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Revert back to nVidia Driver 174.74 as a workaround, it's very stable and SL doesn't memleak. I'm not going to upgrade my drivers if I don't need a newer feature when they are stable.
I tried... reverted to 174.74 ... no change.
Then i reverted to 169.44... and it is ok again... I dont really know how stable or better or worse the older driver is but in general: Why would be a new driver for any hardware released if it were NOT better? First thing everybody asks when you have any issues with sl is: Do you have the latest driver installed? So now i need to work around by using a out-dated driver DANG!... I held off on updating my video drivers for the better part of a year. and just when I do this issue appears? pppptttttpppp
well at least it's been imported. Here's my vote, I'll stick with the current video drivers and come set to watch this issue. Will report back if things start working again. Verifying this issue here on Linux.
Upgraded to Nvidia driver 173.14. Terrain underwater is black. This is issue occurs to for me with the latest official client (three snapshots attached).
The first shows the tarry puddle. The trouble is, no surface patch means the world looks bizarre. No atmospheric rendering means I lose all of Windlight. Neither make me a happy woman. Latest main release client (I've updated ticket) Same problem for my gf, we wrongly posted on issue #6674 as well before and lots of others too, maybe it's possible to move the wrong entry's into this #8211 issue?
My gf can trigger the "black-land-below-water-line" by enabling local lights, on = black, off = normal. She uses Nvidia 7600GT (AGP) with 256mb DDR3. Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release) You are at 262056.3, 288912.7, 16.2 in Zi Jin Cheng located at sim5423.agni.lindenlab.com (8.2.33.170:13002) CPU: Intel Pentium 4 (Unknown model) (2800 MHz) This issue duplicates
Geforce 7950 GT 512MB. PCI
Intel Core 2 CPU 6600 @ 2.4 GHz 2 GB RAM Windows Vista Ultimate with SP 1 32-bit operating system Terrain is black underwater. I have atmospheric shaders and surface patch on. Removing Fog reveals the terrain's textures again, but the expected underwater lighting is gone. As in it looks as it does above water. Geforce 7900 GTX
AMDAthlon 64 X2 Dual @ 2.41 Ghz 2Go RAM Windows XP Pro SP3 32-bit operating system Terrain went black underwater when i finally decided to update the graphic card's drivers. I used the latest WHQL drivers : 175.19 I fixed the problem by uninstalling the before said drivers and reverting to older ones which can be found in nvidia archives. i'm currently using this "169.44_forceware_winxp_32bit_english_beta.exe". Thanks so much dunan! this fixed the problem:
" I don't want to revert to older drivers. Everything (except underwater terrain) looks SO much better with the new drivers. Also it seems easier to pan the camera around.
This seems from what i read here mostly occur with GeForce 7xxx cards...
And yes, the 169.44 is the latest driver which "fixes" it. I try every new driver nVidia releases (and beta) but looks just like everything doesnt work, the last new beta driver even seemed to make things in general worse where the last released one IS better but the black underwater surface Here's one thing: in advanced disable render feature FOG and it goes clean without the murky windlight effects. a workaround for screenshots, but has to be done every time and looses the desired effect.
still affects the latest RC Yep....updated Nividia...and now my beautiful underwater garden is spoilt! Its like a giant oil slick!
I thought LL recommended using the latest drivers to enjoy SL at its best?? I am reluctant to keep changing drivers back and forth, so I have worked around it by turning off "atmospheric rendering". Not the greatest solution. What is the point of LL providing all the whistles and bells if you can't use them? Don't disable atmospheric rendering.
Instead either turn off fog with (ctrl-alt-F6) Or turn off local lights in the Graphics tab of Preferences. The former will make the water clear, the latter will keep the water looking about what it should. I rolled back my video driver to workaround
Second Life 1.20.16 (97603) Sep 24 2008 18:30:45 (Second Life Release) You are at 189559.9, 240517.7, 7.6 in xyz located at sim4774.agni.lindenlab.com (63.210.159.170:13001) CPU: Intel Core Series Processor (1828 MHz) Currently running driver version 176.37. Kim makes a good point. Rollbacks aren't a solution, we can't be using inferior drivers forever. This needs a fix, as does Kim's initial problem. I'm now experiencing this. I upgraded my video driver to fix some graphics errors I was getting in other games, and I don't intend to roll back.
This is happening to me too. I am using a beta release driver, version: 7.15.0011.7528 (English), also listed as 175.28 in the download. I will stick with turning off fog for the moment as this is the first driver where the SLI is working properly on the cards.
Second Life 1.21.5 (98701) Oct 6 2008 10:27:21 (Second Life Release Candidate) You are at 276270.1, 292294.8, 21.5 in NuRepublik located at sim5588.agni.lindenlab.com (8.2.34.144:13001) CPU: Intel Core 2 Series Processor (2327 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 updated affected versions to 1.21 release
confirmed on at least 2 different machines with 2 different graphic cards (7950 GT and 6200) with newest drivers (177.80) on Ubuntu Linux 8.04 when will this issue be resolved ???!!!
Second Life 1.21.5 (98701) Oct 6 2008 10:27:21 (Second Life Release Candidate)
Release Notes You are at 244695.7, 240551.9, 35.7 in Bay of Shadows located at sim8377.agni.lindenlab.com (8.10.150.190:13008) CPU: AMD (Unknown model) (1808 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 i just updated my nvidia drivers today and i'm now getting this issue... why is no one working on this? Getting this issue too. It makes me sad.
— Second Life 1.21.6 (99587) Oct 14 2008 18:00:21 (Second Life Release) CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 c-ares/1.4.0 Corrected the Environment Information to reflect Windows and Linux infos separately.
Setting priority to "Major", because not seeing anything under water or having no fog or having no atmospheric shaders (windlight) is "Major loss or impairment of function" in my eyes. Jup, I'm getting bored with this one. Problem still persists with newest NVIDIA linux beta drivers 180.06
Okay LL... this is getting reallly old. every new release, every new video driver it's still like this. Running an OLD video driver is NOT the solution. for me, that makes it so I cant use my monitor correctly, so lets step up and fix this. Waiting for it to 'go away' on it's own doesn't seem to be cutting it.
The facts to now: Driver version 169.44 is the last one that worked. Everything else, and oh yea, they are up to 180+ now... fails. PLEASE work on this, I've noticed a bunch of duplicates that state Radeon cards are now being affected. This may indicate an OpenGL issue. Issue is STILL not fixed
Second Life 1.22.2 (104576) Dec 2 2008 12:04:44 (Second Life Release Candidate) You are at 256131.8, 257072.6, 21.3 in Tan located at sim4964.agni.lindenlab.com (216.82.27.175:13000) CPU: AMD K7 (Unknown model) (2191 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Adding my details to this, just upgraded my GFX drivers this morning and also the RC, now I'm getting this problem.
= CPU: Intel Core 2 Series Processor (2163 MHz) GFX Driver Date: 10/06/2008 I can verify that this bug is affecting the nVidia GeForce 7000 series in particular. My girlfriend was having this issue with her GeForce 7950 GX2 and upon upgrading yesterday to a GeForce 9800 GT the problem was solved. I imagine the number of us with 7000 series cards are dwindling but it would still be really nice if this issue were fixed. Some of us are on laptops and don't have the option to get a new card without a whole computer upgrade. This bug really hinders the overall beauty of the game and lessens the enjoyment of underwater builds tremendously.
The work-arounds available (disabling fog / disabling atmospheric shaders / disabling lights / downgrading to old drivers) are not acceptable in my opinion. I am still having the issue and here are my specs: CPU: Intel Core 2 Series Processor (1994 MHz) NVIDIA driver version: 180.70 Just adding my whining to the pile. Sorry, but I already rolled back my drivers to 175.19 to fix the texturing problem in
===== Second Life 1.21.6 (99587) Oct 14 2008 17:42:25 (Second Life Release) CPU: Intel Pentium 4 Northwood (2992 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Driver Provider: NVIDIA It still occurs with:
Second Life 1.22.4 (106127) Dec 16 2008 12:22:22 (Second Life Release Candidate) CPU: Intel Pentium 4 (Unknown model) (2992 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 NVidia Driver 178.24 Anyone care to fix it? It gets really old.. /me kicks (not)WorkingOnit Linden in the butt. Can we get this assigned to a real Linden please???
Update: Internally, we do have a possible fix for this issue, but it is still in its development cycle where it is being thoroughly tested as to whether the fix is robust and integrates with the rest of the rendering system.
Viewer 1.22 contains a set of fixes that were already tested through October 2008; so this fix will not appear in the upcoming Viewer 1.22. If a normal schedule and successful testing prevails, then this fix is likely to appear in the next viewer (tentatively: 1.23). im on Second Life 1.22.6 (108361) Jan 20 2009 13:28:18 (Second Life Release Candidate) however older clients do the same
CPU: Intel Pentium 4 Northwood (2792 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Water is still black... the problem have something to do with nvidia drivers and SL I have lost interest in SL since the black water issue appeared more than half a year ago... come on Linden, get it fixed fast! I'm using the latest Nvidia driver for GeForce 7900 and black water is very ugly!
It's February and the problem is STILL there.. my god. I do not want to revert to old driver, I do not want to turn light option off because it gets dark and unrealistic, I do not want to turn atmosphere off.. I don't want to do anything. I want like before where I can enjoy the beauty of Second Life and its details in ultra setting. Please Linden, GET THIS FIXED ASAP! Come on! Hello Comunity. I had these Grafic isue also. has postet it last night, and i see, that these isue are more than over 6 months old??? Hell.... comme on, what you do, Lindenlabs, in these 6 months to fix these bug? and nope, i dont change my Grafic card drivers to an older one... are i crazy? in all other 3D games, i dont have these grafic bugs, but in sl, i had clothing bug's, these black bottom below the watherline, and so many more. and NO ONE must now say to me, that is an video card driver bug. NO ONE... that is NOT an video card driver bug, that is definitivly an bug from the viewers. and no solution, for these bug? oh comme on... do the Lindenlab realy belive, that an Nvidia Coorparation will solve YOURE bug's with an new card driver? An greater Coorperation, as the Lindenlabs? Nice science fiction storry... realy...
So, another thing. every resident, who rent land in second life, equal, if the resident has an basic account, or is premium member, pay directly, or indirectly you, that you doo youre work. i selve has an basic account, but i also pump in more than 400 US$ every month in sl.... i think i pay an little bit more, as an premium member, who pay you only these little price from 9.90 $ every month... I DEMAND from you, Lindenlabs, that you solve these bug so fast as you can now... and not again 6 month's.... then is these bug since an year on youre plattform, and noboddy from you has solving them... My jira bug insert: Sayonara, Shamara I agree with everyone else here, Linden Labs... get your finger out of your arse and fix this bug. Turning off fog or reverting to old drivers is not a option, i turned of the forg now as a quick fix only.
CPU: Intel Pentium 4 (Unknown model) (2992 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Upgrading to a new graphics card resolved the problem for me.
Second Life 1.22.8 (109366) Feb 1 2009 13:13:47 (Second Life Release Candidate) CPU: Intel Pentium 4 (Unknown model) (2993 MHz) Not wanting to say, 'me too' but...
Upgraded to latest Nvidia drivers to solve a different issue and now get the black underwater look that I am currently tolerating, until the time comes when I need to view underwater... CPU: AMD (Unknown model) (3015 MHz) I've noticed that when you set lighting to "Sun and Moon" only, the terrain comes back to normal, while with "local lighting only" on, the terrain goes ALL black.
Also, as an experiment, I made an object, and had it shed light. It seems that light sources under water just don't exist unless it's the sun or the moon. My theory is that the client for some reason cannot render object lighting in water at all on any land underwater. Objects on the other hand appear fine. Note this is with fog effects on. CPU: AMD (Unknown model) (2210 MHz)
Memory: 2047 MB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 7600 GS/PCI/SSE2/3DNOW! OpenGL Version: 2.1.2 i've had the 'black ground below waterlevel' since i upgraded the drivers of my graphics card... running the RC viewer on recommended settings.. but have to 'untick' atmospheric shaders to be able to see land under water.. i have also noticed that in certain light settings (which vary from region to region) the dark basic hair of my skin throws dark shadows across the shoulders and neck area.. skins without hair don't cause this (to clarify.. this is the painted hair on the head.. normally mainly found on male skins) this is still not fixed??! i commented on this back in november.. i know it says fix pending but could you please move this out to the rest of us? nvidia just released new drivers a few days ago.. i have not updated my drivers in MONTHS because of the problems sl has had with the drivers and now after updating them just to see if maybe the rc was fixed, i am greeted with the same ugly pitch black water...
hurry up all ready! Folks, I know this is a stupid bug and has been ignored way too long. But at the moment we have an ETA from LL. Ramzi wrote: "If a normal schedule and successful testing prevails, then this fix is likely to appear in the next viewer (tentatively: 1.23)."
So it's really no use to urge LL, because they made up their plan when to fix that and you won't be able to make them change the plan. 1.22 should be released as stable very soon (in the end we are at the 10th revision of the 1.22 RC, so it CAN'T be that long anymore) and after 1.22 has been released, we soon can see the first iteration of 1.23 as RC0. Let's see what it's worth and then we still can complain further Release Notes/Second Life Release/1.22
As our Knowledge Base always suggests, you will want to make sure to be running the latest drivers for your graphics card. Anyone, tell me... Should I...? (Still running NVIDIA169.21 drivers thanks to this "push away new residents"-bug Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
Second Life Server 1.25.6.113484 CPU: AMD K7 (Unknown model) (2157 MHz) Memory: 512 MB OS Version: Microsoft Windows XP Service Pack 3 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 6800 GT/AGP/SSE/3DNOW! OpenGL Version: 2.1.2 I had this issue return recently when I finally upgraded my NVIDIA drivers again, while I was using Viewer 1.21 and the RC 1.22. It has now resolved for me since I upgraded to the new 1.22 Viewer. Well this is the first I have heard of this issue being resolved for anyone. I wonder if it's because you have the 6000 series and not the 7000 series card?
hmm...
it isn't resolved for me with the RC or FINAL 1.22 release and the last NVIDIA driver... Second Life 1.22.11 (113976) Mar 6 2009 15:48:04 (Second Life Release Candidate) I've just encountered this problem too. I was running some rather old drivers on my 7800GTX, but then I swapped to a 9800GT to test it before I installed it in a PC for someone, and installed the latest NVIDIA drivers for it (182.08, the ones I had before didn't even support that model of card). That was all fine in SL, but I've just changed back to my 7800GTX and found that Windows is now using the new drivers for it too, and the first thing I did was log into SL to make sure it was all OK with the new drivers... everything looked fine until I went outside and saw the colour of the water looked odd, and then looked under it.
So it seems it's only newer NVIDIA drivers on older (7 series?) cards... but I don't really wanna change back to the old drivers because I seem to be getting a much better framerate, and everything else looks fine Ramzi wrote: "If a normal schedule and successful testing prevails, then this fix is likely to appear in the next viewer (tentatively: 1.23)."
I now tried with 1.23 (SVN Snapshot 116519) Still all black under water. Ramzi, can you please update to which viewer version the release is shifted now? I'm not seeing the problem myself. I'm running XP with a NVidia GeForce 8600 graphics card with the latest drivers and the current client viewer. Several people around me are reporting black underwater, though, so the issue is still with us. As far as I can tell, the people who have commented to me are using NVidia 7000 series cards, for what that's worth.
Supposed to be fixed in Second Life 1.23.0 (117724) Apr 17 2009 21:19:23 (Second Life Public Nightly) according to the release notes, but it is not, still all black terrain under the water.
Had some time for experimenting,
It was not possible for me to install the latest NVIDIA drivers (182.50), after about an hour my sweet Windows (in it's wisdom) pulled the 178.13 drivers, Have no Idea where it pulled it from though since I didn't have it on my system. Results with 178.13: Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release) => tarpit Second Life 1.22.11 (113976) Mar 6 2009 16:05:03 (Second Life Release Candidate) =>tarpit Second Life 1.21.0 (94415) Aug 14 2008 15:18:57 (Second Life Beta) =>tarpit (odd version numbering) Reinstalling the backup drivers wasn't easy but I managed to drop 169.21 back on my system. Video Card : NVIDIA GeForce 7600 GS I like this as a workaround:
Preferences - Graphics - turn Atmospheric shaders off. I much prefer that effect to turning fog off. It appears this may be fixed in 1.23 Public Nightly after all by simply changing your graphics to low and then returning them to your previous setting. For me at least this seems to have fixed it.
Fixed for me 1.23.0
No need to adjust graphics at all. — Windows XP SP3 GeForce7600GS Driver version 182.08 Still all black for me underwater on Ubuntu Jaunty using Public Nightly 1.23.0
Second Life 1.23.0 (118316) Apr 23 2009 21:25:15 (Second Life Public Nightly) CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz Tried sliding the graphics slider, erased my prefs, no change. The ones who reported it fixed: Could you please add which built fixed it for you? And please add your system details to get a grip on what's the difference. Perhaps it's "only" a linux issue now? It isn't only a Linux issue. My wife has this bug on her windows machine.
I can confirm this issue still exists in the latest RC build ( 1.23.1 (119104) ) on both Windows XP and Linux. Harleen Gretzky's proposed fix on 22/Apr/09 06:16 AM does not help on either OS. Windows Nvidia drivers: 178.13 Black terrain below water on both: Second Life 1.23.1 (119104) May 4 2009 17:57:12 (Second Life Release Candidate) CPU: AMD Athlon(tm) 64 Processor 3200+ and Second Life 1.23.1 (119104) May 4 2009 17:53:10 (Second Life Release Candidate) CPU: AMD (Unknown model) (2400 MHz) For the first time ever in ONE YEAR, I don't see black terrain underneath the water anymore. It's about time!
The problem is gone in RC 1.23 for me. Tested in ultra setting, all options checked and at the highest setting. Didn't change the slider or anything. --Tested with latest driver, no problem -------------------------------------------------------------------------------------------------------------------- CPU: Intel Core 2 Series Processor (2930 MHz) Updated drivers on both Linux (mine) and Windows (my wife's) machines. This fixed the issue on Windows, but the user had to fiddle with the graphics settings per Harleen Gretzky's suggestion. Bring the graphics settings down to Low, then manually adjust settings upward to your desired level.
Still no dice on Linux with the 185.18 drivers. Maybe 185.85 is the magic number here? Both computers have GeForce 7600 GS 512MB graphics cards. SL Version: 1.23.1 (119104) Linux Nvidia drivers: 185.18 About info Linux: CPU: AMD Athlon(tm) 64 Processor 3200+ More info:
As a test, I ran the 1.23 RC windows client through Wine on Linux and this bug was gone. Presumably, this means that the problem is now relegated to the Linux client specifically, whether completely internal to the client or in how it talks to OpenGL. I thought that might be helpful to some developers. It`s a SHAME and nothing else. It took the HEROS almost 1 YEAR to fix a major BUG. Good there new BUGs apear now like disapearing body parts (invisible) but hey no black ground under water, kinda huge thing if you live on open space sim and there all water around you...
I hope till 2010 all ppl will have fixed that... I believe this has been fixed in the 1.23 RC. Shame. I won't be touching that RC until this ridiculous change
<del>I haven't a clue why, but the issue is cleared up now on my computer. So perhaps this bug was fully fixed!</del>
Nevermind. I forgot I had disabled atmospheric shaders. Issue still present in Linux SL. Have been waiting on the new viewer to get rid of this problem, but the RC 1.23 doesn't solve it. Black terrain underwater still haunts my SL viewer.
<un-checks Atmospheric Shaders and waits another year> Windows XP and GeForce 7950 GT here It worked for me but ONLY after I tried Harleen's idea of setting graphics options to min and then back to their usual settings.
After just downloading the latest RC, Second Life 1.23.3 (122255), this issue no longer occurs for me, I'm very happy.
Dessie Linden,
This issue may be fixed on a majority of setups, but as of right now, it seems to still exist on Linux client with Nvidia GeForce 7000 series cards. As proof, I've attached a screenshot from this morning showing the "About Second Life" and "Preferences" UI elements, as well as a sadly blacked out portion of the Blake Sea. You can see in the image that I'm running the 1.23.4 RC on Linux, and the ground below the water's surface is blacked out. I've brought the graphics settings low and back up. Even logged out with them down and brought them back up after login. Never fails: If local lights and atmospheric shaders are both on, the bug remains. Details: I'm sure the percentage of residents now impacted by this bug is vanishingly small, but just as you wouldn't mark it resolved if it were fixed only in the Linux and Mac clients but remained for Windows, I don't think it's time to mark this solved just yet. Fixed in 1.23.4, released on 06/15/2009.
While I'm out (I bought a GTX 260 two weeks ago) I still find it rude to set this to fixed without any further comment despite the report of Kel Hartunian incl the screenshot that proofs the opposite.
Maybe after fixing this for most Geforce 7xxx users it might be reasonable (business wise) to not put any more effort into that, but then you should be so honest to explain that and set it to "won't fix". Just my 2 cent. Edit: Hiya Daniel,
The 1.23.4 Release Candidate (build 123523) was released on the 9th or 10th of June. The new 1.23.4 stable (build 123908) was released on the 15th. I wasn't using a nightly or anything like that. Just the RC as compiled and supplied by Linden Labs. I just checked: the problem is still there for me in the 1.23.4 final. Ultimately, it's not that big of an annoyance, I suppose, and my wife and I will be upgrading our computers soon anyway. The definition of "fixed" for a bug can be whatever a development team wants.. whether that be 'fully eradicated' or 'gone for 99.5+% of users.' It's not so fun to be in the 0.5% is all. These Bug isnt solved, so Reopen it and work on it.
Its also in the newest viewer see able. Shamara Yoshikawa. Before reopening this issue for 1.23 please make sure you go to Edit>Preferences>Graphics tab and change the setting to Low and apply it, then set it back to your normal setting and apply. If you are still seeing this issue after that, please go to a region without an adjacent region and take a snapshot of the terrain underground near the void region, this is the clearest way to see this issue as the void region will not be black. This will insure you are seeing this issue and not another issue.
Followed your instructions to the T, Harleen.. including setting graphics low and then back up (which fixed things on my wife's Windows machine with identical hardware when the 1.23.4 RC first came out.)
Still no dice. I've attached a screen shot with Edit>Preferences>Graphics and About Second Life visible for confirmation. I leave it to you to decide if this issue should be open or resolved. I'm tired of my bug reporting on this issue being smacked down, and am rapidly losing impetus to assist in the client's development because of it. Per Kel's comments and snapshot this still seems to be occurring for Linux users only.
Just wanted to confirm that this problem is still happening on Linux.
Currently using snowglobe, but this problem exists in 1.23.4 as well nowglobe 1.1.0 (2486) Jul 3 2009 10:05:19 (Snowglobe Test Build) Built with GCC version 40102 You are at 286141.6, 279471.7, 23.9 in Bracket located at sim2246.agni.lindenlab.com (216.82.16.251:13001) CPU: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0 I recently came across this on Linux, after I edited gpu_table.txt and changed my GeForce 7300 card from class 1 to class 2, trying to work around VWR-13110. So my guess is it's possible to work around this by reducing the card's class in gpu_table.txt to class 1 (even if it was originally class 2)
Success!
Thickbrick's solution works! Changing my card to class 1 in gpu_table.txt resolved the issue. Usually I have to disable fog in the Advanced menu every time I log in. With this fix, it was rendering properly from the moment of login. Amazing! I can now put all graphics features as high or low as I want. With both lighting and atmospheric shaders on, the terrain underwater now looks correct! Thanks for that info, Thickbrick! I'm sure that this'll help someone track down the actual cause of this bug too. I can also confirm that changing the info in gpu_table.txt fixes the problem in Linux
first time in over a year that i can see the water as it was intended to look like. The downside is that since 1.23
I've had to switch graphics cards on my PC to an older 6800 Nvidia, latest drivers and I see this problem now.
Second Life 1.23.4 (123908) Jun 11 2009 15:16:56 (Second Life Release) Built with MSVC version 1400 You are at 189049.7, 275067.4, 22.6 in Virgem Haven located at sim5928.agni.lindenlab.com (216.82.51.230:13002) CPU: AMD (Unknown model) (2204 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 still having this problem today after trying to update my video drivers... i was forced to update them to fix bugs in other games and of course they broke second life. i tried harleen's fix but it did not work, as soon as i re-enabled atmospheric shaders i had black terrain under water. this is my third comment on this jira and i am very disappointed.
disabling fog did remove the problem for me, but of course i don't really want to have to do that every time i log in. please look into this LL! you guys forced me to keep myself on way outdated drivers for too long! GreenLife Emerald Viewer 1.23.4(439) july 26 2009 01:02:50 (Green Life Emerald Viewer) Built with MSVC version 1400 You are at 244767.6, 240491.3, 31.3 in Isle of Shadows located at sim 2077.agni.lindenlab.com (216.82.16.82:13000) CPU: AMD (Unknown Model) (1808 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 Setting the "RenderQualityPerformance" option in the Debug Settings (in the advanced menu) to 2 for 7000 series GForce cards or earlier ones seems to fix the issue. While keeping the atmospheric shaders and proper lighting intact.
This also seems to appear on the 7xxx series GForce cards, probably earlier ones too, maybe. I can extrapolate this assumption by checking things on a 7800 GForce, and comparing it to a 9000 series GForce card. It's not drivers either from what I've seen. I think this is a hardware issue, not an issue regarding the viewer/sim. Doubt that would be of much help to those that gave up on this... I guess this is not the place to tell that this issue is unresolved for the latest Emerald viewer (1.23.5.950) in combination with Windows...
Just wanted to comment that this problem has disappeard for me, after a Laptop upgrade. Given that I now have a 1GB Nvidia card I should hope so! And, why are people reporting Emerald issues here? Go to http://modularsystems.sl/
I have the same problem but found that changing the graphics settings from nearby local lights to Sun and Moon only solves the problem, or reveals where the problem is coming from.
have you tested the gpu_table.txt workaround? Change the class from your card to 1(/2). When I change the class from 'NVIDIA GeForce 7900' to 1 it is fixed for my 7950GT ...
PS: Work also for Emerald |
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nvidia Driver 175.19 (latest release, no newer beta available)
Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)
You are at 227414.5, 261129.8, 46.8 in Blacksilk Isles located at sim7972.agni.lindenlab.com (8.10.149.39:13001)
Second Life Server 1.22.4.90499
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2669 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7600 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16852 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 1/15303 (0.0%)