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Issue Details (XML | Word | Printable)

Key: VWR-6388
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Zion Tristan
Votes: 1
Watchers: 1
Operations

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1. Second Life Viewer - VWR

Corrupted Verticies

Created: 11/Apr/08 07:43 AM   Updated: 19/Apr/09 08:00 PM
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Component/s: Graphics
Affects Version/s: 1.20 Release Candidate, 1.19.1.4
Fix Version/s: None

File Attachments: None
Image Attachments:

1. artifacting-gross.png
(298 kB)

2. artifacting-sfr.png
(723 kB)

3. Graphical Glitch.jpg
(225 kB)

4. torn_polygons.png
(156 kB)
Environment:
Windows XP SP2
1gb RAM
ATI Radeon x1600 GPU @ 126mb VRAM - Latest BootCamp Drivers for Windows
Intel Core 2 Duo @ 2.16Ghz per core
MacBook Pro 2.2 running Windows via BootCamp
Issue Links:
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 Description  « Hide
First off, i'd like to point out that i do not know how to recreate this bug. All i can say is that having low frame rates, and swapping Second Life in and out of the Swap File tends to cause this bug.

In a straight forward sence, no-matter where i look verticies of nearby drawn objects are /pulled/ to the center of my screen. I do admit that this doesn't happen to every object, and effected objects don't always pull into my screen, but into eachother.

Not often, but it has occured, verticies from objects attached to my avatar pull away into the world, not into my screen.

My personal opinion as a 3D graphics designer, the rendering system for computing verticies needs optimizing, since they are verticies that are being pulled, and this is obvious by the triangular shape, and the streching of the mapping. Once this occurs, you cannot get rid of it without restarting the Second Life Viewer Client.

This HAS occured with previous Windlight, and Release Candidate viewers, and to my last memory, started occuring around December, so whatever version was released then.

For a detailed explination, a picture says 1,000 words, see the attachment.

Again, i do not know how to recreate this, but i have noticed that i am not alone. Others who have told me they got it, said they fixed it with a driver update, however i can't complete this as i have the latest drivers and reinstalling them does nothing.



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Taliesin Psaltery added a comment - 03/May/08 12:24 PM - edited
My comment was Incorrectly posted to VWR-7038. The image posted by Zion Tristan here is EXACTLY the effect I see.

The Windlight enhancement started causing objects in my environment to tear or smear, as shown in the attached images. It is as if a prim creates a 'light ray' artifact that slants away from the origin Prim until the effect is terminated by an occluding object or the ground. The light rays appear to be torn/smeared textures of the origin prim.

This effect started with the Windlight non-production (beta or release candidate, i forget the terminology) test client viewers. Now that the Windlight enhancement is part of the production client viewer, Certain hardware configurations cannot ever login without this effect appearing at some time during my SL session.

This effect is not always visible; pivoting the avatar viewpoint a few degrees horizontally or vertically often makes the artifacting effect disappear. However, the artifacting is not always visible from the same point of view. i can turn 360 and have the effect disappear at an angle previously visible, or appear when previously invisible.

This effect is most evident when the atmospheric shaders are enabled. However, disabling atmospheric shaders is not invariably successful in suppressing the artifacting.

This effect is visible through many Windlight client viewer updates, through 1.19.x and 1.20.x RC.
This effect is visible through many graphics driver updates.
This effect is visible using Windows XP Pro (SP2 as well as no SP) as well as Windows Vista OS (no SP).

This effect is visible using NVIDIA as well as ATI graphics hardware.

  • In NVIDIA SLI configurations, usually only one GPU displays the effect (Split-frame rendering).
  • This effect appears to occur more often when NVIDIA GPUs are warmed up (only later in a session, not at first) .
  • This effect appears to occur more often when ATI GPUs are not warmed up (only early in a session, not later in a session).

Example configurations with this issue:

  • Toshiba Core2 Duo / 3GB RAM laptop with GeForce 8600 GT 512MB SLI PCI-E graphics
  • ASUS A64 / 2GB RAM nForce4 desktop with ATI x1300 256 MB PCI graphics
  • Shuttle nForce2 Athlon /1GB RAM desktop with GeForce 5800 Ultra 128 MB AGP graphics

Note: Multiple NVIDIA and ATI GPU configurations not described here are performing as expected: without this artifacting effect. There are 14 separate machines in this environment; only the three detailed above display the artifacting effect.


Kooky Jetaime added a comment - 21/May/08 04:12 PM
Added v1.19.1.4, confirmed in this version as well.

Video Card is ATI Raedon 9800 Mobility w/256MB Dedicated RAM.

Most recent drivers available are installed, however are from '05. No newer updates to this card is available.


Strife Onizuka added a comment - 21/May/08 05:13 PM
A common cause of corrupted verticals is overheating and hardware damage caused by overheating or manufacturing defects. Or buggy drivers.

If your video card software comes with the feature to check it's temperature, use it to ensure the temperature levels are reasonable (less then 70C, preferably around 50C or less, though you maybe able to sustain operation around 90C).


Alexa Linden added a comment - 22/May/08 08:20 AM
Please try updating your drivers and see if this helps.

Yukinoroh Kamachi added a comment - 19/Apr/09 08:00 PM
Dup of VWR-3258