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aric linden added a comment - 13/May/08 01:20 PM
This is simply system lag. We're actively working on improving this.
but in my sim I have 50 fps no lag at all .....
With all respect Aric, this is more than system lag. If it were lag, the sculpt map would eventually rez. It doesn't.
This is likely a matter that is far more far-reaching... the system losing track of textures and maps. It doesn't just happen with sculpties, it happens with normal textures. Ever visited a mall, and after 30 minutes textures nearby still aren't rezzed? Same issue, I'd wager. Solution: re-examine the entire texture system. From what I've seen, it's not logically designed. When textures 200m away from me rez just fine but a texture right next to me hasn't rezzed yet, that indicates a problem with design logic. When I've been standing in the same area for 10 minutes, and decide to look at a vendor, click the vendor button... and it takes a full minute or more for the texture to rez.... that's a design flaw. I would venture the entire texture loading logic system needs to be re-examined and re-done. I'd also believe the same examination needs to be performed on gestures and sounds. When I call up a gesture and the sound loads a minute later, that completely defeats the purpose of the gesture. My thoughts are that these are related issues, caused by the same conceptual flaws. Again solution: re-examine, re-design, re-write. Not gonna be fixed by saying, "Yup, that's a problem all right." I returned to SL a year ago, and this problem has existed ever since my return. Again I respectfully submit: texture rezzing is a top-priority item. It affects merchanting and it affects the entire SL experience. It should have been fixed Hi Naiman, is this still a problem for you using the latest Release Candidate?
The issue is still happening. The sculpts eventually load, but it usually takes at least a minute.
Alexa: yes, and you reverted the fix to VWR-3798.
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