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Key: VWR-6822
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Major Major
Assignee: Unassigned
Reporter: Coyote Pace
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

1.20 RC3 crashes on login at world rendering with ASSERT re: sculpty map size

Created: 24/Apr/08 05:17 AM   Updated: 25/Apr/08 06:44 PM
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Component/s: Graphics
Affects Version/s: 1.20 Release Candidate
Fix Version/s: 1.20 Release Candidate

File Attachments: 1. Zip Archive SL-1-20-RC3-crashreport.zip (67 kB)

Environment:
Second Life 1.20.3 (85643) Apr 22 2008 18:39:39 (Second Life Release Candidate)

CPU: Intel Pentium 4 Northwood Xeon (1993 MHz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: MOBILITY RADEON 7500 DDR x86/SSE2
OpenGL Version: 1.3.1008 WinXP Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14653 (Mozilla GRE version 1.8.1.13_0000000000)
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 Description  « Hide
This RC3 version of 1.20 First Look crashes this particular laptop every time I try to start the program. Note that RC1, RC2 and the current 1.19.x release versions all work fine with this laptop.

Initialization is successful through the "Loading World..." phase, but as soon as the world and my avatar appear, the program instantly crashes to the crash logger. This is NOT an nVidia card, so it's not that graphics-driver problem (and in fact, a different laptop with nVidia graphics worked fine with this RC3 rendering the same scene.)

Looking at the logs, I see that the failure seems to be marked with an ASSERT from the code, and here it is:

ERROR: ASSERT (raw_image->getDataSize() >= sculpt_height * sculpt_width * sculpt_components)

So I'm going to cross -link this with VWR-2404 on the chance that it's related to the new-but-not-quite-working fix to the handling of lossless sculpty textures. Since THAT bug was related to pulling lossless maps from the cache, I'll report back as to whether clearing cache on startup makes the problem go away.

Also posting a zipfile containing the salient crash logging information.



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Coyote Pace added a comment - 24/Apr/08 05:18 AM
Based on the nature of the fatal ASSERT, this crash may be related to the 'fix' inserted into 1.20.RC3 to cure loading problems with lossless sculpty maps.

Coyote Pace added a comment - 24/Apr/08 05:54 AM
Clearing cache doesn't fix it – the crash still occurs upon the first appearance of the rendered world, but now the log no longer mentions the ASSERT, but rather, this, at the same point:

WARNING: LLImageGL::readBackRaw: Error happens when reading back the texture image.


Coyote Pace added a comment - 25/Apr/08 06:44 PM
Fixed in RC4 – thanks!