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Alissa Sabre added a comment - 09/May/08 07:05 AM
As far as I understand, the limit on the number of light is enforced by the graphics hardware. I don't think SL viewer can increase the number of simultaneous lights (unless it does most of 3D rendering by software without using hardware acceleration...)
This is an OpenGL limit, not a SL viewer limit. The limit is 8 actually, 2 of which are taken up by the sun and moon, leaving 6 lights for the viewer to display. Don't know why you are only seeing 3 lights, displays 6 for me as it should. Advanced->Rendering->Info Displays->Lights will show you all the light sources around you.
I was sure it has to be a client side limit... didn't know OpenGL actually holds such limitations. Even 6 would be good... dunno why I see only 3 either. I have a modern graphics card (ATI Radeon Radeon X1300/X1550 Series) so it should work, though I heard there are issues with SL on ATI so that might be it. I remember in the long past a few years ago I used to see many lights at the same time.
Domchi Underwood made changes - 09/May/08 12:33 PM
No... not wearing any attachments with lightning effects in my case.
Sue Linden made changes - 13/Nov/08 11:50 AM
Sue Linden made changes - 13/Nov/08 06:59 PM
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