• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: VWR-8040
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Mokona512 Hax
Votes: 0
Watchers: 0
Operations

If you were logged in you would be able to see more operations.
1. Second Life Viewer - VWR

Enabling atmospheric shaders causes anything under water to become black

Created: 03/Jul/08 10:07 PM   Updated: 11/Jun/09 10:42 AM
Return to search
Component/s: None
Affects Version/s: 1.20 Release Candidate
Fix Version/s: None

File Attachments: 1. File Snapshot_001.bmp (2.25 MB)
2. File Snapshot_002.bmp (2.10 MB)

Environment:
Second Life 1.20.12 (90824) Jun 27 2008 21:30:48 (Second Life Release Candidate)

You are at 238130.1, 234335.7, 34.4 in Kit Estates located at sim846.agni.lindenlab.com (64.154.223.91:13000)
Second Life Server 1.22.4.90499

CPU: AMD (Unknown model) (2717 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800 Ultra/AGP/SSE2/3DNOW!
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16351 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/1590 (0.0%)
Issue Links:
Duplicate
 
Relates


 Description  « Hide
This currently happens with the stable releases and the RC versions

enabling atmospheric shaders causes the water to become black on any area that has land below the water level (see first attachment)

but if I disable atmospheric shaders then the water will look normal with the land below water level being visible



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Gellan Glenelg added a comment - 04/Jul/08 06:00 AM
Duplicate of VWR-6674