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Happens here 7.12 (omega) in RC4. With everything set to low I don't even reach 2fps where I get 20 at least in non RC
Graphics Card Vendor: ATI Technologies Inc. Nothing is set to override - actually settings are lower in RC4 cause of the avatar imposters, so I should get even higher framerates there CPU: Intel Pentium 4
Memory: 1.5GB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: Radeon X300 SE PCIE Catalyst® Version 08.3 OpenGL Version 6.14.10.7412 Catalyst® Control Center Version 2008.0225.2153.39091 Funnily enough, I got bit by this one. Updated from 7/12 to 8.3 and after about 2/3 minutes, the viewer slows to a crawl. 0.5/1fps in a quiet sim. CC-8.4 should be out soon though. Sounds familiar, particularly the slowdowns in framerate. Seems to be improving at the moment, though, without changes to drivers or a reinstall of 1.19.1(4).
ok, i managed to fix the bug that was happening to me. Ok I am defiently not saying this is the case for all problems just the problem i had with SL freezing up after 3 mins and crashing to 0.5 FPS with the latest ATI 8.3 Drivers.
To me to fix it was in graphics >>> goto HardWare options >> and set texture memory(me thinks) to lowest 32MB and that made it run for me. Increasing it all the way back up to 512mb cause the bug to reproduce. (my graphics card is 256mb lol) Again this is just me finding this out and it fixed the bug i reproduced above and it was so simple i feel like ********* for doing it now and hope this may help some people but i know it wasn't just me finding this out. i see a lot of ATI cards that have reported problems here. BUT........................................ if a graphics card only has 256mb or memory/whatever and it the slider allows it be increased to double that amount = veiwer freezing/slowing up after a few minutes. In the pre windlight veiwers you could not select a memory option that was bigger than your grahics card capacity. So if your card is only 256mb you could only set a max size of up to 256mb not say 512 or 1024. That would be like trying to fit a Terra Byte onto a 256mb USB thumb drive. It could not cope with so much storage before crashing (thats if it didn't explode first) Lastly................................. I have hesations bout setting this bug report to solution provided cause people are still going to have problems unless something isn't hard coded into the viewer to stop the graphics card physcal memory being overloaded in cases like mine. When I started using 1.19.1 (4) I had it set to 64 MB (half of my video card's 128 MB). So I think I can safely say lowering the texture memory wouldn't have resolved the issue for me.
I "resolved" it by installing the Catalyst 7.11 drivers from ATI. This version causes # Catalyst 7.12 (ATI & Omega) and 8.3 (ATI) caused FPS to drop to almost 0 after a few minutes. Catalyst 6.9 (Omega) caused 256-color banding when enabling Basic Shaders (see # If you're an active Second Life user I think you're better off with an nVidia video card these days... Just checked, and my 256 MB Ati graphics card was set to 512mb - lowering it to 256 has removed the slowdown here.
I have a potential solution that I'd like you guys to try.
In addition to setting your texture memory slider to no more than half your graphics memory, In the driver settings (changed in the catalyst control panel) try disabling AA and / or Anisotropic Filtering. Does that make it better (or worse for that matter)? Thanks for the info! |
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Not on Windlight but on 1.18.5 I get down to frame rates less than 1 per second.