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Issue Details (XML | Word | Printable)

Key: VWR-6851
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Showstopper Showstopper
Assignee: WorkingOnIt Linden
Reporter: bengaltiger writer
Votes: 42
Watchers: 19
Operations

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1. Second Life Viewer - VWR

Memory leak: SmartHeap reports Out of Memory

Created: 24/Apr/08 06:14 PM   Updated: 01/Sep/08 11:22 AM
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Component/s: Performance
Affects Version/s: 1.20
Fix Version/s: None

File Attachments: None
Image Attachments:

1. login memory usage.jpg
(83 kB)

2. mem crash time.jpg
(92 kB)

3. mem smartheap 1.jpg
(19 kB)

4. out of memory.jpg
(33 kB)
Environment: Quad Core Dell and Quad Core HP, Dell with dual 8800 768 MB graphics and physics card, HP with single 8800 768 MB graphics card
Issue Links:
Duplicate
Relates

Linden Lab Issue ID: DEV-14519


 Description  « Hide
Constantly see memory usage going up on both Quad computers, until the systems crash, more so on the HP Quad. Errors include NetscapeDispatchWnd: Secondlife.exe-Application error. Also SmartheapLibrary - Out of memory, Also runtime error, Program c:\programfiles\secondlife\secondlife.exe. no specific activity on going during crash and no only on single SIM, can be any SIM.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Sylumm Grigorovich added a comment - 25/Apr/08 05:53 PM
Same problem here.

Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 255532.1, 243868.2, 22.1 in Aero located at sim4743.agni.lindenlab.com (63.210.159.139:13006)
Second Life Server 1.20.1.85162

CPU: AMD (Unknown model) (2812 MHz)
Memory: 4094 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8500 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14690 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 5/67629 (0.0%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


Vivienne Schell added a comment - 26/Apr/08 02:59 AM
Same on the Mac, application runs for about 20 minutes until it finally only crawls and all basic tasks fail.

Mac PPC G5, 2x2 Gig
Mem. 2000 MB
MacOs X 10.4.11
Nvidia 7800 Gt, 256 MB VRAM


Sylumm Grigorovich added a comment - 27/Apr/08 04:48 AM
observations made before running SL, using performance monitor.

CPU usage: Max 5%
Memory Usage: 32% (1.30GB)

After startup of SL

CPU usage: around 55 - 60%
Memory Usage: 43 - 48% 1.7 - 1.95 GB

And steadily rose to
CPU Usage: 55-60%
Memory Usage: 58% - 2.37GB
Just before crashing.

SL crashed approx 1hr after startup.

CPU and memory usage returned to pre-startup values.


Shoshana Epsilon added a comment - 27/Apr/08 05:01 AM
Happens on my computer, too. I can go to 1 gig in an hour. I am NOT taking pictures and not changing sims that often.

You are at 260777.5, 252428.7, 142.5 in Steiger located at sim5828.agni.lindenlab.com (8.2.35.130:13001)
Second Life Server 1.21.0.85745

CPU: Intel Pentium 4 (Unknown model) (3200 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7950 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14725 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 74/37171 (0.2%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


aric linden added a comment - 29/Apr/08 12:06 PM
Imported - 2008-04-29

aric linden added a comment - 01/May/08 03:46 PM
Can you tell us what you were doing when you this occured. Also, if you can get it to happen more quickly, that'd be a big help. We are prioritizing leaks according to how fast the leak occurs. (I know it's not optimal and i'm sorry).

Shoshana Epsilon added a comment - 01/May/08 06:09 PM - edited
On my system, it appears that when I load additional textures, the size of the foot print grows (as measured by TaskTool).

This happens when I teleport, and when I take pictures. But it is happening all the time, even when I sit still. It appears to grab memory and not let most of it go.


As a note, I have had SL on for about an hour. It started about 300K memory, and it's now at 650K. I was on a private sim. I haven't moved from this spot. I teleported to a new spot and I went up to 750 K. Oh look, now its down' to 460 K!! I've taken a picture at 6000 x 4000. It goes up to 800 K, then returns to 560 K.

Hmmmm.... I'd always assumed ti was textures. I'll keep looking.


bengaltiger writer added a comment - 17/May/08 08:36 AM
This ticket is now identified as resolved, however the Quad HP is still having issues and crashes about every 2-3 hours, what was the corrective action? As the creator of this ticket, why would I not receive some type of notification of the fix action, prior to the ticket be changed to resolved?

What was the fix action? Can you send me an in-world IM or an IM to Wheemzel DeCuir so she can apply the necessary fix action? Thank you. BengalTiger Writer


bengaltiger writer added a comment - 17/May/08 08:37 AM
If this issue has been resolved, what was the fix action and why are we still having the issues? Please provide additional resolution information.

Azadine Umarov added a comment - 18/May/08 03:50 AM - edited
As has been noted before, while it is a memory leak it is not the same one as VWR-364. Just reconfirming that this repros practically 100% of the time on another HP Quad rig running Vista – but it also was happening in much the same way on the Dell XP rig replaced by the HP rig.

As for speeding up, the most recent crash occurred while logged into one region (Huineng) for all of the session, hanging out in a very low prim sku platform, running Tiny Empires for several hours at off peak hours. Final memory usage seen in Task Manager was well over 1 Gig, while the session started at under 200MB. Will screen cap TM next time I report this assuming I can identify the proper Jira issue. This seems to be a leak that probably is common across many versions of Windows, and the error box is something I've only seen in the most recent 2 or 3 releases and generations of RC since about 1.19.5 or so..?

Sys Info from a current session:

Second Life 1.20.6 (86925) May 6 2008 20:43:54 (Second Life Release Candidate)

You are at 286296.8, 265533.6, 92.7 in Huineng located at sim5839.agni.lindenlab.com (8.2.35.141:12035)
Second Life Server 1.21.1.87495

CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8500 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15229 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/124698 (0.0%)

If you can detail of offer a template for use with Vista's performance monitor, focused on the data that would help identify this bug I'd be glad to try to run it and post results.


Azadine Umarov added a comment - 18/May/08 03:53 AM
final error box. there's also another one that shows up before this offering to retry, abort or ignore. Abort is the only option that goes anywhere.

Inigo Catteneo added a comment - 08/Jun/08 05:19 AM
Crashed last night because system ran out of memory.

Here's my specs:

Compaq/HP
Intel Core 2 Quad Q6600, 2.40Ghz
3GB RAM
Nvidia GeForce 8400 GS
Windows Vista

Was inside my sim all the time moving some stuff I build a few days earlier (so no large quantities of new textures). SL crashed when it used up about the same amount of memory as Azadine Umarov initially reported (1,454,852 K). I did get a warning window asking me to free up memory elsewhere, but as there was none available, pressing Abort/Omit lead to an inevitable SL program termination.


Sougent Harrop added a comment - 13/Jun/08 10:00 PM
I'm seeing this also, setting the draw distance to maximum and using the camera (or ideally flycam) to move around uses up memory very rapidly. On my system, when it reaches 1.6 GB used I start getting the smartheap memory error. If I turn on the console display, for each time the smartheap dialog comes up I get a corresponding error loading texture. If I continue to ignore the error, I will start to see the effects in the viewer as textures fail to update until the majority of the view goes black and ultimately the viewer crashes.

I can reproduce this at will. Varying the draw distance will buy you more time as fewer textures load, a view distance of 64 will buy you 3-4 hours or so if you're conservative on moving the camera around.

If I had to guess, I'd say the viewer isn't clearing texture cache memory and keeps loading it up until it runs out.

I am running Microsoft Vista 64-Bit and my specs are as follows....

Second Life 1.20.10 (89467) Jun 10 2008 18:17:42 (Second Life Release Candidate)

You are at 261347.5, 251455.1, 4001.4 in Agamok located at sim5381.agni.lindenlab.com (8.2.33.128:12035)
Second Life Server 1.22.3.89352

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2494 MHz)
Memory: 4094 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600M GS/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15870 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 9/59518 (0.0%)


Rizla Laval added a comment - 14/Jun/08 03:37 PM
This happened to me for the first time last week. since then I have been getting the mem smartheap box every day. Today was the worse with the viewer running less than 30 minutes before my memory ran out, and that was 500m up working on my build platform. I did have my texture organizer open and was using it to find the nessacessy textures i wanted but hardly anything else in world was in my draw distance which i normally have set to 320m

I too think its texture related.

Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 172535.0, 288241.8, 22.6 in Kon Tiki Eastern located at sim2356.agni.lindenlab.com (216.82.17.107:12035)
Second Life Server 1.22.3.89352

CPU: AMD (Unknown model) (2814 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15888 (Mozilla GRE version 1.8.1.13_0000000000)


Azadine Umarov added a comment - 25/Jun/08 06:38 AM
This behavior had virtually disappeared for me under RC 1.20.10 until it seemed to re-assert itself in just about every session on 24 Jun 08 (and possibly 23 June as well? I was managing to run some very long sessions without this or any other crash for several weeks. (Configuration has not changed, though there may have been some Vista updates that were involved.) One factor that might point to a repro is that some of the old crashes seemed to happen faster when I was running little besides an SL viewer. However, the latest crash did happen while I was running Firefox in a fairly low memory usage session.

The heap crashes that have re-emerged are, as yet, not that fast to appear, though some have come in sessions of less than 2 or 3 hours. I'm also wondering if a recent server update may be at fault, as at least one script I used heavily in world (the commercial edition of LoopRez) also seemed to show some oddness in how it executed. This I can't really confirm with much confidence, though, as I had not used that script for quite some time before seeing yesterday's oddness.

Several (but not all) heap crashes also took place within seconds of sending group IMs to groups that were already getting very laggy. Have noticed very slow intial loading for many groups in this same window as the returned crashes. Also, it seems that frequently in some of the larger groups (200 members + ?) I've been able to post IMs for several minutes without incident, but start getting failure errors (usually with the IM appearing in group seconds after the fail warning) after sending several IMs in fairly fast succession – especially likely to fail when the IM is longer than a few words.

Of course all these could be unrelated, but they do seem to be phenomena that have become common and very apparent within roughly the same window of time, namely, worrsening over the last few days since about 22 or 23 June.

I've also been "bouncing" between viewer – and seeing the heap crash in all of them, I think. The main viewers used in this window have been the current release version, RC 1.20.10 and Nicz EC viewer.


Sougent Harrop added a comment - 25/Jun/08 10:00 PM
Well, the new release candidate has fixed some of the issues, but I was finally able to crash it using my usual methods of raising up the draw distance and flying around loading textures until I crashed. I did notice the memory usage actually going down some which it never did before. Had the console going the whole time, I'm hoping that gave the crash report a little extra info, in the past it seemed like having it on caused more to be logged in the logs when I looked at them.

I did something different this time, that I hadn't before, and that's watched the memory on SLVoice.exe as well. I noticed that as I flew around the grid and it kept reconnecting to voice, the memory usage went up each time. Looks like there's a little memory leak there, I thought I'd mention since it could be behind any voice issues that might be on the books here.

Here's the tail end of my log up to the point of the crash.....(I saved the entire log directory if the info might be of use?)

2008-06-26T04:46:54Z INFO: LLCircuitData::checkPacketInID: packet_out_of_order - got packet 1287 expecting 1036 from 8.2.34.24:13011
2008-06-26T04:46:54Z INFO: LLCircuitData::checkPacketInID: packet_out_of_order - got packet 308 expecting 271 from 63.210.157.148:13002
2008-06-26T04:46:54Z INFO: process_crossed_region()
2008-06-26T04:46:54Z WARNING: LLViewerRegion::setSeedCapability: Ignoring duplicate seed capability
2008-06-26T04:46:54Z WARNING: LLViewerRegion::setSeedCapability: Ignoring duplicate seed capability
2008-06-26T04:46:54Z INFO: process_enable_simulator: simulator_enable() Enabling 216.82.22.98:13002 with code 426481642
2008-06-26T04:46:54Z INFO: process_enable_simulator: simulator_enable() Enabling 8.2.33.125:13012 with code 426481642
2008-06-26T04:46:54Z INFO: process_enable_simulator: simulator_enable() Enabling 8.2.34.46:13004 with code 426481642
2008-06-26T04:46:55Z WARNING: LLViewerRegion::setSeedCapability: Ignoring duplicate seed capability
2008-06-26T04:46:55Z WARNING: updateMeshTextures: invalid host for object: 55a7cb07-2619-41c6-a428-1720fdbd3051
2008-06-26T04:46:55Z INFO: process_agent_movement_complete: Changing home region to 261632:252672
2008-06-26T04:46:55Z INFO: LLAgent::setRegion: Moving agent into region: Duryea located at 8.2.35.37:13012
2008-06-26T04:46:55Z INFO: LLViewerThrottleGroup::sendToSim: Sending throttle settings, total BW 1500
2008-06-26T04:46:55Z INFO: LLViewerRegion::setSeedCapability: posting to seed https://sim5378.agni.lindenlab.com:12043/cap/2d93ac97-b2c3-52b9-e2d5-23a14f0c7547
2008-06-26T04:47:00Z llrender/llvertexbuffer.cpp(779) : error
2008-06-26T04:47:00Z ERROR: LLVertexBuffer::mapBuffer: glMapBuffer returned NULL (no vertex data)


Al Supercharge added a comment - 27/Jun/08 01:52 PM - edited
This started for me with RC 1.20.11

After quite a long period of time logged in (maybe 5+ hours) XP exceeds 2.4GBs of memory and asks for RETRY or ABORT of Viewer. (ABORT being the only option that "works")

I have been logged on for 5+ hours many times before but NEVER had a memory leak where memory-used exceeds 1.5GBs.

Would be nice if the Viewer could constructively use my 2.5 GBs of memory available, but XP has never exceeded 1.5GBs of usage till now.

PS My FPS has been cut in RC 1.20.11 from around 5-6 to 3 on average w 128 DRAW DISTANCE. My old (and current) pentium 2.4ghz and my 512mb Radeon ATI 1600 card suffered similar cutting in half of FPS when 1.18 came along . DEAD IN WATER NOW .

Oh and I'm crashing fairly frequently - no pattern that I noticed causing it. Could be anywhere doing anything (or even doing nothing) I used to very rarely crash - before 1.20.8, or so .

And please fix the CAMERA. I shouild be able to pan and stay focused on the ALT-click object - never jump away from it as irotate camera around it, but thats what happens way too often..


Einsman Schlegel added a comment - 07/Jul/08 05:50 PM
Memory leak seems to be consistant with Main Release. I dont think its only a viewer releated issue.
Possibly a Sim/Viewer combination causing the memory leak.

Maelstrom Flasheart added a comment - 10/Jul/08 11:56 AM
This issue seems to be related to the number of avatars that come by. I can sit in a nearly empty sim almost all day and not go past 400-500k mem used. If I'm in a sim where many avatars are passing by, I've seen my memory usage spike up as high as 900k in about 15 minutes before I restarted the viewer. Also I've found that minimizing the viewer and maximizing it once more for some reason reduces the amount of mem being used, though the amount of Vmem usage stays the same.

foo foden added a comment - 13/Jul/08 06:55 AM - edited
I had to shut down yesterday with a out of memory error. Looking at task manager SecondLive.exe was using 1,579,476k. So this is a problem with the current production version of the viewer also.

My friend on SL has to reboot her viewer every 20-30 mins with this memory problem. She is using a XP machine with 2GB Ram. She is running the v1.19 viewer also.

I am running with 2 graphic cards and monitors. For some reason the Help/About only reports the 2nd graphics card. I was using the main monitor which uses the 1st graphics card. It is a GeForce 8800 GTS 320mb

Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

CPU: Intel Core 2 Series Processor (2400 MHz)
Memory: 4094 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001) 64-Bit
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8400 GS/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16575 (Mozilla GRE version 1.8.1.13_0000000000)


Maggie Darwin added a comment - 17/Jul/08 03:13 PM
Still a problem with 1.20.14

Virtual size as reported by process explorer grows until it's just under 2 gig, then it's all over.

I concur that it feels very much like texture cache management; texture rich environments seem to accelerate the failure.

Second Life 1.20.14 (92115) Jul 14 2008 15:20:29 (Second Life Release Candidate)

CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 3327 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16680 (Mozilla GRE version 1.8.1.13_0000000000)


aveline stein added a comment - 19/Jul/08 01:43 PM - edited
Same problem here under 1.20.14 (92115) Release Candidate as well as the production viewer.

CPU: Intel Core 2 Series Processor (3599 Mhz) (Quadcore)
Memory: 4095MB
OS Version: Microsoft Windows XP x64 Edition Service Pack 2 (Build 3790)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS 512/PCI/SSE2
OpenGL Version 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16726 (Mozilla GRE version 1.8.1.13_0000000000)

I agree that it seems to be somehow related to how many people are in vincity. When i am building alone on my sky-platform the error only occurs after multiple hours. Trying to attend an event with many people i can watch memory consumption increase at almost 1MB per second.


Beware Hax added a comment - 20/Jul/08 03:33 PM - edited
happened to me.

versions: 1.20.14, 1.20.15

CPU: AMD (Unknown model) (2211 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.17112 (Mozilla GRE version 1.8.1.13_0000000000)


Azul Draken added a comment - 20/Jul/08 04:53 PM
My system is a 2GB Core Duo 2, Win XP Pro SP3, ATI Mobility Radeon X1900 256MB, running SL 1.19. I am getting this SmartHeap Error msg as well. FWIW, the first time I saw it was while walking the RFL track yesterday.

Maggie Darwin added a comment - 21/Jul/08 08:08 AM
BewareHax:

Well, it's virtual memory it's run out of, not RAM. So what other apps need isn't an issue here either.

But you're right that not releasing memory is the issue...and that's what cache management is.

It's worrying that the folks having troube with this all seem to be running multicore chips; thread/process safety issues can be hard to track down.

I got a BAD_MEM_PTR error yesterday...and I find it disturbing that neither of these failure modes is sending a dump back to LL. Nor are the crashes we get when doing audio.


margie snookums added a comment - 22/Jul/08 06:11 AM
Ditto here. No particular sim - can happen any time. Although I've only had my computer for a couple of weeks, I didn't see this happening until 5 days ago. I thought maybe it was the pre release viewer and went back to 1.19.1.(4) and still had the same problem:

Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2999 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 4800 Series
OpenGL Version: 2.1.7660 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16791 (Mozilla GRE version 1.8.1.13_0000000000)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


Maggie Darwin added a comment - 25/Jul/08 11:46 AM
Well, to nobody's surprise, the "final" version of 1.20 is still leaking memory.

Maggie Darwin added a comment - 25/Jul/08 05:43 PM
For completeness sake:

Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)

You are at 173093.4, 285612.8, 62.7 in Harrington located at sim3624.agni.lindenlab.com (216.82.22.105:13001)
Second Life Server 1.22.4.90499

CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 3327 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16874 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/7450 (0.0%)

Gonna be a tough one to shoot since there are still no dumps taken. The heap memory needs to be fenced so there's enough emergency memory to take a dump in.


kean kelly added a comment - 29/Jul/08 03:03 PM
Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)

CPU: Intel Core 2 Series Processor (2393 MHz)
Memory: 3326 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16968 (Mozilla GRE version 1.8.1.13_0000000000)

same out of memory bug here.


Fallacy DeCuir added a comment - 02/Aug/08 01:45 AM
same here. this has been going on for over a year. you'd think SOMEBODY woulda fixed it by now.

Second Life 1.20.14 (92115) Jul 14 2008 15:20:29 (Second Life Release Candidate)

You are at 262245.7, 257962.4, 32.9 in Orientation Island Public located at sim5131.agni.lindenlab.com (8.2.32.132:13000)
Second Life Server 1.23.4.93100

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2666 MHz)
Memory: 4096 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9800 GX2/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.17050 (Mozilla GRE version 1.8.1.13_0000000000)


Avonlea Graves added a comment - 13/Aug/08 03:14 PM
I am getting this error on every single version of sl I run it has been going on for two months now non stop and I am getting really tired of it this didn't happen when I first got my vista can someone please help me or tell me what I can do to fix it!

Maggie Darwin added a comment - 13/Aug/08 04:01 PM
Having done a little research, I find that SmartHeap (from MicroQuill Software Publishing) is supposed to enhance heap management under Windows.

I note that they have a special version "optimized" for symmetric multiprocessor environments...and all the folks having this problem are on SMP boxes. I wonder if:

1) There's an SMP bug in the version of SmartHeap shipped in SLV?

2) It's fixed in a later version of SmartHeap?

3) It's only fixed in the SMP version of SmartHeap?

4) If SmartHeap really makes SLV run better.?

Inquiring minds want to know.


attica bekkers added a comment - 17/Aug/08 07:00 PM - edited
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2999 MHz)
Memory: 3327 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9800 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.17508 (Mozilla GRE version

I get this memory thing now. On my old computer with 512 of ram and nothing much of anything exciting i had 1.8 fps mostly after the new physics /windlight era(3 0r 5 before) but I could stay on sl indefinitely. I very rarely had sl close normally when i decided leave on the old comp, but since around the time the new physics I dint actually crash so often as i do now i have a new computer.

I think what im doing is just normal stuff, but am always running an ao or other animation with two chat windows open- and i think moving into a high sculpty or 1024 text type environment while doing this does it, in the same region or after moving regions doesnt seem to matter. i dont run media/music. It seems to happen most when I have been on for a fair time and am witching between two im reply windows after changing from chat. It doesnt matter if i am running other apps or not .

I use the /view movement and camera controls all the time. chosing ignore sometimes gives me a chance to tell one person or main chat im crashing, but once gave me five more minutes in a highsculpt 1024 texture environment in a slow script performance area- the only difference i could see to normal was not staying in ims.


Bores Breen added a comment - 24/Aug/08 01:33 PM
CPU: Intel Mobile Core 2 Duo T5500 mit 1,66GHz
Memory: DDR2 2048 MBytes
OS Version: Windows Vista 32-Bit Home Premium Edition Service Pack 1
Graphic Card: Mobile Intel 965 Express Chipset Family
Drivers are updated.

I had the same problem the other people. Second Life crashed after 30 Minutes with the Smartheap and the Out of Memory Error.

I then set the Pagefile of the Drive with Vista on it to 3072MB,
computer – System – System Properties – Advanced system settings – Under advanced tab click settings for performance – Advanced tab – Change in the virtual memory section

Then uncheck the automatically manage my paginf file size
On the drive letter that has vista installed click custom size
Set minimum and maximum values to 3072.

After this i can play without any problems. Second Life did not crash even once after this change.
Maybe this will help someone to avoid some of the crashes.


Kimo Paklena added a comment - 25/Aug/08 05:12 PM
CPU: Intel Mobile Core 2 Duo T8100 2.1 Ghz
Memory: 4.00 Gb RAM
Graphics Card: nVidia GEForce 8600M GS, driver updated
OS: Windows Vista 64-Bit Home Premium w/ latest service pack & updates

I've loaded the latest SL release and had the "out-of-memory" problems which brought me here.
I tried downgrading to the 1.19.4 release w/ no improvement and today tried Bores' recommendation noted above setting the Pagefile to 3072 initial & max, but with no improvement. SL will run for about an hour with the memory usage slowly increasing and SL finally crashing at about 2.85 Gb usage.

I'm not sure really what Pagefiel or the 3072 is about, but because I have 4.0 Gb of RAM, should I be setting this to a higher number? Should this effect be any different with the latest 1.20 SL release?


Soft Linden added a comment - 27/Aug/08 02:31 PM
This is being closed as a duplicate. There are many different attempts at repros in the comments, but no one clear actionable item.

Please don't be discouraged from creating new JIRAs with sepcific, reproducible things you can do that make memory bloat. Otherwise, the general memory JIRA is enough to cover this one.


Maggie Darwin added a comment - 28/Aug/08 11:09 AM
Voters on this issue, please be aware that it's been closed as a dup of VWR-5949, so your votes are now needed there.

I'm currently convinced this is a problem with thread-safety in an SMP environment, and most likely involves the texture caching code, so it's unlikely to ever yield an easy repro; it's going to take a code review,


Sougent Harrop added a comment - 28/Aug/08 11:25 AM

Already voted on the other issue. Don't know how easy the blasted repro has to be, I can reproduce it at will, it just takes time for the texture cache to fill up. Turn up draw distance to maximum, go someplace with lots of different textures, especially at the 4 corners of a sim so you can make use of all 4 of them, cam around (space navigator is good for this) for as long as it takes to get the memory usage up to 1.6 gb, wait for the error box. Do it with a console up and you'll see every time you click ignore you get a texture failed to load error.

Not being able to repro shouldn't be an excuse for this one.


Husky Kohime added a comment - 01/Sep/08 11:21 AM
i Beleave the Constant Crashes i am having Are in Relations to this Issue