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Issue Details (XML | Word | Printable)

Key: VWR-7630
Type: New Feature New Feature
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Yichard Muni
Votes: 0
Watchers: 1
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1. Second Life Viewer - VWR

Close avatar impostor looking blocky: to use a better image

Created: 06/Jun/08 12:30 AM   Updated: 22/Jul/08 05:29 PM
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Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: None

Environment:
probably any
PC: ACER aspire E360-MB7Z
OS: windows XP
graphic card: NVIDIA GeForce 6100


 Description  « Hide

a close avatar with impostor appears blocky, pixellated, with jagged edges. (see also VWR-3281)
Technically this is because the image used has not enough pixel size.
(to be noted also that the image used is probably square, for a rectangular avatar, and this makes that the pixels appear rectangular).

This is a major problem, as often we have trouble to see an avatar, especially in common situations such as bals, meetings, etc.

possible solutions:
-have a rectangular image
-have a larger image
-have a larger image wilth LOD (larger image for a close avatar, smaller for a far one)
-use impostor at a greater distance was proposed in VWR-3213, but marked won't fix. This makes sense, as using impostor at greater distance would remove its usefulness in most cases (conferences, bals, etc).

  • quote of Torley Linden: "As noted earlier, you can disable Avatar Impostors if you choose, or set Avatar Mesh Detail to High(est), which resolves the problem of the avatars becoming blocky too near".

Note that having a better impostor image would allow to use impostor at a closer distance, and gain on lag in some situations where people are closely gathered (like the attendance in a conference).

well, impostor is a very useful feature. But, as most things in 3D worlds, it is a trade-off, so that it brings some inconvenience or its own. However to have a larger image would much better things for close avatars, without adding much workload to the viewer.



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Yichard Muni added a comment - 09/Jun/08 12:23 AM
Another solution would be to use NURB technology. I propose this independently in VWR-7678

Yichard Muni added a comment - 22/Jul/08 08:48 AM
after all, it is very easy to disable the impostor:

Top menu bar, menu edit>prefeences, thumbnail Graphics, checl custoom, and uncheck avatar impostor.

This don't much lower the frames per seconds, about 10-20% in a scene having 10-15 persons. Given the increase in quality, it is worth doing it. At least you stop being myopic.