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Key: VWR-7724
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Kenn Nilsson
Votes: 26
Watchers: 7
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1. Second Life Viewer - VWR

Physical Objects fail to collide with Avatar at any appreciable Velocity

Created: 12/Jun/08 11:25 AM   Updated: 29/Aug/08 05:53 AM
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Component/s: Avatar/Character, Building (in-world), Scripting
Affects Version/s: 1.20 Release Candidate
Fix Version/s: None

Environment: Not Applicable (tested with 830 Avatars used by different persons on various environments)
Issue Links:
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 Description  « Hide
Prior to release of 1.22.1 Server Code on 6/5/2008, physical prims used as "bullets" for ranged weaponry were able to reliably collide with avatars at Velocity settings of up to 100 m/s (so long as the bullet was at least 2 meters long). Since 6/5/2008, collisions with avatars have not occurred in any reliable fashion whatsoever.

In testing:

--Firing a 'bullet prim' (0.050, 0.050, 2.000 x,y,z size) at 100 meters / second velocity will always reliably 'collide' with another prim that is not attached to an avatar.

--Firing a 'bullet prim' (same size as above) at 40 meters / second will 90% reliably 'collide' with an attachment of targetable size and at least 0.25 meters thickness, but will NOT collide with an avatar. Any higher velocity will result in almost complete failure of the 'bullet prim' to collide with the attachment.

-Firing a 'bullet prim' (same size as above) at 1-5 meters / second will reliably collide with an avatar-though this restricts such prims to a very, very short range.

-Increasing the size of the 'bullet prim' to 2 x 2 x 2 meters and firing at 40 meters / second -does result in an improvement in collision detection ratio, but also results in significant knockback of the avatar and is STILL not 100% reliable. Increasing the velocity above 40 meters / second reduces the reliability of collision (at 100 meters / second, collision was detected roughly 20% of the time with even a 2 x 2 x 2 prim).

This issue is quite significant to many weapon-builders and role-play / combat system builders who rely upon avatar-collisions from prims to register 'hit's' and 'damage' and has effectively reduced many of our ranged weapons to 'unusable' until the issue is fixed. As such, it is affecting thousands of users.

For reproduction...simply script a prim to fire another-physical-prim at various velocities...and have it llShout when it detects a collision.



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Venovara Ivory added a comment - 12/Jun/08 12:03 PM
Having collisions messed up in SL in general is a huge problem for role-play and gaming type regions, which a lot of regions in SL are. I hope this issue is resolved quickly. It's already hurting traffic for my regions.

Daemona Razor added a comment - 12/Jun/08 01:42 PM
A similar/identical issue is open at...

http://jira.secondlife.com/browse/SVC-2511


Catten Carter added a comment - 12/Jun/08 02:25 PM
This is probably a server issue - should be changed from VWR to SVC

Alexa Linden added a comment - 12/Jun/08 02:39 PM
I Agree with Daemona that this looks like SVC-2511. Are they are outstanding difference or can I tie these together? I have already imported SVC-2511 and have flagged the issue.

Kenn Nilsson added a comment - 12/Jun/08 04:29 PM
It appears to be identical to SVC-2511...I was simply unable to find SVC-2511 when I initially searched through JIRA for the issue before posting. Let's combine the issue.