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Issue Details (XML | Word | Printable)

Key: VWR-6340
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Normal Normal
Assignee: Unassigned
Reporter: Dithean Ringo
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Viewer 1.19.1 (4) fails to render shimmer and glow

Created: 10/Apr/08 03:57 PM   Updated: 25/Apr/08 05:57 AM
Component/s: Graphics
Affects Version/s: 1.19.1.4
Fix Version/s: 1.19.1.4

Time Tracking:
Not Specified

File Attachments: None
Image Attachments:

1. new viewer.jpg
(54 kB)

2. release candidate.jpg
(58 kB)
Environment:
Graphics Card: Quadro FX 700/AGP/SSE2 ~ New drivers April 3rd 2008
OpenGL Version: 2.1.2
Issue Links:
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 Description  « Hide
I had a great experience with RC 1.19.1 (4) but since it became the main viewer, I can't see ripples on the water or glow. I just see giant white splodges. Same with RC 1.20

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Harleen Gretzky added a comment - 10/Apr/08 06:47 PM - edited
Seems RenderGlowIterations and/or RenderGlowStrength for some people get set too high after installing and can cause this. These can be changed under Advanced->Default Settings and clicking Reset to default (2 and 0.350) usually fixes it.

Dithean Ringo added a comment - 10/Apr/08 10:41 PM - edited
The photographs show the same scene under the same conditions, (the default), one is the 1.19.1 (4) release candidate, the other is the 1.19. 1 (4) current viewer. This is not a settings problem I think, although setting the iterations to zero removes the 'overexposed' look. Thanks for your comment. _

Harleen Gretzky added a comment - 10/Apr/08 10:58 PM
The same was true of VWR-6034, the OP did not see the issue in the RC, but did in the main viewer, they never actually made any setting changes they apparently are just set wrong for some people after installation.

Dithean Ringo added a comment - 10/Apr/08 11:15 PM
I have played around with the debug settings, and I have managed to find a setting that restores my experience to its former glory. Thanks for your input on this Harleen. I'll mark it resolved, I think. _

Dithean Ringo added a comment - 15/Apr/08 01:51 PM
The issue turns out to be one of settings for the renderglow function. It is sometimes altered from the default setting on installation, but can be manually reset using the debug menu.