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Issue Details (XML | Word | Printable)

Key: VWR-7678
Type: Meta Issue Meta Issue
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Yichard Muni
Votes: 10
Watchers: 3
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1. Second Life Viewer - VWR

Avatar improvements: using NURBs technology

Created: 09/Jun/08 12:15 AM   Updated: 02/Sep/08 08:04 AM
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Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: None

Environment: any


 Description  « Hide
avatars really need to be remake (see VWR-1258, VWR-7630) due to old technology and need for better rendering and better performances.

Avatars are made from a mesh of triangles, and this poses many problems, that using NURB technology would solve.

(definitions: Meshes are shapes which are defined by point coordinates and triangular faces, on which textures are applied. A mesh rendering is independent of distance. NURBs are shapes which are defined by a mathematical equation (polynomial). When rendering, a NURB is transformed in a triangle mesh (tesselation) where there are many triangles for close shapes or sharp curves, and less triangles for far shapes or flat surfaces.)

discussion:
Pros:
-NURB rendering automatically accounts with the distance: a far avatar would have less triangles than a close one (less lag inducing) while a very close av would keep a very smooth shape, without showing angular or blocky shapes. This would make impostor useless (VWR-7630) or the NURB renderer could cosider that a far av is "flat", making it equicalent to an impostor.
-there would be much more freedom for body shapes, without making body parts loking angular or overstretched (VWR-1258)
-on the reverse when body shapes are smaller, rendering would use much less triangles than the equivalent mesh.

Cons:
probably, at the most common distance, NURB would use more CPU power than the equivalent meshes, but this is a case among others, for instance when we speak with 1-2 persons at a distance of 2-3m. But this situation is not the most lag-prone. In the most laggy situations (bals, parties, conferences, concerts, lessons, meetings) we have some very close avs and many more far (5-15m) where NURBS would use much less calculation power than the classical mesh. Anyway far avs could use a simplified "flat" NURB rendering, more or less equivalent to the impostor



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Sue Linden made changes - 13/Nov/08 11:05 AM
Field Original Value New Value
Workflow jira-2007-12-22a [ 56627 ] jira-2008-11-14 [ 63709 ]
Sue Linden made changes - 13/Nov/08 11:25 AM
Workflow jira-2007-12-22a [ 63709 ] jira-2008-11-14 [ 70662 ]
Sue Linden made changes - 13/Nov/08 04:46 PM
Workflow jira-2008-11-14 [ 70662 ] jira-2008-11-14a [ 92191 ]
Sue Linden made changes - 13/Nov/08 05:05 PM
Workflow jira-2008-11-14 [ 92191 ] jira-2008-11-14a [ 98896 ]
Sue Linden made changes - 13/Nov/08 05:13 PM
Workflow jira-2008-11-14 [ 98896 ] jira-2008-11-14a [ 101956 ]
Sue Linden made changes - 13/Nov/08 05:25 PM
Workflow jira-2008-11-14 [ 101956 ] jira-2008-11-14a [ 106468 ]
Sue Linden made changes - 13/Nov/08 05:50 PM
Workflow jira-2008-11-14 [ 106468 ] jira-2008-11-14a [ 115311 ]
Sue Linden made changes - 13/Nov/08 06:13 PM
Workflow jira-2008-11-14 [ 115311 ] jira-2008-11-14a [ 123831 ]
Sue Linden made changes - 13/Nov/08 06:31 PM
Workflow jira-2008-11-14 [ 123831 ] jira-2008-11-14a [ 130594 ]
Sue Linden made changes - 13/Nov/08 06:55 PM
Workflow jira-2008-11-14 [ 130594 ] jira-2008-11-14a [ 139714 ]