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Issue Details (XML | Word | Printable)

Key: VWR-7677
Type: New Feature New Feature
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Hirokii Hyun
Votes: 447
Watchers: 64
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1. Second Life Viewer - VWR

Estate / Sim Windlight preset / day cycle options

Created: 08/Jun/08 09:47 PM   Updated: 15/Jan/10 02:38 PM
Component/s: User Interface
Affects Version/s: 1.19.1.4, Snowglobe 1.0, 1.22, 1.23 Release Candidate, Snowglobe 1.1, Snowglobe 1.2, 1.23
Fix Version/s: None

Time Tracking:
Not Specified

Issue Links:
Duplicate
Relates

Linden Lab Internal Branch: DEV-1730


 Description  « Hide
Earlier last year, may 29th, Torley linden made a blog post mentioning the following.

"Can other people see the changes I make?
Not yet — this is localized, or client-side, meaning only you will. In the future, we plan to allow estate owners and managers to change them, as a dramatic evolution of the current dayphase controls found in World menu > Region/Estate > Estate tab."

Now that Windlight has stabilized, it'd be nice to have this feature availible to sim owners as there are multiple sims that RELY on atmospheric skies and post notifications stating that the viewer will benefit from using these settings, giving them hard to follow instructions for those unfamiliar with the sky editor in order to select the preset or worse, set the settings themselves if it's a unique setup!

Please put the control of the skies in the hands of the estate / sim owners! Thank you.



 All   Comments   Work Log   Change History      Sort Order: Ascending order - Click to sort in descending order
Lex Neva added a comment - 02/Aug/08 11:40 AM
We're still waiting on this, and in the meantime, plenty of server versions have been released and one major client version has been released.

Cynebald Ceawlin added a comment - 02/Aug/08 04:40 PM
I think having default region Windlight settings – including ability to set a full Windlight day/night cycle – that could be seen by everybody sounds tremendous. There are some implications for commercial business, however, where the "look" of a product is very important: prefabs, clothing, hair, for example. I can imagine somebody dialing in the WL settings for their sim/parcel and making their products look fabulous, but then the customer takes it home and promptly IMs the vendor saying something to the effect of "this isn't what I bought at ALL – it looks like crud!". Along with this, while being able to have an incredible sky to match a great theme build would be great, I may not always like having my own lovely WL settings overridden every time I TP into a mall. All this is to say that in addition to having region/estate control over the WL day cycle, I would like to see a client preference that allows a user to specify whether or not their WL settings can be overridden by region defaults (and maybe a sub-setting when settings can be overridden that lets a user be notified when entering a region that overrides their settings, ala entering a region that's running a different server version).

WarKirby Magojiro added a comment - 03/Aug/08 02:10 AM
You have a p[oint there. It would need to be a little preferences option:

Accept area sky settings?

-Yes
-Ask
-No

And it MUST default to YES.
The ask option would pop up a dialog whenever you enter an area with custom sky set, asking if you'd like to use it.


Eata Kitty added a comment - 04/Aug/08 03:04 AM
I don't see any problem with defaulting to accept as the custom sky settings require you to visit a private island in the first place.

Gistya Eusebio added a comment - 09/Aug/08 08:01 PM
I disagree. The sim should not ask people. They should just have the ability to override Environment Editor changes, just like you can ovverride time-of-day. Incidentally you need to be able to add multiple suns and moons and change the texture maps on moons. Oh, and set the gravity level. I want non-earth planets damnit.

WarKirby Magojiro added a comment - 09/Aug/08 08:03 PM
Yes, Gistya, it would just override without asking by default. I just meant that there would be a preferences option, that you could use to make it ask first, instead of automatically overriding.

Anyone who doesn't change that, would have the environment set automatically upon entering.


IAm Zabelin added a comment - 28/Aug/08 07:10 AM
Common LL ... wrap this windlight thing up ... it's like half-implemented. Windlight is such a big thing its crazy to see it just hanging like this.

There should NOT be any popups - that'll drive users nuts. At most a temp fading non-obtrusive message, or chat message, only IF client is set to not auto-accept server WL settings. I guess you could post a chat message if WL settings are changed to server with a 'click here' link to reset your previous ... kind-of like the message after TP you get and can TP back.

Yes, an additional client-side option should be avail to allow/prevent override of windlight settings when entering a server with WL settings (and the WL client should revert to its prev defaults when leaving).

Additionally, it'll be good to have a small colored panel-icon (sun+clouds or rainbow or something) ... like the small restrict push icons etc - to display when server settings are avail in your region and you have your local override on. By clicking the icon you can toggle between server and current client settings.

And can we have it on Monday please?

thx


Tomm Olifone added a comment - 24/Oct/08 12:59 AM
This is not a complex feature to implement. Let's have it please?

Ann Otoole added a comment - 24/Oct/08 05:37 AM
Linden Lab staff promised this a long long time ago.
They also promised shareable windlight settings.
They don't make so many promises anymore eh?

Although this is not something that adds to the scalability of the system it is something that enhances the usefulness of the private islands and allows for full thematic experiences on private estates.


Miriel Enfield added a comment - 19/Nov/08 06:48 AM
I'd really like it if we got this – like Ann said, it would do a lot to add to private estates.

Oh, and any confirmation popups should be optional, and default to off. (Personally, I think they're unnecessary in the first place. You can always make a custom weather setting and switch to that when shopping.)


Lili Brink added a comment - 22/Nov/08 04:32 AM
Could a Linden give us an idea of a timeline on this ? Is a team working on adding this feature in the estate/region menu yet, or is that still an idea in the air ? When can we expect to see it happen ? Six months, a year, two ? Just a ballpark, please ?

Aki Shichiroji added a comment - 27/Nov/08 12:29 PM
@Lili: "shortly"

I agree... i remember this being discussed as one of the priorities during Windlight office hours, to be implemented after application of WL capability to the viewer.

@LL: Sooner than shortly? Please?


Torley Linden added a comment - 15/Dec/08 07:22 AM
Lili, glad you emailed me. True, it's taking longer than hoped due to other priorities @ LL, but we haven't forgotten. I don't have any new info to share at this time, but (1) we're in total agreement this feels half-done, and (2) when we can say something once there's progress, we absolutely promise to.

Adeon Writer added a comment - 04/Jan/09 01:01 PM
Already as you walk from one region on a private estate, the time of day may change. It's not something you need permission to happen, although you can still manually go in and lock the time of day. I think a solution for everyone is to allow environment settings to work the same way: You walk into an area and it appears the way the land owner wants, although you are free to go in and "lock" the environment settings to something you do want, until you log out. This would solve the problem mentioned earlier of stores making their product look the best: If someone is curious enough, they're free to go in and load a custom setting just as easily as someone setting to midday. Default in this case would return to what the land-owner set.

Tomm Olifone added a comment - 10/Jan/09 11:08 AM
LL, is this the image that you wish to portray of your company? That you can't finish anything you start? I wonder how any businesses or organisations wish to be seen to be associated with you.

camilla Yosuke added a comment - 14/Jan/09 07:20 PM
BUMP !

Samantha Glume added a comment - 15/Jan/09 08:59 PM
I would very much like to see a scripting function that allows us to set windlight settings. The idea being that if I wanted to have a room be dark it would switch settings as you walked though the door, and then back to normal when you left.

Also, and this would be my plan, would be to have a script that changed the windlight settings from region default to space "dark" with bright stars mode as you went above 1023m in the sky and back again as you dropped below 1024m.


mikes yoshikawa added a comment - 20/Feb/09 10:39 PM
I think Samantha summarised this well, allow scripts to set environment as well as sim/estate settings. Then walking into a cave on someone's parcel will get cave like conditions without having to stop and manually select "midnight", which to be frank, is not that dark at all. Making caves work during the day is next to impossible (also anything else dark and spooky. This ability alone will go a long way toward making better environments.

konigmann lippmann added a comment - 23/Mar/09 08:20 AM
As a scripter, I want to see a LSL function that can control these settings in a manner described at: https://wiki.secondlife.com/wiki/LlSetSunDirection

Allen Kerensky added a comment - 23/Mar/09 05:48 PM
Scripted controls over Windlight skies are already possible for users of the RestrainedLife or CoolViewer forks of the Linden viewer.

http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLifeAPI scroll down about 2/3rd to the @setenv command and http://sldev.free.fr for the CoolViewer patch info.

Until LL decides to finish WindLight (scripted control? tradeable inventory for water, skies, days? estate default control? water settings that survive a relog?) this is how I am working with WindLight and scripting.


TigroSpottystripes Katsu added a comment - 05/Apr/09 11:16 AM
in reply to Gistya's comment about gravity:

You might be interested in SVC-3766


Gistya Eusebio added a comment - 12/Apr/09 08:51 PM - edited
Come on LL... HURRY THE HECK UP on this please! oh and let us set custom moon textures. And possibly, if the sim is a moon sim, then instead of the moon it could be a planet and or other moons.. even use prims for those? Plox?

Annyka Bekkers added a comment - 30/Apr/09 07:47 AM
I was just reminded of this long overdue issue. This needs to get finished. Localized Windlight settings destroy immersion. If I'm in the same place as my friend, and we're both experiencing completely different environments because of whatever WL preset we happen to be using, it kills the sense of a shared space. Get on it already, LL!

Opensource Obscure added a comment - 30/Apr/09 10:46 AM
Many good points here - I especially like Annyka's one: "If I'm in the same place as my friend, and we're both experiencing completely different environments because of whatever WL preset we happen to be using, it kills the sense of a shared space" - I totally agree.

Please fix this as suggested in Description.


Brandon Shinobu added a comment - 03/May/09 11:46 PM
I would like to hear if LL has anything to say about this. It's been over a year since Windlight was released, and while I'm happy about upcoming changes in the newer viewers, I'd like to see this in there as well.

Logan Bauer added a comment - 08/Jun/09 11:31 PM
This issue, VWR-7677, was created a year ago yesterday so I'm wishing it a belated happy birthday.

Rob danton added a comment - 16/Sep/09 01:04 AM
Thnaks to Bryn Oh for reminding me about this issue - there has to be a relatively simple way to implement this - It is an issue of great importance to sim owners who want really create a user experience for visitors to their regions. Its also a matter of convenience for visitors as I I now have a huge file of windlight presets that I have created or been given by friends and this had to be manually dropped into the app settings folder of each client upgrade.

CrystalShard Foo added a comment - 16/Sep/09 02:44 AM
I'd love to hear from LL on why this issue is so complicated to implement.

robward Antwerp added a comment - 16/Sep/09 04:35 AM
My thanks also to artists such as Bryn Oh for opening my eyes to how beautiful custom sky settings are... they radically change and enhance my experience. I often take friends... many of whom are new to sl... on tours of what I think are amazing and creative works of art. It would be wonderful if we didn't have to spend up to 30 minutes (if not using voice) each time I brought someone new into a sim with a custom sky to help them make the changes. To have to spend 25% of my time (assuming a typical 2 hour visit) talking my friends thru how to change settings is very discouraging. I think it would be wonderful if (from the user/visitor - to the sim - side) I could enter a sim like Immersiva and be presented with a choice, to either accept the creators custom settings or retain the standard SL default. I would like to retain the client side control of my viewer just as it is... but to allow me to accept or reject the artist's intent at a single click would be so much easier.

Crap Mariner added a comment - 23/Sep/09 10:28 AM
I agree that this would make it significantly to fully appreciate the creations of artists like Bryn Oh who use the full potential of the viewer for their work.

Phillip Vought added a comment - 05/Oct/09 05:29 AM
After reading Bryn's blog, I'd like to propose a three part solution to this problem..

Apparently the restrained life viewer incorporates an "click to set" environment option.

For stage one, I propose this code makes its way in to Snowglobe as is..

for stage two, I propose an enhancement that will allow a scripted object to interact with the viewer and cause it to change the environment

for stage three, I propose an enhancement to the estate tools that allows the storing of the estate manager's current settings and the sending of those settings to every client as they connect to the sim (excepting child connections)

The last stage obviously needs failsafes incase teleports fail or someone leaves a sim.. in other words, environments need to be set to client default if no estate setting exists.

Comments?


Phillip Vought added a comment - 05/Oct/09 05:32 AM
Changed priority to reflect JIRA Policy

CrystalShard Foo added a comment - 05/Oct/09 10:54 AM
I'd rather avoid using user-oriented work arounds because temporary solutions tend to become permanent solutions, especially with Linden Labs.

I say we should keep up with getting LL to finish implementing the original design.


CrystalShard Foo added a comment - 05/Oct/09 10:55 AM
Changed priority to reflect JIRA Policy

Samantha Glume added a comment - 05/Oct/09 12:57 PM
I agree wholeheartedly. LL NEEDS to finish this feature.

We need savable settings that can be traded/sold in world similarly to how system clothing works.

We need to be able to set a default settings set in the Estate tools.

We need to be able to change the current set via script so we can do neat tricks like walking into a cave or a building or flying up into space.
--The user overrides work work as they do now, the region default would react, without confirmation to the sim defaults or script change functions. And user overrides would stay as they were set by user until they relog etc.

The time has come, and long past, to get this feature finished!

Samantha


Ryder Dryke added a comment - 15/Oct/09 04:04 AM
It's very sad that even 1.5 years after the release of Windlight we don't see any progress. This issue hasn't even assigned yet.

Additional we didn't have any new viewerversions for 4 months - no stables, no firstviews, no release candidates.


Adeon Writer added a comment - 15/Oct/09 08:19 AM
@Ryder Snowglobe has replaced the current RC Cycle - it's updated weekly to bi-weekly.

Opensource Obscure added a comment - 15/Oct/09 08:24 AM
@Adeon I'm aware of the frequent Snowglobe updates, but - where did you see Linden Lab stating that Snowglobe development replaces the main viewer RC cycle? May you provide me with a pointer please? Thanks in advance.

Adeon Writer added a comment - 15/Oct/09 01:03 PM
@Open Just a general observation.. Snowglobe = frequent updates, RC Cycle = nonexistent. Seems a safe assumption..

Matthias Rozensztok added a comment - 25/Oct/09 09:55 AM
Another resident adding support and a vote for this. I just assumed that editing this from the 'estate' menu would apply it to the estate, but I guess, had I thought about it, the fact that I've never seen non-default windlight settings, ANYWHERE, EVER, would have tipped me off that this didn't work like I thought.

JubJub Forder added a comment - 29/Dec/09 12:08 PM
A year has gone by since Torleys comment.

A YEAR


Tomm Olifone added a comment - 29/Dec/09 12:16 PM

Bishop Darkwatch added a comment - 15/Jan/10 12:50 PM
I Would not hold your breath on this one. Its not even in line of sight for them at the moment. Torley's comment on this a year ago was probably an accident. LOL. In order to actually complete something, you have to plan it out correctly. M Linden said himself on the 2010 blog post that LL does not formally plan for anything.

And I quote " ...roadmaps were simply not part of the Lab's DNA. This kind of project planning is new for the Lab."

Thanks for that admission M. It just confirms what your users have suspected for ages. I really think LL misses an golden opportunity with issues like this. We know you have a lot on your plate at all times, however just finishing some of the little things like this would go MILES with the community. Yes the back end projects are important to focus on but just for once could you spend a few resources to perhaps complete something like this that would add to user enjoyment, and perhaps spark a smile rather than an attack?

thank you


JubJub Forder added a comment - 15/Jan/10 02:38 PM
Thanks for that link Tomm... Lightshare is awesome and only took them a real short time to make it happen - a very cool feature and one of several reasons I purchased 3 sims in their grid (and have started cutting back on land in SL).