• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
MAINTENANCE ANNOUNCEMENT - JIRA will undergo maintenance starting 1:00am PDT through 3:00am on Saturday 2010.03.20. Please do not enter issues during this time as the system maybe restarted.
Issue Details (XML | Word | Printable)

Key: VWR-7987
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: tainted ashbourne
Votes: 0
Watchers: 0
Operations

If you were logged in you would be able to see more operations.
1. Second Life Viewer - VWR

use textures no copy/no mod or no transfer in any prim

Created: 28/Jun/08 10:12 PM   Updated: 01/Jul/08 03:34 AM
Component/s: Building (in-world)
Affects Version/s: 1.19.1.4
Fix Version/s: None

Time Tracking:
Not Specified

Issue Links:
Duplicate
 


 Description  « Hide
advance > view admin options ,,,,and we click here to see the manager's options

then we are going to our inventory, and seek such a texture no copy,or no transfer. We right click and copy the uuid.

1)create a new script
2)use this simple script for example :

key delatextura = "650879a0-a4c9-60aa-5a86-eb7256b83011";
default
{
state_entry()

{ llSetTexture(delatextura,ALL_SIDES); }

}

3)save script. and put the script in the content of our prim

4)Our first, the texture uuid to take place, and will remain full perm

5)delete script.

6)save the prim in the inventory

and sorry my english is very bad =(



 All   Comments   Work Log   Change History      Sort Order: Ascending order - Click to sort in descending order
McCabe Maxsted added a comment - 01/Jul/08 03:34 AM
This was addressed in VWR-1919, and is now part of 1.20.