
| Key: |
VWR-6199
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Tofu Linden
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| Votes: |
16
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| Watchers: |
14
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If you were logged in you would be able to see more operations.
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| Last Triaged: |
15/Jan/09 12:06 PM
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| Linden Lab Issue ID: |
DEV-13289
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People who want to hack/improve/expand the avatar meshes have to hack right into the .llm binary files, which is a high bar and tough to maintain (and impossible to merge). The source from which the .llm files are generated, however, is currently 'lost'. It can (and should) be reconstructed from the .llm files with some nonexistent tools and work.
Mm Alder volunteered for this in 'VWR-4794 Babble loop for voice visualization'!
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Description
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People who want to hack/improve/expand the avatar meshes have to hack right into the .llm binary files, which is a high bar and tough to maintain (and impossible to merge). The source from which the .llm files are generated, however, is currently 'lost'. It can (and should) be reconstructed from the .llm files with some nonexistent tools and work.
Mm Alder volunteered for this in ' VWR-4794 Babble loop for voice visualization'! |
Show » |
made changes - 08/Apr/08 09:21 AM
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Original Value |
New Value |
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Link
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This issue Relates to VWR-4794
[ VWR-4794
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made changes - 08/Apr/08 09:22 AM
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Link
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This issue Relates to VWR-6198
[ VWR-6198
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made changes - 08/Apr/08 09:26 AM
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Linden Lab Issue ID
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DEV-13289
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made changes - 08/Apr/08 09:28 AM
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Description
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People who want to hack/improve/expand the avatar meshes have to hack right into the .llm binary files, which is a high bar and tough to maintain (and impossible to merge). The source from which the .llm files are generated, however, is currently 'lost'. It can (and should) be reconstructed from the .llm files with some nonexistent tools and work.
Mm Alder volunteered for this in 'VWR-4794 Babble loop for voice visualization'!
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made changes - 08/Apr/08 09:29 AM
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Comment
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[ People who want to hack/improve/expand the avatar meshes have to hack right into the .llm binary files, which is a high bar and tough to maintain (and impossible to merge). The source from which the .llm files are generated, however, is currently 'lost'. It can (and should) be reconstructed from the .llm files with some nonexistent tools and work.
Mm Alder volunteered for this in 'VWR-4794 Babble loop for voice visualization'!
]
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made changes - 08/Sep/08 10:06 AM
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Last Triaged
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08/Sep/08 12:06 PM
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made changes - 30/Oct/08 09:24 AM
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Last Triaged
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08/Sep/08 12:06 PM
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30/Oct/08 12:06 PM
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made changes - 13/Nov/08 11:04 AM
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Workflow
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jira-2007-12-22a
[ 54402
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jira-2008-11-14
[ 63244
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made changes - 13/Nov/08 11:22 AM
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Workflow
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jira-2007-12-22a
[ 63244
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jira-2008-11-14
[ 69735
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made changes - 13/Nov/08 04:40 PM
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Workflow
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jira-2008-11-14
[ 69735
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jira-2008-11-14a
[ 90198
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made changes - 13/Nov/08 05:00 PM
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Workflow
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jira-2008-11-14
[ 90198
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jira-2008-11-14a
[ 97173
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made changes - 13/Nov/08 05:08 PM
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Workflow
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jira-2008-11-14
[ 97173
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jira-2008-11-14a
[ 100077
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made changes - 13/Nov/08 05:19 PM
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Workflow
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jira-2008-11-14
[ 100077
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jira-2008-11-14a
[ 104152
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made changes - 13/Nov/08 05:41 PM
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Workflow
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jira-2008-11-14
[ 104152
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jira-2008-11-14a
[ 112412
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made changes - 13/Nov/08 06:03 PM
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Workflow
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jira-2008-11-14
[ 112412
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jira-2008-11-14a
[ 120337
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made changes - 13/Nov/08 06:20 PM
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Workflow
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jira-2008-11-14
[ 120337
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jira-2008-11-14a
[ 126510
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made changes - 13/Nov/08 06:45 PM
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Workflow
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jira-2008-11-14
[ 126510
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jira-2008-11-14a
[ 135585
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made changes - 13/Nov/08 07:00 PM
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Workflow
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jira-2008-11-14
[ 135585
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jira-2008-11-14a
[ 142004
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made changes - 16/Dec/08 07:38 PM
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Attachment
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mesh_1.patchfile
[ 20936
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made changes - 17/Dec/08 04:25 PM
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Attachment
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mesh_1.1.patchfile
[ 20961
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made changes - 17/Dec/08 04:25 PM
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Attachment
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mesh_1.patchfile
[ 20936
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made changes - 27/Dec/08 01:51 AM
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Comment
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[ Strange Sizing after export-import
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made changes - 27/Dec/08 03:27 AM
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Attachment
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my.zip
[ 21081
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made changes - 27/Dec/08 03:29 AM
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Attachment
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my.zip
[ 21081
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made changes - 27/Dec/08 03:31 AM
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Attachment
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mesh_1_0.zip
[ 21082
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made changes - 27/Dec/08 03:34 AM
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Attachment
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mesh_1_0.zip
[ 21082
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made changes - 27/Dec/08 03:35 AM
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Attachment
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mesh_1.0.zip
[ 21083
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made changes - 27/Dec/08 02:32 PM
made changes - 03/Jan/09 04:53 PM
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Attachment
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mesh_1.2.patchfile
[ 21253
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made changes - 03/Jan/09 04:53 PM
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Attachment
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mesh_1.1.patchfile
[ 20961
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made changes - 04/Jan/09 09:07 PM
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Attachment
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mesh_1.0.zip
[ 21083
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made changes - 05/Jan/09 08:28 PM
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Attachment
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mesh_1.2.patchfile
[ 21253
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made changes - 13/Jan/09 05:59 PM
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Comment
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[ Ok, this is strange, i got it to reproduce in the Debug build with gdb attached, it seems to be random though because it does not always happen.
backtrace
#0 0x000000000085fb12 in LLRefCount::unref (this=0xffffff00000001) at indra/llcommon/llmemory.h:90
#1 0x0000000000acb965 in LLSafeHandle<LLParcelSelection>::unref (this=0x7fffe21707b0) at indra/llcommon/llmemory.h:346
#2 0x0000000000acbaf1 in ~LLSafeHandle (this=0x7fffe21707b0) at indra/llcommon/llmemory.h:280
#3 0x0000000001785524 in LLViewerMenuHolderGL::~LLViewerMenuHolderGL() ()
#4 0x0000000001da0246 in LLMenuItemGL::draw (this=0x7fffe233d640) at indra/llui/llmenugl.cpp:492
#5 0x0000000001d96c26 in LLMenuHolderGL::draw (this=0x7fffe2170460) at indra/llui/llmenugl.cpp:4233
#6 0x0000000001e9d979 in LLView::draw (this=0x7fffe05f82e0) at indra/llui/llview.cpp:1273
#7 0x00000000018ccde8 in LLViewerWindow::draw (this=0x3a5aa90) at indra/newview/llviewerwindow.cpp:2303
#8 0x00000000016ad4f2 in render_ui_2d () at indra/newview/llviewerdisplay.cpp:1148
#9 0x00000000016aedb0 in render_ui () at indra/newview/llviewerdisplay.cpp:979
#10 0x00000000016b3064 in display (rebuild=1, zoom_factor=1, subfield=0, for_snapshot=0) at indra/newview/llviewerdisplay.cpp:773
#11 0x000000000089ff80 in LLAppViewer::mainLoop (this=0x384b180) at indra/newview/llappviewer.cpp:955
#12 0x0000000001b0d752 in main (argc=1, argv=0x7fffffffde98) at indra/newview/llappviewerlinux.cpp:123
List
95 }
96 return mRef;
97 }
98
99 S32 getNumRefs() const
100 {
101 return mRef;
102 }
103
104 private:
Also strange, it appears as a menu option at first, clicking it makes a floater appear, if i go back to the menu, it becomes a drop down. see the attached screenshots.
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made changes - 13/Jan/09 06:00 PM
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Comment
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[ Figured out how to do a backtrace, i cleaned out the full directory paths for privacy though.
#0 0x000000000109eece in LLViewerMenuHolderGL::~LLViewerMenuHolderGL() ()
#1 0x0000000001567feb in LLMenuItemGL::draw (this=0x4e27da0) at indra/llui/llmenugl.cpp:492
#2 0x000000000155d129 in LLMenuHolderGL::draw (this=0x4b72610) at indra/llui/llmenugl.cpp:4233
#3 0x0000000001616d3f in LLView::draw (this=0x2cfa380) at indra/llui/llview.cpp:1273
#4 0x00000000011ac59b in LLViewerWindow::draw (this=0x2a48e70) at indra/newview/llviewerwindow.cpp:2303
#5 0x0000000000ff802c in render_ui_2d () at indra/newview/llviewerdisplay.cpp:1148
#6 0x0000000000ff9669 in render_ui () at indra/newview/llviewerdisplay.cpp:979
#7 0x0000000000ffc174 in display (rebuild=<value optimized out>, zoom_factor=1, subfield=<value optimized out>, for_snapshot=0)
at indra/newview/llviewerdisplay.cpp:773
#8 0x00000000004b49e7 in LLAppViewer::mainLoop (this=0x2838fe0) at indra/newview/llappviewer.cpp:955
#9 0x0000000001370179 in main (argc=<value optimized out>, argv=<value optimized out>) at indra/newview/llappviewerlinux.cpp:123
and it crashes with
Program received signal SIGSEGV, Segmentation fault.
0x000000000109eece in LLViewerMenuHolderGL::~LLViewerMenuHolderGL() ()
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made changes - 15/Jan/09 01:32 PM
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Last Triaged
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30/Oct/08 12:06 PM
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15/Jan/09 12:06 PM
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