
| Key: |
VWR-7842
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Needs More Info
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
Bezilon Kasei
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| Votes: |
0
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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File Attachments:
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1.
slgrbug.zip (1.22 MB)
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Environment:
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Windows XP SP2; Motherboard - ASUS P5L D2 SE; Graphics card - ASUS EAX1600PRO (256mb vram); 1 GB Kingston RAM, Inter Core2Duo E6320 1.87/1.87 GHz CPU, Samsung 186 GB Harddisc with 116 GB free space, SL graphic options are set on low
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Issue Links:
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Duplicate
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This issue duplicates:
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VWR-3258 Rendering glitches: triangle glitches, vertex tears, etc. on some ATI cards with VBO on
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Viewer meses up the whole gird after some minuites in a place, a teleport solves it temporary
Whenever I teleport ot a place everything's just ok for a few minuites, than everything goes as wierd as on the attached screenshots. They fix for another short amount of time after teleporting somewhere else or a farther part of the sim. I heard that this could be a problem with any kinds of ATI chipset videocards, so i grabbed my old ATI card and gave it a go. It was the same, but with an older Nvidia chipset card, there was no problem at all =S
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Description
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Viewer meses up the whole gird after some minuites in a place, a teleport solves it temporary
Whenever I teleport ot a place everything's just ok for a few minuites, than everything goes as wierd as on the attached screenshots. They fix for another short amount of time after teleporting somewhere else or a farther part of the sim. I heard that this could be a problem with any kinds of ATI chipset videocards, so i grabbed my old ATI card and gave it a go. It was the same, but with an older Nvidia chipset card, there was no problem at all =S |
Show » |
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Possible duplicate of VWR-3258