:

(6) No new asset needed.

Disadvantages:

(1) Less fine grained control.
(2) Doesn't act as a stalking-horse for improved clothing layers. :)
This is an alternative to VWR-812. There seems to be a number of issues related to the use of alpha in avatar layers, and since the avatar already has a provision for beng "truncated" (the head is omitted in mouselook, something that you could only see on First Look 57575 when looking into a mirror in Mouselook), it occurs to me that it might be simpler to have a set of flags on the *shape* of the avatar (or a new asset - visibility):

Omit body parts:

[] Head
[x] Right Hand
[x] Right Forearm
[x] Right Upper Arm
[] Left Hand
[] Left Forearm
[] Left Upper Arm
[] Torso (should this be further editable?)
[] Right Foot
[] Right Lower Leg
[] Right Upper Leg
[] Left Foot
[] Left Lower Leg
[] Left Upper Leg

If all the components are checked, the avatar might be represented by a "Baby Ruth" cloud that could be hidden inside a prim.

Advantages over VWR-812:

(1) No need to calculate an avatar mesh that won't be displayed.
(2) Allows for asymmetrical avatars ... the texture layers for avatars do not permit both left and right arms or legs to be hidden separately.
(3) Eliminates alpha layering issues.
(4) eliminates display weirdnesses (for example, seeing internal parts of the head through the 'hidden' back of the skull.
(5) Lower overhead to implement (needs only a few bytes).

If it's part of the Shape asset:

(6) No new asset needed.

Disadvantages:

(1) Less fine grained control.
(2) Doesn't act as a stalking-horse for improved clothing layers. :)

=============
Alternate user interface - sliders:

[0]========================[100%] Left Arm
[0]=====---------------------------------[20%] Right Arm
[0]========================[100%] Left Leg
[0]========================[100%] Right Leg
[0]========================[100%] Head
[0]========================[100%] Torso

Advantages:
* Finer grained control
Khyota Wulluf made changes - 05/Nov/08 08:19 PM
Link This issue Relates to VWR-951 [ VWR-951 ]
Khyota Wulluf made changes - 05/Nov/08 08:25 PM
Link This issue Relates to SVC-345 [ SVC-345 ]
Sue Linden made changes - 13/Nov/08 11:06 AM
Workflow jira-2007-12-22a [ 57769 ] jira-2008-11-14 [ 63960 ]
Sue Linden made changes - 13/Nov/08 11:26 AM
Workflow jira-2007-12-22a [ 63960 ] jira-2008-11-14 [ 71156 ]
Sue Linden made changes - 13/Nov/08 04:51 PM
Workflow jira-2008-11-14 [ 71156 ] jira-2008-11-14a [ 93606 ]
Sue Linden made changes - 13/Nov/08 05:07 PM
Workflow jira-2008-11-14 [ 93606 ] jira-2008-11-14a [ 99884 ]
Sue Linden made changes - 13/Nov/08 05:15 PM
Workflow jira-2008-11-14 [ 99884 ] jira-2008-11-14a [ 102960 ]
Sue Linden made changes - 13/Nov/08 05:27 PM
Workflow jira-2008-11-14 [ 102960 ] jira-2008-11-14a [ 107705 ]
Sue Linden made changes - 13/Nov/08 05:55 PM
Workflow jira-2008-11-14 [ 107705 ] jira-2008-11-14a [ 117049 ]
Sue Linden made changes - 13/Nov/08 06:19 PM
Workflow jira-2008-11-14 [ 117049 ] jira-2008-11-14a [ 125822 ]
Sue Linden made changes - 13/Nov/08 06:37 PM
Workflow jira-2008-11-14 [ 125822 ] jira-2008-11-14a [ 132842 ]
Sue Linden made changes - 13/Nov/08 07:00 PM
Workflow jira-2008-11-14 [ 132842 ] jira-2008-11-14a [ 141948 ]
uchi desmoulins made changes - 23/Jun/09 10:52 PM
Link This issue is related to by MISC-3003 [ MISC-3003 ]