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Affects Version/s
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1.20 Release Candidate
[ 10300
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Description
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Software:
Second Life 1.20.0 (84247) Apr 7 2008 11:05:12 (Second Life Release)
Second Life Server 1.21.0.84509
Source material:
-a flat square sculpted texture of at least 32x32 resolution.
-a checkered texture with 32x32 fields. 3ca90771-14dd-4a56-61f0-7b207ab4bc83
-stitching type: plane.
When we view the sculpted object up close we see the top-row and right-column missing.
This can be expected, as the 32x32 points of the sculpt-texture enclose 31x31 fields.
Because we never work with 31x31 based textures, the 32nd row and column will always fall off the object.
So far so good.
Now we zoom out until the LOD changes. The top two rows of the checkered grid are now visible, compressed as one. The same goes for the two columns at the right.
To fix it, stretch the UV-mapping of the last row and column, so the same portion of the texture falls off the object, when viewing in low-LOD.
(I did not try other stitching types)
(32x32 and 64x64 sculpts give the same result)
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Software:
Second Life 1.20.0 (84247) Apr 7 2008 11:05:12 (Second Life Release)
Second Life Server 1.21.0.84509
Source material:
-a flat square sculpted texture of at least 32x32 resolution.
-a checkered texture with 32x32 fields. 3ca90771-14dd-4a56-61f0-7b207ab4bc83
-stitching type: plane.
When we view the sculpted object up close we see the top-row and right-column missing.
This can be expected, as the 32x32 points of the sculpt-texture enclose 31x31 fields.
Because we never work with 31x31 based textures, the 32nd row and column will always fall off the object.
So far so good.
Now we zoom out until the LOD changes. The top two rows of the checkered grid are now visible, compressed as one. The same goes for the two columns at the right.
To fix it, stretch the UV-mapping of the last row and column, so the same portion of the texture falls off the object, when viewing in low-LOD.
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Affects Version/s
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Other (please specify in issue description)
[ 10131
]
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