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Issue Details (XML | Word | Printable)

Key: VWR-8150
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Vex Streeter
Votes: 4
Watchers: 1
Operations

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1. Second Life Viewer - VWR

inappropriate layering of clothing textures

Created: 11/Jul/08 08:16 PM   Updated: 10/Oct/08 09:16 PM
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Component/s: Avatar/Character
Affects Version/s: 1.20
Fix Version/s: None

File Attachments: None
Image Attachments:

1. armidi.jpg
(30 kB)

2. orange.jpg
(31 kB)
Environment:
Second Life 1.20.13 (91658) Jul 8 2008 16:01:06 (Second Life Release Candidate)

You are at 284967.6, 279567.9, 3334.9 in Camembert located at sim2910.agni.lindenlab.com (216.82.19.153:13002)
Second Life Server 1.23.0.91708

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2493 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800M GTS/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16540 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 7767/28146 (27.6%)

nvidia nforce drivers 177.39
Issue Links:
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 Description  « Hide
clothing layers are getting masked and/or baked inappropriately on this particular machine - other users do see the incorrect layered buggy clothing. The effect persists through cache flushes and texture rebakes.

For instance, some jacket layers, are getting rendered with copyright symbols over areas on avatar that shouldn't ever be covered by jacket layers. The two attached images are of a normally dressed avatar, with an orange floral hawaiian shirt (rendering the pattern over everything but the face layer), and a shirt (on jacket layer) leaving copyright imagery in what should be uncovered areas.

Seemed to happen starting in 1.20RC13, but may have been present in RC12. I see this issue on my Vista(sp1) install, not in similarly numbered Linux builds (which fix the textures on rebake).

Oh, and my eyelashes have turned florescent green at the same time.



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Vex Streeter added a comment - 29/Jul/08 05:24 AM
Followup: this appears to have been due to an nvidia driver issue. Since the viewer apparently uses hardware to bake the textures you get this sort of behavior. Switching drivers fixed the problem. A better resolution might be to do avatar layer compositing in software.

nicole david added a comment - 02/Aug/08 07:00 PM - edited
I am reopening this because as a whole, we have been recieving countless reports about this problem since the newest viewer. Our products contain encoded copyright layers and the new viewer does not display them correctly for everyone. It is not something we can fix ourselves, and we do not expect all of our customers to have to update their driver as it worked perfectly fine in the previous viewer. Please look into this further, thank you. IF this is indeed a driver issue, I would expect Linden Lab to address it in their blog so it is widely known, or for them to revert certain aspects of the viewer so it is compatable with the drivers.

WookieChew Muircastle added a comment - 10/Oct/08 04:23 PM
I am having this same issue newspaper print where cloths should be I have been having this myself only since updating nvidia gforce 6200tc driver and nforce 4 chip driver. to latest build

Ellla McMahon added a comment - 10/Oct/08 09:16 PM
It looks likely that you have an NVIDIA graphics drivers from the 177 or 178 series.

There are known avatar rendering issues for these driver versions:

  • VWR-7957 (Clothing skinning error on nVidia)
  • VWR-9358 (Texture rendering problem Nvidia 178.13 release drivers)
  • VWR-8261 (With some clothes, viewer renders buttocks and legs totally white)

The following workaround has been reported:

  • Enable the Advanced Menu (Ctrl-Alt-D)
  • Disable rendering of Palletized Textures (Ctrl-Alt-F7)
  • Rebake (Ctrl-Alt-R)

You can also revert to Nvidia 175.19 drivers to see if this resolves your issue.

Please look at VWR-7957, VWR-9358 and VWR-8261 and add your comments/vote to whichever you feel most closely matches your issue.

Thank you : )