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Dekka Raymaker added a comment - 19/Apr/08 03:23 AM
New observation, after flying higher I notice that the sea isn't black, it's just a very very dark blue, but at land level it is correct to say it is black still. New JPEG attached to show.
I have this too, with the 1.20 RC2 client. I did NOT have this issue with RC1
CPU: AMD (Unknown model) (2010 MHz) Your video card is Nvidia, mine is ATI, so it's not manufacturer specific. oh, but also, the sea looks right again if I disable basic shaders. Of course, that destroys much of the nice rendering process and makes things ugly. Me too. On RC2 not on RC1. I am being throttled so can't get back in to text the 'basic shaders' setting, will try later today and update, just wanted to get comment up.
Second Life 1.20.2 (85278) Apr 17 2008 19:35:32 (Second Life Release Candidate) You are at 262021.0, 257922.0, 26.6 in Help Island Public located at sim2147.agni.lindenlab.com (216.82.16.152:13005) CPU: Intel Pentium 4 (Unknown model) (3207 MHz) Water has turned black for me, too.
CPU: Intel Pentium 4 (Unknown model) (2992 MHz) I've seen this issue as well, on 2 systems, one uses an Nvidia 8800GT with 174.74 Drivers, The other with an ATI card.
The issue only appears with the release candidate 1.20.2 turning off basic shaders does bring the normal older water back. Glow is also broken for me, very likely related to this.
Second Life 1.20.3 (85643) Apr 22 2008 18:39:39 (Second Life Release Candidate)
CPU: AMD (Unknown model) (2412 MHz) Same on this machine after update to RC3 I've had this for I barely know how long... months...
Particularly noticeable is when shaders are on, water ripples look fine from underwater but from above water everything remains black. I'm getting this too. It's making me think that SL is somewhere around the Black Sea.
Second Life 1.20.3 (85643) Apr 22 2008 18:39:39 (Second Life Release Candidate) You are at 262570.9, 257821.0, 37.1 in Grasmere located at sim3841.agni.lindenlab.com (216.82.23.68:13005) CPU: Intel Core 2 Series Processor (2128 MHz) This issue started for me in the 1.20 RC2. It was NOT present in the RC1 or RC0.
This is also not fixed in the 1.20 RC4 client. Increasing priority. This cannot be allowed to be rolled into the main client.
WarKirby-
What version of your video card drivers are you running? I have this problem as well running a GeForce 7600GT using the 174.74 driver. It looks to me that the black comes from the land under the water which is rendered jet black. Set your rez distance very short and you will find the water looks fine untill the land under it is rezzed. And yes, kill the shader and back to normal. Everything else looks so good that it makes the black water even more annoying.
Good idea bridie. It seems there was a new driver quite recently for my card. updating has fixed this problem.
Everyone else having this, I suggest updating your video drivers and see if that solves it. Problem persists for my mac configuration above, in RC4. No updated video card drivers available. Tried switching Atmospheric Shaders off and adjusting other settings, sea remains black.
Also having this issue exactly as described, on a Mac. No driver updates appear available.
Second Life 1.20.4 (85828) Apr 24 2008 14:57:39 (Second Life Release Candidate) You are at 276881.1, 251437.9, 26.0 in Trompe Loeil located at sim5688.agni.lindenlab.com (8.2.34.244:13006) CPU: 4 x PowerPC 970 (2500 MHz) This is one of the reasons I'm losing confidence in Linden Labs on a daily basis, you ask for us to report problems in JIRA and when we do someone comes a long doesn't read the issue and marks it up as a duplicate and resolved. It's even assigned to Brad Linden, if any Linden is to 'resolve' this, at least leave it to those it's assigned to.
Well this isn't in any way a duplicate of I'm reopening this bug, it's NOT resolved. Now I have the choice for my ATI X600 (on a Win XP machine) card to either have a stable driver that doesn't give me an error that ATI has known about for almost a YEAR (the one about an incompatible CRT-which is even more ridiculous as I don't have a CRT screen) or to have pitch black seas. I DID update, but that was not only a royal pain in the butt as it never goes smoothly, it also brought those nasty errors back which have been in the ATI drivers ever since version 7.7. Using 8.4, water is okay, but the errors are obviously NOT okay.
And Alexa, what was that about a duplicate? Those two have NOTHING in common AT ALL, just as Dekka said. Same problem.
ATI x800. Driver Packaging Version 8.432-071101a-054435C-ATI Same problem - and only with RC 1.20.4 and previous version. Not on earlier versions.
Environment: CPU: Intel Core 2 Series Processor (1862 MHz) Same problem as above.
Environment: CPU: Intel Core 2 Series Processor (1862 MHz) Thanks Gozo!
Saw your post in forums! Upgrading my display drivers worked for me as well! It may (or may not!) be relevant that on a Samsung NP-X60 laptop I get black sea when running 1.20.4 under Windows XP, but a beautiful blue sea on Ubuntu Linux 8.04 on the same dual-boot machine.
Updating the display drivers made no difference at all on Windows XP. Your mileage clearly does vary! Environment details: Second Life Server 1.21.0.85745 CPU: Genuine Intel(R) CPU T2500 @ 2.00GHz I committed a fix for this in r86117 so it should be resolved in builds after that (hopefully RC5 and later).
Second Life 1.20.4 (85828) Apr 24 2008 14:59:50 (Second Life Release Candidate)
You are at 178324.2, 271136.8, 21.3 in White Bliss located at sim5031.agni.lindenlab.com (8.2.32.32:13001) CPU: Intel Pentium 4 (Unknown model) (3192 MHz) SAME PROBLEM - Started after the update prior to this version. Way to go Brad. Everything looks good in RC5
I can confirm it's working in the new RC-I was glad I could roll back my drivers to version 7.6 to avoid those damn errors but have blue water again.
Issue extends beyond just the Release Candidate; Experiencing this issue in the main viewer as well...
CPU: AMD (Unknown model) (2210 MHz) (AMD Phenom 9500, quad) Occurs in the actual released 1.19.1 (4) candidate as well as RC4, on this system. Have not tested RC5, because Dazzle's so freakin' ugly... Right, tested on RC5 as well. Dazzle still spectacularly ugly. Re-skinning it still a pain in the ass. That aside... water's still black. So no, not fixed, tested two nVidia beta drivers and one nVidia release driver, all three broken.
edit: In consideration, this may well be related to driver updates and fixes made by both vendors to cope with changes made in shader handling, in some engines (Specifically, Source, which on some 7-series GeForce cards recently required x64 users to use a beta driver to work at all on some games). ATI's most recent release driver doesn't seem to suffer this issue (tested on an X800, anyone able to confirm on newer hardware?), but the nVidia 7200 Go seems to, nVidia 7900 GS does (primary system listed above), and a secondary nVidia 8400 Go system does as well. Note that oddly, rolling back the display driver on the 7900 to the most recent nVidia main release, results in properly behaving water on 1.19.4, but not in RC5. Same result in RC5 and 1.19.4 on the 174/175 beta drivers necessary to make Garry's Mod/Portal/HL2ep2 work at all, however – Black water. I have this on a Dell XPS 1710 notebook (Nvidia Geforce Go 7900GTX 512MB, driver version 174.31) with 1.19.1.4 too. If i disable atmospheric shaders in preferences-graphics-custom sea goes back to normal. Can't really change graphics driver for that
CPU: Intel Core Series Processor (2163 MHz) Re-opening issue internally. Had a fix for ATI, we're now working on it for Nvidia
I have the same depending on which nVidia driver i use:
With driver beta 169.28 water is fine, when i install the latest released 175.16 all water turns black. CPU: Intel Pentium 4 (Unknown model) (2679 MHz) All RC releases from RC0 to RC7 act the same (havent tested RC8 yet, tired of switching the driver back and forth) i to have this problem..everything else is perfect except for the black water..so i untick basic shaders..but we are losing out ..especially if you are into photography as i am..the difference in pictures is unbelievable..i hope this issue can be resolved soon..thank you Eimear Halcali
Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release) You are at 208930.4, 273692.3, 21.7 in Isla del Sol located at sim3584.agni.lindenlab.com (216.82.22.65:13002) CPU: Intel Pentium 4 (Unknown model) (3790 MHz) I didn't have this problem until I updated my graphics drivers. I was using an old driver, NVidia 93.81 (driver 6.14.10.9381) and the Linden water was perfect on all RC versions. Today I updated my graphics drivers to the latest NVidia 175.16 (driver 6.14.11.7516) and the water is black. Turning off atmospheric shading makes the water clear again, but basically turns off windlight (which may not be a bad thing as all windlight has done for me is reduce my framerate to about 75% of what it used to be, ok, shameless dig i know)
Second Life 1.20.10 (89467) Jun 10 2008 18:17:42 (Second Life Release Candidate) CPU: Intel Pentium 4 (Unknown model) (3600 MHz) Tested again on new hardware, on 1.19.4, will test on 1.20(10):
CPU: AMD (Unknown model) (2210 MHz) (Phenom 9500, quad) No black water, everything absolutely perfect, nVidia driver 175.16. Weirdly enough, it now seems related to specific hardware. Issue occurs on the 175.16 driver on an nVidia 7200 mobile, nVidia 7900 GS , and nVidia 8400 GM. May be related to the lower-end shader models the 7200, 7900 GS and 8400 GM use compared to the GTX monstrousity installed in this particular machine. Issue does not occur on the 9800 GTX. Suspect the issue might be a problem with the shader setup used by pre 8-series cards and GM series mobile 8 series cards. Upgrading to the 175.16 drivers has actually INTRODUCED this issue on my PC, so it would seem that the new nVidia drivers do not work properly on older hardware. This is on 1.19.4. I haven't downloaded the release candidate this time around.
I'm not getting completely back seas like the images above, but rather a black "sea bed" - i.e. any land that is below sea level. Switching off Atmospheric Shaders fixes it, but then doing that defeats the whole point of Windlight! CPU: AMD (Unknown model) (2200 MHz) Upgrade to NVIDIA 7800 GS 16/05/2008 7.15.11.7519 drivers introduced this issue for me, it is the ground below water level that is black. Turning
off Water rendering returns the ground below the waterline to normal. Attaching screenshot of it showing the change below waterline. Second Life 1.20.10 (89467) Jun 10 2008 18:17:42 (Second Life Release Candidate) CPU: Intel Core 2 Series Processor (2393 MHz) Black water introduced after upgrading to current NVidia 175.19 drivers. Affects both the release and release candidate clients.
Second Life 1.20.11 (90229) Jun 19 2008 21:24:47 (Second Life Release Candidate) CPU: Intel Core 2 Quad Processor (3005 MHz) I'm having this issue as well after updating my nvidia drivers. I tried looking again to see if there was something I missed... there wasnt. Im using the current version of SL but dont ask me otherthings.. I'm not the computer wiz in my family. but I'm seeing the same thing as the people above.
Very very fresh install, XP SP2, latest nvidia drivers, 175.18...
Will try 175.16 and see how that works CPU: AMD (EDIT: AMD64 x2) (2211 MHz) Second Life 1.20.12 (90824) Jun 27 2008 21:30:48 (Second Life Release Candidate)
You are at 238130.1, 234335.7, 34.4 in Kit Estates located at sim846.agni.lindenlab.com (64.154.223.91:13000) CPU: AMD (Unknown model) (2717 MHz) same problem here also, I posted a bug report but they removed it as it was one of many reports, reporting the same problem the problem is caused by the atmospheric shaders My gf lately got the black sea too, she can trigger it only with "local lights on/off", local lights on = black
sea. She got it while upgrading nvidia drivers ( the previous version), and it has not gone with the 175.16 version. It is indeed not black water but black ground under the water. She uses a Nvidia 7600GT AGP 256mb (DDR3) Graphics card. Second Life 1.20.11 (90229) Jun 19 2008 21:24:47 (Second Life Release) Second Life 1.20.13 (91658) Jul 8 2008 16:01:06 (Second Life Release Candidate) with my geforce 7600 i had that problem
https://jira.secondlife.com/browse/VWR-7649 but with my new geforce 8600 gt i have no such problem anymore... -arne Again a fresh snapshot that shows the water black in the sim and around the sim (stand alone island) normal blue.
nvidia Driver 175.19 (latest release, no newer beta available) Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release) You are at 227414.5, 261129.8, 46.8 in Blacksilk Isles located at sim7972.agni.lindenlab.com (8.10.149.39:13001) CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2669 MHz) @Lulu - Do you have black sea on other sims? If you turn off Water Reflections in your Graphics preferences is it still black?
Your snapshot to me looks like nothing more than the terrain reflection on the water. Great... just put it to resolved and fixed again!
IT IS NOT FIXED !!! and yes, i have it in EVERY sim. When i use an older only in beta status available driver 169.28 it was (i havent tried again) OK. IMO, the ground beneath the water being black is probably a different issue and this is indeed fixed. In fact that issue is VWR-8211.
some snapshots which show it maybe better in direct comparison
then look at the screens i just made... if it is a different issue then it isnt fixed... OK... well, i dont know if it is really different, the different screenshots shown here show my problem... thanks for pointing this to me... I cannot test this since neither issue is happening to me, but I would think that turning off SurfacePatch (Advanced->Rendering->Types->SurfacePatch or Ctrl-Alt-Shift-5) would remove the black if it were indeed the terrain. Also this issue the void area seems to also be black, where in VWR-8211 it is not.
Just checked if turning off Surface Patch removes the black and it does indeed.
I guess by "void area" you mean the area around a single sim. Should be to see in "6. Black Water.jpg" where you see a clear straight line where it changes from black to blue which is the sim border. ok..i have been watching this issue for some time now..and i have done everything that has been suggested to try and resolve this issue..i have rendered surface patch..upgraded my drivers and as you can see..i still have black water..it isn't a problem for me to keep basic shaders turned off..until i want to take pictures for photography work i do in SL..then it becomes a huge problem..without basic shaders enabled i am missing out big time..i can see this issue is noted as resolved..well..it isnt resolved for me as you can see from the two new pictures i have included....Eimear Halcali..ps..if anyone has other sugestions which might help me please feel free to email me..Thank You
@eimear - Have you tried the optional 1.20 viewer? That is the viewer that this has been fixed in.
Hi Harleen..Thank You for the Advice..i am using the 1.20 RC viewer..and yes the black sea has gone..but i have enclosed another two pictures for you to see the sky and water and avis are far from ok still..got any ideas what could be causing this problem for me ?..i am using a NVIDIA GEFORCE 6800 graphics card on a three year old XP computer..Thank You..Eimear Halcali
This now has been rolled out into the main client.
I'm still getting black under water land when athmospheric rendering is on... Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release) CPU: AMD (Unknown model) (1809 MHz) I changed the version to the current release as my water is black just right now and its the official mainstream release 1.20...
[Second Life 1.20.15 (92456) Jul 18 2008 10:58:42 (Second Life Release)] AlexanderThe Benelli Black terrain under the water is a different issue, see VWR-8211
I started having black land since yesterday. I am running Second Life 1.20 on a 64bit HP Laptop, wkith 4 gig of ram, 512 MB dedicated memory on NVIDIA GeForce 8600M GS graphics card. :Please help me resolve this sad experience. Thank you,
Birgitta Morgan Black terrain under the water is a different issue, see VWR-8211
This is issue occurs to for me with the latest official client (three snapshots attached).
The first shows the tarry puddle. The trouble is, no surface patch means the world looks bizarre. No atmospheric rendering means I lose all of Windlight. Neither make me a happy woman. Latest main release client (I've updated ticket) Water looking right with SurfacePatch disabled.
Water looking right with Atmospheric Rendering disabled. What I see with normal settings
Clear water with surface patch disabled.
Clear water with atmospheric rendering disabled
@Masha - Black terrain under the water is a different issue, see VWR-8211. In this issue disabling surface patch would still produce black water.
Can't vote? This is not resolved! Same card as Masha – happened after the latest update. Please fix. Thank you --Avion
The screenshots are identical to the existing open and 'workingonitlinden' issue VWR-8211...
maybee someone should revisit the solution? Here's one thing: in advanced disable render feature FOG and it goes clean without the murky windlight effects. a workaround for screenshots, but has to be done every time Resolved? Still present in 1.22rc0..
This issue is not resolved. the problem is still occurring. FIX IT
@Maxx,@Dancien
Black terrain under the water is a different issue, see VWR-8211. This is NOT resolved at all. I have been experiencing this on my sims for months. I chat live to concierge and they give me this link and you say it is resolved. It is NOT. I would submit a screen shot but there is no option. The sims I have left are Shanti and Zreyas
Ishkiia, I just went to Shanti and the water and land under it is showing fine to me. Can you please be specific in what you are experiencing along with your computer specs (Help >About Second Life) along with what version you are running?
Have you also tried updating your graphics cards? You can attach images (.jpgs) where it says "Attach Screenshot" Also Ishkiia, this issue pertains to the water being black, if what you are seeing is the land/terrain under the water being black then that is a different issue (VWR-8211).
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