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Issue Details (XML | Word | Printable)

Key: VWR-5597
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Major Major
Assignee: Unassigned
Reporter: gearsawe stonecutter
Votes: 0
Watchers: 0
Operations

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1. Second Life Viewer - VWR

Textures Become solid beyond the first reapeat

Created: 12/Mar/08 11:11 PM   Updated: 26/Apr/08 05:01 PM
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Component/s: Graphics
Affects Version/s: 1.19.1 Release Candidate
Fix Version/s: 1.20 Release Candidate

File Attachments: None
Image Attachments:

1. HUD problem.jpg
(157 kB)
Environment:
CPU: Intel Core 2 Series Processor (2393 MHz)
Memory: 3071 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600M GT/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.13639 (Mozilla GRE version 1.8.1.11_0000000000)
Packets Lost: 4/8344 (0.0%)
Viewer Digest: feb337e4-b7d6-1b6f-5737-641b3c689213


 Description  « Hide
Just tested in RC 1.19.1.3 still a problem

1. Request the Two HUDs from me.
2. attach object "HUD v1.1.8.1 RC1 testA"
3. wait for texture to load
4. attach object "HUD v1.1.8.1 RC1 testB"
5. right click and detach The Top one which was "HUD v1.1.8.1 RC1 testB"
6. Did a few of the bottoms turn a solid black

Look at attach file for example
The only fix is to Detach all HUDs with this problem and relog
Then Attach them again.
This seem to only do this on Nvidia environment



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gearsawe stonecutter added a comment - 26/Apr/08 05:01 PM
Looks to be fixed in one of the RCs 1.20