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Issue Details (XML | Word | Printable)

Key: VWR-7204
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: WorkingOnIt Linden
Reporter: Naiman Broome
Votes: 13
Watchers: 0
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1. Second Life Viewer - VWR

Loading time of sculpts

Created: 13/May/08 04:24 AM   Updated: 07/May/09 04:40 AM
Component/s: Graphics
Affects Version/s: 1.20 Release Candidate, 1.22
Fix Version/s: None

Environment:

CPU: Intel Core 2 Series Processor (2400 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTX/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15109 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/38070 (0.0%)
Issue Links:
Duplicate
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 Description  « Hide
The loading time of the sculpt maps is quite low and some times it get stuck and dont load at all only a click on them resolve it sometimes but not always , other times the only way to make them load fully is to relog , this is a quite annoying bug that can prevent to make sculpt well showed .....

http://img81.imageshack.us/img81/5632/errorloadingculptssm5.jpg



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
aric linden added a comment - 13/May/08 01:20 PM
This is simply system lag. We're actively working on improving this.

Naiman Broome added a comment - 13/May/08 04:17 PM
but in my sim I have 50 fps no lag at all .....

Theblack Box added a comment - 14/May/08 05:18 PM
Here is more going on than system lag.
Please check if VWR-3798 , VWR-5785 , VWR-7204 and VWR-2404 could be related.

eren padar added a comment - 21/May/08 11:05 AM
With all respect Aric, this is more than system lag. If it were lag, the sculpt map would eventually rez. It doesn't.

This is likely a matter that is far more far-reaching... the system losing track of textures and maps. It doesn't just happen with sculpties, it happens with normal textures. Ever visited a mall, and after 30 minutes textures nearby still aren't rezzed?

Same issue, I'd wager. Solution: re-examine the entire texture system. From what I've seen, it's not logically designed. When textures 200m away from me rez just fine but a texture right next to me hasn't rezzed yet, that indicates a problem with design logic. When I've been standing in the same area for 10 minutes, and decide to look at a vendor, click the vendor button... and it takes a full minute or more for the texture to rez.... that's a design flaw.

I would venture the entire texture loading logic system needs to be re-examined and re-done.

I'd also believe the same examination needs to be performed on gestures and sounds. When I call up a gesture and the sound loads a minute later, that completely defeats the purpose of the gesture. My thoughts are that these are related issues, caused by the same conceptual flaws. Again solution: re-examine, re-design, re-write. Not gonna be fixed by saying, "Yup, that's a problem all right." I returned to SL a year ago, and this problem has existed ever since my return.

Again I respectfully submit: texture rezzing is a top-priority item. It affects merchanting and it affects the entire SL experience. It should have been fixed
already. It's not a "lag" issue. It's a design flaw.


Alexa Linden added a comment - 29/Dec/08 07:36 AM
Hi Naiman, is this still a problem for you using the latest Release Candidate?

Huns Valen added a comment - 12/Apr/09 01:44 AM
The issue is still happening. The sculpts eventually load, but it usually takes at least a minute.

Alexa Linden added a comment - 22/Apr/09 03:38 PM
Duplicate of VWR-3798

Argent Stonecutter added a comment - 07/May/09 04:40 AM
Alexa: yes, and you reverted the fix to VWR-3798.