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Issue Details (XML | Word | Printable)

Key: VWR-6806
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Yukinoroh Kamachi
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

"double-tap to run" feature should be removed or mapped to another key

Created: 23/Apr/08 07:37 PM   Updated: 23/Apr/08 08:09 PM
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Component/s: None
Affects Version/s: 1.20 Release Candidate
Fix Version/s: None

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 Description  « Hide
This will obviously cause unwanted behaviour:
  • Under heavy lag (double-tap to run will be detected first because it is client-side, while other double-tap implementations are detected server-side)
  • In scripts where double tap doesn't override animations
  • In scripts where double tap expects the character to be walking

Also, semantically, even if sometimes it doesn't cause any unwanted behaviour, no new scripts will dare to use this previously useful key combo because it will be known by users to be used by the client. Scripters yet only have only a few usable keys detected by LSL, taking that one away is a bad move.

Hence we urge Liden Labs to revert this "feature", or find a way to map it to another key.



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Yukinoroh Kamachi added a comment - 23/Apr/08 07:42 PM
Please feel free to suggest edits to the description.

Harleen Gretzky added a comment - 23/Apr/08 07:48 PM
It can be turned off in Debug Settings or Advanced->Character->Tap-Tap-Hold To Run

Why is this not a duplicate of VWR-6232?


Yukinoroh Kamachi added a comment - 23/Apr/08 08:09 PM
You're right. I'll ask voters to fix their votes in that bug instead.