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Issue Details (XML | Word | Printable)

Key: VWR-8390
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: Zion Tristan
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Corrupted Verticies

Created: 28/Jul/08 08:44 AM   Updated: 28/Jul/08 09:02 AM
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Component/s: Graphics
Affects Version/s: 1.20 Release Candidate
Fix Version/s: None

File Attachments: None
Image Attachments:

1. Graphical Glitch.jpg
(225 kB)
Environment:
Second Life 1.20.14 (92115) Jul 14 2008 15:20:29 (Second Life Release Candidate)

You are at 286693.9, 265951.4, 75.1 in Zugspitze located at sim2785.agni.lindenlab.com (216.82.19.28:12035)
Second Life Server 1.23.4.93100

CPU: Intel Core 2 Series Processor (2161 MHz)
Memory: 3057 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1600 x86/SSE2
OpenGL Version: 2.0.6389 WinXP Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16937 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 441/197752 (0.2%)
Issue Links:
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 Description  « Hide
This remains, and is more common now in the new RC.

It didn't happen as much before 1.20 RC7, but now it happens at least once an hour.

Teleporting anywhere, even a few meters away from you fixes this problem, which means to say that it's something to do with the way SL renders things (as teleporting, the renderer is refreshed).

Problems that are common to cause this:

Changing the FoV.
Short freezes in frames.

Can this be sorted out asap?



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