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Gellan Glenelg - 11/May/08 05:09 PM
This might be annoying, but hardly a showstopper.
Hi Naiman, thanks for reporting this.
Is this true only in the 1.20 Release Candidate, or is it true of glowing objects in the main viewer, 1.19.1(4) ? Hi I dont know for previous versions , I noticed it in the .20 becouse is first time I started making this wth this version.....
No ... I used here an opaque texture andthen set the trasparency in edit window and the result is the same .....
Dunno why u dont have may be is system related ?
Anyway its annoying , the pic posted is a opaque texture that I then placed to a certain amount of trasparency and I get that effect ..... It's annoying, yes. Why I voted for it to be fixed :) (forgot to at first..whoops).
My system info: (maybe it helps huh) CPU: Intel Core 2 Series Processor (2044 MHz) Memory: 2048 MB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 7300 GT/PCI/SSE2 OpenGL Version: 2.1.1 LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15112 (Mozilla GRE version 1.8.1.13_0000000000) Much like two overlapping transparent objects have alpha sorting issues, transparent objects interact in an interesting fashion with glowing objects. Simply put, glow is handled by writing an alpha amount (corresponding to the glow amount) to the framebuffer's alpha channel. Transparent objects cannot write to the alpha channel (as this would be interpreted as glow), which means the pixels they "touch" or color inherit the glow value already there.
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