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Issue Details (XML | Word | Printable)

Key: VWR-7871
Type: Bug Bug
Status: Open Open
Priority: Critical Critical
Assignee: WorkingOnIt Linden
Reporter: Strife Onizuka
Votes: 4
Watchers: 3
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1. Second Life Viewer - VWR

Shadow Branch: Invisiprims do not work

Created: 21/Jun/08 05:33 PM   Updated: 10/Nov/09 08:51 PM
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Component/s: Graphics
Affects Version/s: Snowglobe 1.0, Snowglobe 1.1, 1.23
Fix Version/s: None

File Attachments: None
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Linden Lab Issue ID: DEV-17120


 Description  « Hide
With RenderDeferred enabled (used to render shadows) invisiprims no longer work at all.

Edit: November 10, 2009:
This bug is fixed for me as of Snowglobe 1.2.0 (2958), can someone else please confirm? ~Adeon Writer



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Sammy Frederix added a comment - 18/Mar/09 09:40 PM
Strife, is this bug about prims with some transparency and/or having textures with some transparency being invisible, or is that a separate bug?

Strife Onizuka added a comment - 21/Mar/09 12:42 PM
Invisiprims are a historic misfeature that are useful. There are a couple textures that while being transparent in nature are rendered as if they were solid. This has the effect that avatar body mesh and alpha textured stuff are not rendered behind them. Consequently they have been used in avatars to hide parts of the body (or to just cut holes in it). Everything from mechas to tinies use them.

Khyota Wulluf added a comment - 21/Mar/09 01:33 PM
Invisiprims will not work with defferred rendering, as a work around LL has decided to add support for alpha masks on you avatar skin. see VWR-812

Chalice Yao added a comment - 23/Mar/09 12:59 AM
Linked my issue VWR-12266 to it. Invisiprims seem to work in base functionality, they just work somewhat incorrectly.

The main issue with not getting them to work once more are, quite frankly, any and all products on the grid that make use of invisiprims that are no-mod. The prims cannot be removed and/or replaced with av alpha masks when the time comes, so said products will look quite...incorrect. This may be obvious, but I just felt to state it again: All products that use invisiprims and are no-mod will be permanently broken.

The one solution I see, if invisiprims do not get fixed in any way is, to replace the texture asset with a completely transparent normal texture., tho this will also cause older viewers, of course, to stop seeing those products correctly.


Adeon Writer added a comment - 04/Nov/09 12:17 PM - edited
Fixed for me in Snowglobe 1.2.0 (2958).

Invisiprims behave exactly as they do wither Render Deffered is on or off.

Can anyone else confirm please? Adding fixed version. (oops, can't)


Lillie Yifu added a comment - 10/Nov/09 04:56 PM
Example. Truly ugly....

CPU: Dual i386 (Unknown) (2530 MHz)
Memory: 4096 MB
OS Version: Darwin 10.0.0 Darwin Kernel Version 10.0.0: Fri Jul 31 22:47:34 PDT 2009; root:xnu-1456.1.25~1/RELEASE_I386 i386
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce 9400M OpenGL Engine
OpenGL Version: 2.1 NVIDIA-1.6.0


Adeon Writer added a comment - 10/Nov/09 08:48 PM
Lillie Yifu, could you please post the full Help -> About Second Life info? It's missing a few vital lines, including viewer version.