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Tmayla Rotaru added a comment - 03/Jul/08 09:33 PM
Having been a part of SL for just over a year, I would deff. welcome and support higher quality trees with a lower prim count.
This should be a no-brainer for LL, especially if they have already purchased the SpeedTree license. Many sims, including my own, Serenity Woods, rely on trees heavily for their beauty. Linden trees were nice in 2004, but hardware has moved on and SL's approach to trees should move along with it. My sim currently uses very few Linden Trees, opting instead for more-primmy and more-scripty sculpt/particle based trees. It would be a lot nicer if the client simply supported the robust and beautiful kinds of trees that SpeedTree can offer.
If Oblivion, UT3 and GTA IV (to name a select few) can do it, so can SL. SpeedTree is very configurable and can scale to accomodate a wide range of hardware configurations. SpeedTree has a long history of use in mainstream titles. We can do better than two perpendicular alpha-textured polygons. Let's beautify SL with SpeedTree! And also, since LL was willing to implement Windlight for better looking skies and water (which personally have been faster than the previous sky), it just makes sense to upgrade the trees as well. Particularly since SpeedTree's LoD system seems to be a lot less harsh on my hardware in the demos than SL's system which dumps entire groves of trees from the higher poly (though still kind of bad looking) trees to two planes with a 32x32 texture on it. >P
That jump kills my processor in some areas, and sometimes boots me off of SL, so I'm forced to keep tree detail at minimum. SpeedTree is on the Rendering Roadmap, though it hasn't (publicly) been assigned a priority.
http://wiki.secondlife.com/wiki/Render_Roadmap Having reviewed the public records here is what I have gathered: == WindLight Office Hours 2008-02-26 == == WindLight Office Hours 2008-02-21 == == WindLight Office Hours 2008-02-07 == == WindLight Office Hours 2008-01-08 == == WindLight Office Hours 2007-12-20 == The licensing of Speedtree may not be compatible with the open source viewer.
In the interim, it should be easier than sculpties to allow single-prim linden trees, using a "tree system" analogous to the particle system. At any rate, when IMPLEMENTING Speedtree, please consider VWR-303. Following up on this issue... I'm looking at http://wiki.secondlife.com/wiki/Viewer_Roadmap
Does this mean Speedtree was quietly taken completely off the table? Would someone mind getting the cattle prod out and finding a current Linden who can speak with authority on this topic, and why Speedtree does NOT show up on http://wiki.secondlife.com/wiki/Viewer_Roadmap |
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