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Issue Details (XML | Word | Printable)

Key: VWR-6275
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Major Major
Assignee: Tofu Linden
Reporter: norgan torok
Votes: 7
Watchers: 5
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1. Second Life Viewer - VWR

Character runs when not supposed to.

Created: 10/Apr/08 04:50 AM   Updated: 25/Apr/08 07:38 AM
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Component/s: Avatar/Character
Affects Version/s: 1.20 Release Candidate
Fix Version/s: 1.20 Release Candidate

Environment: Vista 64bit with nvidia geforce go 7200 512mb vid ram 3gb main ram.
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Linden Lab Issue ID: DEV-14188
Linden Lab Internal Branch: Branch_1-20-Viewer

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 Description  « Hide
character runs while only walking, found it also happened while walking up a ramp.

This has appeared in new rc viewer only.

Clarification to distinguish this (about incorrect behavior of the double-tap-to-run feature) from VWR-6232 (about whether to include double-tap-to-run at all):
The keyboard shortcut for triggering run (in 1.20RC0 and 1) is effectively "release currently held key for a moment, and then press and hold again", rather than the intended "tap key and then press and hold", which makes it far more likely to be triggered accidentally.



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MIssSara Beck added a comment - 10/Apr/08 05:42 AM
im reporting the same issue. Clicking on forward arrow my Av starts to run.

duncan loire added a comment - 10/Apr/08 06:11 AM
I have this problem also, using nvidia 2400 pro and XP

Tofu Linden added a comment - 11/Apr/08 01:51 AM
Does CTRL-R have any effect in toggling this?

Tofu Linden added a comment - 11/Apr/08 01:51 AM
Also - does this always happen, 100%?

McCabe Maxsted added a comment - 11/Apr/08 03:53 AM
Nothing in the description marks this as a duplicate of VWR-6332, and a comment by the OP in that issue confirms this. Reopening and removing the link.

Gellan Glenelg added a comment - 11/Apr/08 09:31 AM
I marked this as a duplicate of VWR-6232 (not VWR-6332) after IMing norgan torok (the OP), who confirmed it was a duplicate [ok - so I should have put this in comments]

It is, at least, linked to the "double-tap-to run", so re-relating the issues.


Beezle Warburton added a comment - 16/Apr/08 08:12 PM
Please don't close this as a duplicate of http://jira.secondlife.com/browse/VWR-6232, which is a request to not even implement it in the first place. It has already been made clear that this will be implemented, so I believe this particular article should actually cover the fact that it activates on release-tap, rather than tap-tap, which is causing the unexpected bursts of running, and we do need a separate article for this:

(from http://jira.secondlife.com/browse/VWR-6232)
=====
Kitty Barnett - 16/Apr/08 07:50 AM
I'd file a seperate bug report, but since this one seems to be more of a catch-all...

The current behaviour isn't tap-tap-hold which to me implies that it's the time between key presses that counts while it's actually the time between the first release and the second tap that's used.

Find a flat sim and start walking forward across the whole sim, after 10-30-60-whatever seconds release the forward key and press it again. You'll be running.

The time-out should be (second tap - first tap) < time-out and not the current (second tap - first release) < time-out.
=====
Tofu Linden - 16/Apr/08 08:07 AM
Kitty, do please file a separate report for that.


Tali Rosca added a comment - 17/Apr/08 05:34 AM
Added clarification in description to make this bug explicitly about incorrect implementation of the feature.

Gellan Glenelg added a comment - 17/Apr/08 12:54 PM
SOLID REPRO:
  • Press and hold up-arrow to walk forward. Keep held for several seconds.
  • Release up-arrow and immeditely press-and-hold again.
    Observe: Avatar starts to run
    Expected: Up-arrow was not pressed twice in quick succession, so run should not be triggered

Tofu Linden added a comment - 17/Apr/08 12:58 PM
The behavior described by Gellan is by design, so an avatar can go from walking to running without stopping. I'm listening to any arguments for this being wrong though.

norgan torok added a comment - 21/Apr/08 04:06 AM - edited
the feature is desirable but it needs to be customizable for users habits.

i.e. i find that i always lift my finger off walk and then repress to continue walking mainly due to my habit of stop start walking. i do not desire the run command to kick in just because i lifted my finger off the key then repressed it again.

if the time was adjustable then the feature would work much better much like the adjustable double click rate in windows. this is metaphorically speaking the exact same feature.

i think that the "double press to run" feature is quite handy but it definitely needs to be adjustable.

to further clarify my habit of stop start walking. when there is network lag it is not desirable to keep holding the walk key as you may end up over the edge of the platform your on. so to counteract network lag the start stop behavior is needed this obviously means that the new run feature is implemented to often.


Tali Rosca added a comment - 21/Apr/08 07:53 AM
I second norgan in the belief that the stop-start movement to make corrections and avoid going over edges or plowing down people in laggy environments is more useful than fluidly going from walk to run. Additionally, the time for doing a deliberate double-tap is only marginally longer than for a release-repress, so I'd think that the inertia while "braking" will visually carry the avatar through a double-tap just as well as through a release-repress.

Also, the double-tap-for-speed is a convention from many games, so it makes sense to implement the feature like that, rather than some almost-but-not-quite-familiar gesture.

-Not entirely sure the distinction qualifies as a "major" issue, though.


Balp Allen added a comment - 21/Apr/08 09:50 PM
This make walking in laggy sims like any RP sim a hell and CCS dargs stamina when running...

Tofu Linden added a comment - 22/Apr/08 05:34 AM
Thanks for the input. Fixed internally, expected to be released in RC3 or RC4. Trigger timing now based on key-press-key-press instead of key-release-key-press.

norgan torok added a comment - 24/Apr/08 09:40 PM
yes thats much better rc3 is much more usable.

Tofu Linden added a comment - 25/Apr/08 07:38 AM
Thanks for testing!